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Unreal Engine Gets OpenXR Improvements Just in Time for Oculus Development Shift

Road to VR

The latest version of Unreal Engine 4, version 4.27, brings “production-ready” support for OpenXR. You may recall news back in May that the early access version of Unreal Engine 5 includes improved support for OpenXR. That makes Unreal Engine 4.27 Epic says that the OpenXR support in Unreal Engine 4.27

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First Filed in 2017, Vision Pro EyeSight Patent Envisioned Anime Eyes & Furry Avatars

Road to VR

The patent was filed way back in 2017 and envisioned the feature being used to show stylized eyes like those of anime and furry characters. Apple has been sitting on the idea for the better part of six years, having first filed a provisional application for the idea in June of 2017. Thanks to Collin B.

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#1359: Landmark Anthropological Field Study of VR with “In the Land of the Unreal” author Lisa Messeri

Voices of VR

Yale Anthropologist Lisa Messeri spent a year doing field work in Los Angeles in 2018 studying the political ecology of the VR community, and will be releasing her landmark book called In the Land of the Unreal: Virtual and Other Realities in Los Angeles on Friday, March 8th.

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#1357: Jacki Morie’s Scent Collar and History of VR from VRLA 2017

Voices of VR

Flashback to VRLA 2017 with Jakie Morie talking about her patented Scent Collar and VR history. Morie is featured in the 6th chapter of Yale anthropologist Lisa Messeri’s In the Land of the Unreal: Virtual and Other Realities in Los Angeles field study conducted in 2018. Music: Fatality

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Disney Invests in VR Arcade The VOID, Epic Games in 2017 Accelerator

Road to VR

The Walt Disney Company has announced participants in its 2017 incubator Disney Accelerator , a program intended for early and venture-backed tech startups working in media and entertainment. Among the 11 picked for the company’s 2017 Accelerator is location-based VR arcade The Void and Unreal Engine creator Epic Games.

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GDC 2017: Epic’s Tim Sweeney on What Unreal Engine VR Means for Non-gaming Industries

UploadVR Between Realities podcast

Of course, all of the various applications, programs and tools will require a base engine for creation, and that’s where Epic Games – and specifically its Unreal Engine – comes in. On the professional side, I’ve been blown away with the amount of progress we’ve been able to make with the VR Unreal Editor.

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Oculus is “All in on OpenXR,” New Developer Features Will Come to OpenXR Only

Road to VR

The standard has been in development since April 2017 and is supported by virtually every major hardware, platform, and engine company in the VR industry, including key AR players. OpenXR is a royalty-free standard that aims to standardize the development of VR and AR applications, making for a more interoperable ecosystem.

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