VR Skater, the skateboarding sim for PC VR headsets, is hitting the launch ramp for a June 21st landing on PSVR 2.

Update (April 28th, 2023): VR Skater has honed in on a June 21st release date for its launch on PSVR 2. The studio has shared an updated release date trailer, as well as some fresh views of the upcoming ‘Mega Ramp’ which will take players from the streets to the extreme end of the sport.

Image courtesy Deficit Games

The original article, which covers the initial announcement of the game’s PSVR 2 version, continues below.

Original Article (April 7th, 2023): First launched on Steam Early Access in 2021, VR Skater offers up a unique way of sidestepping the fact that most people don’t have tracked feet (or skateboard peripherals) in VR yet.

In it, you move your motion controllers in the same way you might move your feet. It’s a pretty unique locomotion concept that sidesteps the need for some sort of skateboard peripheral, like the old skateboard controller for Tony Hawk: Ride (2009).

Customizing at the shop | Image courtesy Deficit Games, Perp Games

In VR Skater, you push your board forward by moving your hand in a skiing motion, and use precise controller motions to execute a wide variety of flip tricks, grabs, grinds, slides and manuals.

Developer Deficit Games and publisher Perp Games say the urban skating sim offers up seven environments as well as the Mega Ramp, which will test your mettle by launching you across a giant chasm.

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In addition to an online leaderboard, it also lets you earn XP, medals, trophies and even a VR Skater shop, where you can exchange XP for grip tape, trucks, wheels and board artwork.

The studios haven’t mentioned a precise launch date beyond “summer 2023,” although in the meanwhile you can wishlist VR Skater on PSVR 2 here.

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Well before the first modern XR products hit the market, Scott recognized the potential of the technology and set out to understand and document its growth. He has been professionally reporting on the space for nearly a decade as Editor at Road to VR, authoring more than 3,500 articles on the topic. Scott brings that seasoned insight to his reporting from major industry events across the globe.