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How Epic Games and Autodesk are Shaping XR Design

XR Today - Mixed Reality tag

A famed and long-running RT3D platform is Unreal Engine 5 (UE5) by Epic Games, initially a games development service. The SaaS applies across various industries and enables Unreal Engine and Autodesk developers to import content captured via volumetric video technology, the 3D recording of a subject or space.

Gaming 76
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The IKEA of AR: Making Content Effortlessly, with EON Reality’s Dan Lejerskar

XR for Business Podcast

And then slowly and surely, we picked up the business up to 2007, 2008. So you don’t know anything about coding, Unity, Unreal. Alan: So how do you then get people to learn how to do Unreal and Unity without teaching them? So the traditional way to do it is to use Unreal or Unity. Affordable.

AR 78
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The IKEA of AR: Making Content Effortlessly, with EON Reality’s Dan Lejerskar

XR for Business Podcast

And then slowly and surely, we picked up the business up to 2007, 2008. So you don’t know anything about coding, Unity, Unreal. Alan: So how do you then get people to learn how to do Unreal and Unity without teaching them? So the traditional way to do it is to use Unreal or Unity. Affordable.

AR 78
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The IKEA of AR: Making Content Effortlessly, with EON Reality's Dan Lejerskar

XR for Business Podcast

And then slowly and surely, we picked up the business up to 2007, 2008. So you don't know anything about coding, Unity, Unreal. Alan: So how do you then get people to learn how to do Unreal and Unity without teaching them? So the traditional way to do it is to use Unreal or Unity. Affordable.

AR 60
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Who Will Own the Metaverse?

AR Insider

In another scenario, we may see game engines dominant, like Unity or Unreal. Rudimentary augmented reality has been possible on widely available smartphones since 2008, when the first Android device launched, with both GPS and a compass. Some recent acquisitions include AltspaceVR (Microsoft), and Escher (Niantic).

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My Strange Head: Part of another’s feeling world

AIXR

My Strange Head was created by Cassandra De Klerck, who has been designing and developing virtual worlds since 2008. During the project, a switch was made from Unity to Unreal for production. This was chosen because Unreal specialises in cinematic productions; they have more tools to integrate games and film.

Filming 52
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How to Take In-Game 360 Screenshots with Nvidia Ansel (with Full List of Compatible Games and User Guide)

VeeR VR

It's adopted by industry leading graphics engines such as Unreal Engine 4 , Unity 5 and Amazon’s Lumberyard to provide developers an easy path to take amazing in-game shots. Its plot hinges on a slight rewrite to the background story and overall premise of 2008's Mirror's Edge and focuses on protagonist Faith Connors' origin.

Gaming 20