Magic Leap Shows Prototype Headset Progress Since 2014

Road to VR

Slowly but surely, the famously secretive augmented reality company, is opening the shutters and letting the public see what they’ve been up to since the company was formed back in 2010. SEE ALSO Magic Leap Launches Developer SDK, Confirms Eye-tracking, Room-scanning, and More.

Valve’s Mike Ambinder To Talk Brain-Computer Interfaces At GDC


The talk is titled “Brain-Computer Interfaces: One Possible Future for How We Play” and happens at 10 am Pacific in Room 2010, West Hall. Combined with eye-tracking and other indicators, future VR headsets could be improved with research into brain-computer interfaces. A talk by Valve’s Mike Ambinder at GDC on March 22 will offer an overview of brain-computer interfaces.

The Future Of Virtual Reality Is Wireless


Valve continues to push input forward with the Knuckles controllers — while also building its own VR games — but partner HTC is charging a premium to get wireless VR or large-scale tracking with a PC in 2018.

The Women of AR+VR: Founders

AWE Blog

Gaia Dempsey co-founded DAQRI, maker of industrial wearable Augmented Reality products, in 2010. The company boasts the world’s first eye-tracking VR headset, which can be used for gaming, movies, healthcare and education.

Holographic Waveguides: What You Need To Know To Understand The Smartglasses Market


In this article we provide an introduction to near-eye optics, analyze the evolution of waveguides, then narrow the field down to holographic waveguides. Near-eye Optics Basics. Essilor is the world’s largest lens manufacturer, and recently merged with Luxottica of Italy, the world’s largest eye-frames company. The waveguides used in Microsoft’s HoloLens, are of Nokia’s design, modified with the housing turned upright, with the micro-displays placed above the eye.