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One of the First Oculus Rift Games is Currently One of Vision Pro’s Best

Road to VR

Proton Pulse , originally created for the Oculus Rift DK1 development kit in 2013, has been re-released on Apple Vision Pro this week. Practically untouched from its original head-tracked input scheme, the game marks a soft reset in XR game development as developers assess how to approach Vision Pro’s lack of controllers.

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Oculus acquires eye-tracking startup The Eye TribeThe direction.

AllThingsVR

Oculus acquires eye-tracking startup The Eye Tribe The direction you look could one day control your VR or mobile experience thanks to Facebook and Oculus’ latest buy, The Eye Tribe. The company says the ITU Gaze Tracker they helped create has become the most popular open source eye tracking software.

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Google buys Eyefluence, an eye-tracking startupGoogle wanst to.

AllThingsVR

Google buys Eyefluence, an eye-tracking startup Google wanst to know everywhere that you’re looking. The eye-tracking interface startup founded in 2013 had raised $21.6M Today, Eyefluence announced that it has been acquired by Google.

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One of VR’s Most Veteran Studios Has Gown to 200 Employees While Continuing to Double-down on VR

Road to VR

Having been exclusively building VR games since 2013, nDreams stands as one of the most veteran VR-exclusive game studios to date. Starting in 2013, O’Luanaigh has navigated his company from the earliest days of the modern VR era to now, which he believes is VR’s biggest moment so far—and growing.

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Wearing Apple Vision Pro With Glasses Works, But It's Risky

Upload VR

I've been a bespectacled individual for a very long time, and back when I bought the Oculus Rift DK1 in 2013, it was arguably the only player in the game in terms of consumer level VR hardware. I watched as the green outlines inside Apple Vision Pro adjusted to my eyes and set up eye tracking.

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A Tech Investor’s Take on the Apple Vision Pro

ARPost

However, Almeida said that he had been waiting for something like an Apple headset for even longer than that – ever since he was, like so many others, disenchanted by the Google Glass device that launched in 2013. If there are a few hidden gems on the Apple Vision Pro, eye tracking and hand tracking are among them.”

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Building the Metaverse at Internet-Scale with ‘High Fidelity’

Road to VR

He co-founded High Fidelity in 2013, and he previously told me that he wanted to fix a lot of the things that were holding Second Life back. Philip Rosedale has been working with virtual worlds for a long time, having founded Second Life back nearly 13 years ago in 2003. LISTEN TO THE VOICES OF VR PODCAST.