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Expert View: 3 ways VR is transforming Learning & Development

Tech Trends VR

This is the Knowledge-Based Model of VR training. Today, VR training platforms are built on the Skills-Based or Knowledge-Based models. At this point in 2018, to affect behaviour with VR is fast becoming less of a sci-fi question and more one of scalability. In VR, we learn through interactions.

Training 327
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‘Skyrim VR’ for PC Review – a Dragon-sized Feast for the Eyes

Road to VR

Release Date: April 2nd, 2018. Generally speaking, Skyrim VR for PC is the Skyrim VR you were promised, and can bet all of these things can be finagled into working more smoothly with a little elbow grease thanks to the knowledge base of the game’s robust modding community (see note on modding at article’s end).

Gaming 247
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Using XR to Change Everything (Without Changing Anything) with Lance-AR’s Lance Anderson

XR for Business Podcast

Late 2018 I left Vuzix and started Lance-AR, because I was just frustrated. And if we can create a little environment where individuals could tap into that knowledge base, that would be great. Late 2018 I left Vuzix and started Lance-AR, because I was just frustrated. ” you’re like “Oh, OK.”

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Using XR to Change Everything (Without Changing Anything) with Lance-AR’s Lance Anderson

XR for Business Podcast

Late 2018 I left Vuzix and started Lance-AR, because I was just frustrated. And if we can create a little environment where individuals could tap into that knowledge base, that would be great. Late 2018 I left Vuzix and started Lance-AR, because I was just frustrated. ” you’re like “Oh, OK.”

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Using XR to Change Everything (Without Changing Anything) with Lance-AR's Lance Anderson

XR for Business Podcast

Late 2018 I left Vuzix and started Lance-AR, because I was just frustrated. And if we can create a little environment where individuals could tap into that knowledge base, that would be great. Late 2018 I left Vuzix and started Lance-AR, because I was just frustrated. you're like "Oh, OK."

AR 60
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Second Life is Looking for Beta Testers for its New Puppetry Feature: Control Your SL Avatar’s Face and Upper Body Movements Using Your Webcam!

Ryan Schultz

The animated GIF I copied from the Linden Lab announcement didn’t work in my blogpost, so I downloaded the video from their tweet below: Now, Second Life is not the first flatscreen virtual world to announce such a feature (that would be Sinespace; I wrote about their Avatar Facial Driver back in 2018 ).