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Roblox CEO Interested In Possible Oculus Quest Launch

VRScout

Originally released back in 2006 on PC, Roblox has since exploded in popularity among younger players, generating a staggering $384 million last year alone. Roblox accounts for some of my favorite moments in VR, so I highly recommend checking it out if you have the necessary hardware. Last Wednesday the platform went public at $64.50

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Will 3D Cities Unlock Immersive Experiences?

AR Insider

I n 2006, I attended a launch event in San Francisco for Microsoft Virtual Earth 3D. But that’s a non-starter for anyone outside of the few million people that own VR hardware (much less the compatible HTC and Oculus hardware). The product’s main feature was 3D graphical renderings of U.S. Force Multiplier.

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How To Play ‘Roblox’ In VR On Oculus Quest 2

VRScout

Originally released back in 2006 on desktop PCs, the wildly popular multiplayer sandbox game has since expanded onto multiple platforms, amassing a rabidly loyal fanbase of mostly younger players in the process. Those playing on lower-end hardware may want to consider a more stable method, such as Oculus Link.

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Microsoft’s Meandering XR Strategy Could Lead to Another Zune Moment

Road to VR

Microsoft released the first-gen Zune in 2006, an MP3 player that looked to compete with Apple’s largely dominant line of iPods. Even with viable hardware on your side, it’s not an easy thing to do. Could we be in for another ‘Zune moment’? If Microsoft goes in half-cocked, maybe.

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Unsung Augmentation: 3 AR Formats You May Not Know About

AR Insider

Reprint from the work of Bimber and Raskar (2006). The cost to share desktop AR content is often free because it utilizes common hardware that most computer users already own. Those include lack of stereoscopic visuals, cost of hardware, setup complexity, and limited playing area when the system is used up-close by users.

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Will 3D Cities Unlock Immersive Experiences?

ARVR

In 2006, I attended a launch event in San Francisco for Microsoft Virtual Earth 3D. But that’s a non-starter for anyone outside of the few million people that own VR hardware (much less the compatible HTC and Oculus hardware). The product’s main feature was 3D graphical renderings of U.S. cities, starting with San Francisco.

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Apple Announces The Apple Silicon M1: Ditching x86 - What to Expect, Based on A14

Anand Tech

Thanks to the company’s vertical integration across hardware and software, this is a monumental change that nobody but Apple can so swiftly usher in. The last time Apple ventured into such an undertaking in 2006, the company had ditched IBM’s PowerPC ISA and processors in favour of Intel x86 designs.

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