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Microsoft’s Meandering XR Strategy Could Lead to Another Zune Moment

Road to VR

To its credit, the company had the foresight to release HoloLens in 2016, a full two years before unicorn startup Magic Leap could get its first standalone AR headset out the door. When Microsoft gets in early and sticks it out, you don’t generally get a Zune.

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VR RTS ‘Cosmic Trip’ to Leave Early Access with New “Fully-featured” Strategy Mode

Road to VR

First-person real-time strategy VR game Cosmic Trip will leave Early Access on May 24th. Since its launch on Steam Early Access in June 2016 for the HTC Vive, Cosmic Trip has seen regular build updates, adding major features such as new game modes, environments and weapons.

Strategy 204
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‘AirMech’ Studio Teases New Multiplayer VR Strategy Game Code-named ‘Cake’

Road to VR

Carbon Games , the studio behind real-time strategy game AirMech Command (2016), is currently developing a new VR project that they say will be a lighthearted, team-based game. Strategy is involved. “It’s a class-based, team-based game that’s kind of lighthearted but has real depth.

Strategy 153
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Analyst: Despite Slow 2016, VR Still Forecast To Reach $14B In Software Sales By 2020

UploadVR Between Realities podcast

Market researcher SuperData scaled back its virtual reality forecast for 2016, particularly after a disappointing launch of the PlayStation VR headsets. But it still believes that consumer VR software could grow from $407 million in revenue in 2016 to $14 billion by 2020. SuperData scaled back its forecast from 2.6

Software 241
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One of VR’s Most Sucessful Studios is Building Two Brand New Games

Road to VR

Back in the Oculus Rift DK1 and DK2 days (circa 2014), the studio was already thinking about how to design games for VR motion controllers, despite no headsets on the market shipping with motion controllers until 2016. “Part of our growth strategy [after Pistol Whip ] was to split our team into two distinct lanes.

Gaming 287
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These Olympic Hopefuls Dig In For Their Shot at Rio 2016

VRScout

The close up 360° shots were part of the filming strategy, positioning the camera 10-12 inches from the athletes without interfering with their movement. We can expect continued use of immersive video from Samsung leading up to Rio 2016 and during the Olympic Games, which we can’t wait to experience.

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How Google’s Latest VR Moves Are a Major Blow to Oculus’ Mobile Strategy

Road to VR

Within the industry though, the announcements represent somewhat of a repositioning of industry players, one that puts Oculus’ mobile strategy in a rough spot. The post How Google’s Latest VR Moves Are a Major Blow to Oculus’ Mobile Strategy appeared first on Road to VR. This is Awkward. image courtesy Google.

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