Meta announced it’s finally closing the door on Oculus accounts by the end of the month, which means all users with old Oculus IDs will either need to migrate to a Meta account or lose access to purchased content, achievements, friends list, and more.

Meta initially notified users back in October 2022 that Oculus accounts would be automatically logged out after January 1st, 2023, forcing users who wanted to continue using their Quest and Rift headsets to migrate accounts.

Inactive users who haven’t logged in since then are now at the final ultimatum: migrate by March 29th, 2024, or completely lose all apps, in-app purchases, store credits, achievements, friends list, and any content created under the Oculus account. Meta says it’s not making these accounts re-activatable, so switch now or forever hold you peace.

To do this, you need to log in with your email associated with the Oculus ID where you will be given the last chance to migrate. If you need to do this, but for some reason didn’t get the email, simply click here to login to start the process.

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This closes a chapter to one of the platform’s biggest controversies. Even after being acquired by Facebook in 2014, early adopters were offered the ability to make Oculus accounts tied to email addresses, which notably didn’t attach any sort of user-identifying data.

In August 2020, the company said it was forcing all users to migrate their Oculus accounts to a valid, user-connected Facebook account in good standing, which ruffled more than a few feathers, since bans and suspensions on Facebook meant users would lose access to VR content on Quest/Rift. The company pulled back from the hardliner stance in late 2021 with the announcement of Meta accounts, which notably didn’t require a connection to Facebook.

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With Oculus accounts gone, the company has few ties left to its legacy as a VR startup; its co-founders Palmer Luckey, Brendan Iribe, Michael Antonov and Nate Mitchell have all since left Meta/Facebook, along with Oculus CTO John Carmack, who departed the company in late 2022.

Still present however is Reality Labs Chief Scientist Michael Abrash, who said famously at Oculus Connect 2 in 2015 that “you’ll remember with clarity what a remarkable and exciting time this was, and you’ll be right. You may not realize it yet, but believe me. These are the good old days.”

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Well before the first modern XR products hit the market, Scott recognized the potential of the technology and set out to understand and document its growth. He has been professionally reporting on the space for nearly a decade as Editor at Road to VR, authoring more than 3,500 articles on the topic. Scott brings that seasoned insight to his reporting from major industry events across the globe.
  • Nevets

    The old demos were the best. Some random guy did one where you rode in a mine cart teetering over cliffs and canyons and eventually coming to rest at the edge a pit of lava. I’ve never seen anything as good since.

    • How about the Death Star trenchruns …?
      *sigh*

      • Octogod

        And a bottle of dramamine nearby for the sim sickness afterwards.

    • Arno van Wingerde

      Hm… I do not know that demo, but… have you looked back at it lately? Standards may have increased somewhat I think…

    • Octogod

      I can’t remember what happened yesterday, yet I can recall many of the DK1 or DK2 demos clearly. Good times.

    • Andrew Jakobs

      Yeah, I also wondered what happened to that demo of you being a detective in a (wheel)chair, it was only 2 levels I think, one in your office and one in the car.

  • Totius

    Yeah.. The old times.. when PC VR existed, Lone Echo, Half Life Alyx, Doom VFR, Skyrim, Fallout, Wilson’s Heart.. thank god Luke Ross and Preydog with his UEVR mod exiet

    • Gabe Zuckerwell

      Stick to your praydog cult. It didn’t change anything and the hype is all gone.

      • NotMikeD

        It didn’t change anything for you. If we all looked to the masses for validation of what’s good we’d all be playing Fortnite.

        • Gabe Zuckerwell

          It only changed things for people _burned out_ on PCVR, which is a dead niche. Sorry, cosplaying VR isn’t really attracting anyone. YouTubers made their “11000+ new vr games!” and everyone moved on.

          • Gabe Zuckerwell

            Wait… I AM a ViRGiN…!

            And talk an awful amount of botty water.

      • Gabe Zuckerwell

        I should stick to being a ViRGiN…

    • NotMikeD

      Ah I’ve found my people! Those were indeed the best days. But remember it’s “Praydog.” You wouldn’t get Jim Ryan’s or Phil Spencer’s name wrong, would you? And this guy’s far eclipsed their contributions to my gaming enjoyment in 2024.

      • ViRGiN

        DrBeef >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Praydog

        • ViRGiN

          ViRGiN
          >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
          Zuck’s helmet polisher.

          • ViRGiN

            madly its bradley

        • NotMikeD

          Yeah well that’s just like your opinion man.

          I love both of these modders! Team Beef has given us ~12 ports of mostly much older retro games that play great on Quest and will therefore be accessible to a much wider audience (although I worry that the effort to sideload will rule out most of the “mainstream” Quest users, leaving a niche audience maybe similar in scope to PCVR users).

          Praydog’s mod enables VR for 620+ modern, currently relevant games (and that’s only what’s been actively tested), with more releasing every week. To me there’s a pretty clear difference in scope there, but honestly both are great. We’re eating too good in VR-Land these days. People who can’t figure out what to play are just lacking awareness.

          • ViRGiN

            You misspelled 620, it’s actually 11000+, or so i have heard.
            The difference in scope is that DrBeef ports actual code, while UEVR is nothing more than injector that hijacks a camera, somtimes inserts 6dof hack as 3d mouse etc, but to this day there is not a single holster, there is no backpack, there is no inventory, it’s sort of emulation. Public response seems rather obvious – the hype died, and majorly the only people who are interested and/or are using it regularly, are exactly the people who already spent 2 years of their life on their discord.

            Cockpit/platformer games not necesarirly apply here but still, everything UEVR is a novelty, and unless you are the biggest nerd with the longest neckbeard, UEVR is not something even ‘enthusiasts’ are coming back to on a weekly basis to actually play and appreciate the games, it’s all “testing”.

  • impurekind

    I keep getting messages telling me to switch, but I already did, so it’s a bit worrying, especially as they say you will lose basically everything. Really a total mess all this account crap with Meta/Oculus/Facebook.

    • Octogod

      The Verge reported the same. They reached out to Meta with (comically) no response.

  • Figures a snake like Abrash’d be the last one standing ….
    []^ )

  • GunnyNinja

    It might help if the app didn’t still say Oculus.

  • xyzs

    Finally, a bit of consistency in this mess.
    I was completely against killing the Oculus brand because it was excellent, and not confusing.
    But if they choose Meta, it’s 100 percent or nothing,.. so go for it and delete Oculus entirely now.

  • Rob

    I have a facebook account for quest. Do I also need to migrate to meta account?

    • NL_VR

      No you dont have to Facebook account can still be used if you want

  • The good old days without profilation and data harvesting