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How Will Immersive Tech Transform Entertainment?

AR Insider

Media and Entertainment: The Show Must Go. W ithout a doubt, the media and entertainment industries have had an enormous influence on technology since the advent of television. People in the media and entertainment industries should think about how to apply AI, XR, and 5G to the future of entertainment. On— Everywhere.

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Post-Pandemic, Augmented Reality Serves Entertainment With Its Re-Emergence

ARPost

But the technology didn’t crack the mainstream in entertainment the way many tech observers had predicted. During the Spring and Summer of 2020, production institutions in particular–commercials, filmmaking, television and game development, among others–had to think beyond the scope of in-person creation.

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VR Content Revenue Grew by 30% in 2020, Becoming Media’s Fastest-growing Market

Road to VR

Virtual reality gained impressive ground in 2020, a recent PwC study finds. All major entertainment and media types were taken into account, including the worst performers in 2020: traditional print and broadcast television. PwC’s Global Entertainment & Media Outlook 2021–2025, Omdia | Image courtesy PwC.

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‘Half-Life: Alyx,’ Valve, FundamentalVR Win Big At The 2020 VR Awards

VRScout

Walt Disney Animation, Qualcomm, ILMxLAB are just a few of the winners announced during the 2020 VR Awards. And it appears as though Twitter aggrees: Alyx is all of us going through 2020. GG [link] — Ashley Huffman (@ChickTech) November 13, 2020. link] — Erik Odeldahl (@erikodeldahl) November 12, 2020.

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AR Takes Center Stage At SXSW 2020

VRScout

Attendees of the SXSW Trade Show in Austin, TX will be the first to experience the next phase of movie and concert entertainment powered by cutting-edge AR technology. The post AR Takes Center Stage At SXSW 2020 appeared first on VRScout. Here are just a few of the wild experiences festival-goers can expect! Badges are available now.

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The Rise of Virtual Avatars: From Social Media to Business and Entertainment

ARPost

If 2020 taught us anything, it is that you can feel drained after too many online meetings. From business meetings to fashion shows, virtual avatars are taking over the real world and allowing people to enjoy a respite from too much face-to-face video interactions.

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Virtual Reality Entertainment?—?Use Cases, Benefits, and Approaches

ARVR

Virtual Reality Entertainment?—?Use The gaming and entertainment media accounts for 40.5% Also, since we live at a time with limited choices for entertainment, VR can also be useful in allowing us to enjoy some of our favorite activities and places remotely. How To Use the ARLOOPA App: A Step-by-Step Guide (2020) 3.