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GDC 2018 ‘Day 1’ Roundup – Vive Pro Pricing, Magic Leap SDK, Nvidia RTX, and More

Road to VR

Here’s a roundup of news from ‘day one’ of our GDC 2018 coverage. Vive Pro date and price, Magic Leap announcements, Nvidia’s real-time ray-tracing, and Budget Cuts resurfaces. Image courtesy HTC. Magic Leap announcements. image courtesy Magic Leap. Stealth game ‘Budget Cuts’ resurfaces.

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GDC 2018 ‘Day 2’ Roundup – ‘Budget Cuts’ Hands-On, Google Maps and ARCore, Squanch Games’ Exclusive, and More

Road to VR

Here’s a roundup of news from the second day of our GDC 2018 coverage. We go hands-on with Budget Cuts, Google presents ARCore and Maps API-enabled apps, Squanch Games’ Daydream exclusive title announced, and Magic Leap talks about developing games for a spatial computing platform. Magic Leap talk on games and AI.

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My predictions for augmented reality in 2019

The Ghost Howls

Jokes apart, what has happened in AR in 2018… and what can you expect to happen in 2019? Augmented Reality in 2018. More or less AR in 2018 has gone as I predicted in 2017. Magic Leap. Me, wearing a Magic Leap One. The most important news has been for sure the launch of the Magic Leap One.

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All the most important AR and VR news from the GDC 2018

The Ghost Howls

As with every big event, I’m writing a post to try to summarize the most important news that have come out from the GDC 2018 … so that if you have lost something, you just need to read this post to get in par with the rest of the world. So, are you ready? Let’s start! Vive Pro price and release date.

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Eido Inoue tells us everything we need to know about HADO and location based augmented reality

The Ghost Howls

Our software and hardware engineering and research teams have used a variety of equipment that rides on top of our in-house developed technosports platform , ranging from the HTC Vive Pro and its motion detectors, the (now unfortunately defunct Myo) sensors, the ZED stereo cameras, and Microsoft’s HoloLens. The other reason is technical.

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DreamGlass is an interesting Augmented Reality glass that costs only $399

The Ghost Howls

HTC has understood that too, and that’s why its latest flagship phone can be a controller for the Vive Focus. HTC: 10, U11. Unity-based SDK supporting Windows and Android. Its SDK is compatible with Unity, so us developers can use a game engine we already know well to create AR apps. on the screen).

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As UploadVR Turns 2 We Reflect On The First Full Year of Consumer VR

UploadVR Between Realities podcast

Oculus and HTC had been holding details surrounding Rift and Vive launch windows close to the chest, probably because they had delays to announce and need to nail down new plans. First, HTC delays the Vive until April 2016, with plans to show an updated developer kit at CES in January. In December, these plans become known.