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VRLA 2018 Returns; Keynote Lineup Announced

VRScout

Rikard Steiber, President Viveport and SVP of Virtual Reality, HTC Vive. The Mezo interactive art installation that will be the centerpiece of the show floor at VRLA 2018. First time attendees can register in VR via the official VRLA Registration 2018 app or visit VRLA. Katie Kelly, Head of Engagement, AltspaceVR / Microsoft.

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Xiaomi Mi VR to Support Oculus Mobile SDK, 100% Rev Share in 2018 for Localized Apps

Road to VR

Both headsets support the Oculus Mobile SDK, the software which currently allows developers to build apps for Samsung’s Gear VR headset (which runs Oculus’ software and store). In order to support those other headsets, developers will need to build using the Mi VR SDK (which supports Unity and Unreal).

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All the most important AR and VR news from the GDC 2018

The Ghost Howls

As with every big event, I’m writing a post to try to summarize the most important news that have come out from the GDC 2018 … so that if you have lost something, you just need to read this post to get in par with the rest of the world. So, are you ready? Let’s start! Vive Pro price and release date.

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Will Meta Be The Android Of Spatial Computing, Or The Blackberry?

Upload VR

Google is building an 'Android XR' platform to power Samsung's upcoming headset. And while Samsung may have a period of exclusivity, that almost certainly ( and reportedly ) won't last forever. Samsung's headset will reportedly be priced somewhere around $2000. Meta also lacks any real moat beyond its game studios.

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VRLA’s John Root on AR, Privacy, & eSports in VR

Road to VR

Here’s the full press release for VRLA 2018 ( Road to VR readers can save 15% on passes, details here ): Announcing VRLA 2018 Keynotes & Expo Highlights. Passes are available now and start at just $30, and for the first time ever attendees can register in VR via the official Payscout VRLA Registration 2018 app.

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My predictions for virtual reality in 2019

The Ghost Howls

How has VR performed in 2018? Let me do some speculations… Virtual Reality in 2018. Virtual Reality in 2018 has not performed that awesomely good : in my opinion, it has just laid the foundations for the success that will come in the upcoming years. 2018 has been the year of standalone headsets. Standalone headsets.

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My predictions for augmented reality in 2019

The Ghost Howls

Jokes apart, what has happened in AR in 2018… and what can you expect to happen in 2019? Augmented Reality in 2018. More or less AR in 2018 has gone as I predicted in 2017. Feature comparison between ARCore, ARKit and the Unity Handheld AR SDK (Image by Unity). Leap Motion.