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NVIDIA Deep Learning Institute Aims to Train 100,000 Developers this Year

VRWorld

NVIDIA announced the company plans to train as many as 100,000 developers through the Deep Learning institute over the course of this year (2017). According to NVIDIA, the surging demand for deep learning developers will require the company to train ten times as many developers as they did in 2016.

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Will Covid-Era Urgency Accelerate AR?

AR Insider

Companies can no longer fulfill service contracts, in-person training can no longer take place, on-site sales demos and events are canceled. ” Mary Meeker describes in her report “ Our new World ” how this principle will apply in the long term to key enterprise segments like training and healthcare. The Rise of Remote.

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The IKEA of AR: Making Content Effortlessly, with EON Reality’s Dan Lejerskar

XR for Business Podcast

And then slowly and surely, we picked up the business up to 2007, 2008. There was something called people avatars and virtual worlds, that was very popular around 2007. We work both with the area of productivity increase, predominantly using augmented reality, but also with learned trade; training using virtual reality.

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The IKEA of AR: Making Content Effortlessly, with EON Reality’s Dan Lejerskar

XR for Business Podcast

And then slowly and surely, we picked up the business up to 2007, 2008. There was something called people avatars and virtual worlds, that was very popular around 2007. We work both with the area of productivity increase, predominantly using augmented reality, but also with learned trade; training using virtual reality.

AR 78
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The IKEA of AR: Making Content Effortlessly, with EON Reality's Dan Lejerskar

XR for Business Podcast

And then slowly and surely, we picked up the business up to 2007, 2008. There was something called people avatars and virtual worlds, that was very popular around 2007. We work both with the area of productivity increase, predominantly using augmented reality, but also with learned trade; training using virtual reality.

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A Brief History of VR

VeeR VR

From the 1970s to the 1990s, the VR industry mainly provided devices for medical, flight simulation, automobile industry design, and military training purposes. After its 2007 release of google Street View, in 2010, google introduced stereoscopic 3D mode for Street View.

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Combining the Best of AR and VR with Varjo’s XR-1, featuring Niko Eiden

XR for Business Podcast

He’s formerly held top product leadership positions at Microsoft and Nokia. At Nokia, Niko led a product program team in 2006-2007, and together with researchers from Nokia Research Center, his team developed the basis for the optical technology that later became the Microsoft Hololens.

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