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Verizon Purchases Entirety Of Jaunt XR’s AR Technology

VRScout

Verizon’s acquisition will include Jaunt’s volumetric capture and machine learning technology. Late last year the software development startup conducted a series of layoffs to its staff as part of the companies transition from VR content to the development of AR technology with a focus on volumetric video capture.

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VR Technology and Hand Tracking in VIVE’s Second Developer Talk

ARPost

Hand Tracking in VR Technology – It’s Come a Long Way. According to Laverde, this began in 2015. While doing demos, people new to VR technology would repeatedly put both controllers into one hand to reach out and try to touch digital artefacts. For example, most HTC VR technology supports 3D hand tracking.

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Micron Abandons 3D XPoint Memory Technology

Anand Tech

In a sudden but perhaps not too surprising announcement, Micron has stated that they are ceasing all R&D of 3D XPoint memory technology. Intel and Micron co-developed 3D XPoint memory, revealed in 2015 as a non-volatile memory technology with higher performance and endurance than NAND flash memory.

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Samsung & Google Partner To Develop New XR Tech

VRScout

An exciting space where Google has been investing in for a long time across both experiences and technology is AR and VR,” said Hiroshi in an official release. These technologies are integral to the new phase of computing as it can change the way we interact with people and information to get things done in the real world.”

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The (uncomplete) Immersive Technology in Healthcare digest?—?Decembre 20, 2020

ARVR

The (uncomplete) Immersive Technology in Healthcare digest?—?Decembre Decembre 20, 2020 Hello, this is a short summary of my technological watch on this amazing domain of immersive technology in healthcare ! It is not focused on immersive technologies but question are close.

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New Report Says Chewing Gum Reduces VR Motion Sickness

VRScout

The research group cites a study conducted back in 2015 which showed how head vibrations can reduce the amount of motion sickness by 25% and mental distraction by another 19%, resulting in a combined sickness reduction of 39%. Perhaps this same technology could be used to deliver subtle vibrations to the user’s head to combat VIMS.

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I Expect You To Die Gets A Short Mixed Reality Mission

VRScout

When Schell Games launched the original I Expect You to Die back in 2015, it showed gamers just how incredible VR entertainment can be when done correctly. The game uses Passthrough technology on the Meta Quest 2 and recently-announced Meta Quest Pro to transform your real-world surroundings into a spy-themed mixed reality escape room.