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What does not convince me of the eye-and-hand interface of the Apple Vision Pro

The Ghost Howls

A variety of computer mice built from 1985 to 2007 (Image by Sandstein, from Wikipedia) The mouse is one of the most simple controllers and we use it every day when we are at our computer. But if problems with hand tracking are more acceptable, because we are used to having failures in using our hands even in the real world (e.g.

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Existing VR Games Would Look Great on Vision Pro, But Without Controllers Most Are Stuck

Road to VR

Without them, adapting most existing VR games to the Vision Pro becomes either an exercise in retrofitting control schemes, or completely starting on new projects built around the headset’s admittedly impressive hand and eye-tracking. Even then, gaming really wasn’t on Apple’s radar.

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Five Reasons to Buy XR Eye & Hand Tracking Tools in 2022

XR Today - Mixed Reality tag

Even in 2007, when Apple announced the first iPhone, Steve Jobs was keen to get rid of the stylus for touchscreen management, arguing separate controllers and devices make using technology more cumbersome. Eye tracking, on the other hand, can record eye positions and movements to provide insights into the human mind.

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Delivering Digital Meatballs in AR, with IKEA’s Martin Enthed

XR for Business Podcast

Martin: I started 13 years ago now in 2007, and I was hired to try to make use of computer graphics into a volume production, instead of just doing a few models or images a year or two, large volumes. So it took like from 2007 to 2012. The HTC Vive Pro has eye tracking-- or the new one has eye tracking.

AR 78
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Delivering Digital Meatballs in AR, with IKEA’s Martin Enthed

XR for Business Podcast

Martin: I started 13 years ago now in 2007, and I was hired to try to make use of computer graphics into a volume production, instead of just doing a few models or images a year or two, large volumes. So it took like from 2007 to 2012. The HTC Vive Pro has eye tracking-- or the new one has eye tracking.

AR 78
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Delivering Digital Meatballs in AR, with IKEA’s Martin Enthed

XR for Business Podcast

Martin: I started 13 years ago now in 2007, and I was hired to try to make use of computer graphics into a volume production, instead of just doing a few models or images a year or two, large volumes. So it took like from 2007 to 2012. The HTC Vive Pro has eye tracking-- or the new one has eye tracking.

AR 60
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Lumus ‘Sheds Light’ on Future of AR, Apple Vision Pro

XR Today - Augmented Reality tag

With DeepOptics, Lumus integrated eye-tracking with transparent, liquid crystal displays that “rotate the molecules in real-time.” ” At a recent Consumer Electronics Show (CES), Lumus also teamed up with Swedish eye-tracking company Tobii.

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