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2021 Mercedes S-Class Will Feature AR Navigation And 3D Eye-Tracking

VRScout

Mercedes today unveiled a slew of new improvements to the companies advanced MBUX infotainment system arriving later this year alongside the release of the brand new 2021 Mercedes-Benz S-Class. Also included is a 3D instrument cluster powered by onboard eye-tracking technology. Image Credit: Mercedes-Benz.

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‘Synapse’ is a Telekinetic Shooter Using PSVR 2 Eye-tracking, Coming in 2023

Road to VR

nDreams, the studio behind Fracked (2021) and Phantom: Covert Ops (2020) , announced Synapse, an upcoming action shooter exclusive to PSVR 2 that looks to evolve Fracked’s run-and-cover gameplay whilst making good use of the headset’s eye-tracking capabilities.

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HP Reverb G2 Omnicept Headset Features Eye Tracking, Face Cam, And Heart Rate Sensor

VRScout

The first of which being built-in eye-tracking technology capable of monitoring the wearer’s eye movements while in-headset. In addition to eye-tracking, the Omnicept Edition also features what HP claims to be the “first” built-in face camera on a VR headset. Image Credit: HP.

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PSVR 2 Could Include Tech from the Biggest Name in Eye Tracking

Road to VR

Tobii, a global leader in eye-tracking, announced it’s currently in talks with Sony to include its tech in the upcoming PlayStation VR2. ” It was first revealed that Sony would include eye-tracking in PSVR 2 back in May 2021, with the mention that it will provide foveated rendering for the next-gen VR headset. .”

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Hints to face+eye tracking and Guardian Intrusion Detection found in Oculus Quest runtime

The Ghost Howls

Face and Eye Tracking. The first cool finding is the reference to face and eye tracking. Well, all the Oculus Quest share similar runtimes, and Facebook has hinted many times at a future release of a Quest 2 Pro, that Zuck has said it may run face and eye-tracking sensors. Header image by Basti564).

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NVIDIA Adds Eye-tracking Support to VRSS Foveated Rendering Tech

Road to VR

NVIDIA is upgrading its Variable Rate Supersampling (VRSS) with support for headsets with eye-tracking, allowing the rendered application to improve performance by increasing quality where the user is looking, while decreasing it elsewhere. VRSS 2 is supported as of GeForce driver version R465 which became available on March 30th.

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How Eye Tracking is Driving the Next Generation of AR and VR

VRScout

AR and VR are gearing up for a giant leap forward thanks to advancements in eye-tracking technology. Graphics often appear artificial, and can be harsh on the eyes due to low resolution and slow frame rates. Eye-tracking systems, which monitor eye movements in real time, promise to change this.