'Magic: The Gathering' dev talks mixing Japanese mythology and cyberpunk sci-fi in Kamigawa: Neon Dynasty

A lot has changed in 1200 years.
By Amanda Yeo  on 
Eiganjo Castle in Magic: The Gathering's Kamigawa: Neon Dynasty set.
Eiganjo Castle has been rebuilt with some technological upgrades in this exclusively revealed concept art. Credit: Titus Lunter / Wizards of the Coast

Throughout its almost 30-year history, Magic: The Gathering has focused primarily on fantasy elements and tropes. Now the trading card game is exploring something a bit more high tech, blending traditional and sci-fi elements in the upcoming set, Kamigawa: Neon Dynasty.

Due for release later in February, the 302-card expansion returns to Magic's Japanese-inspired Kamigawa plane, which was last seen almost two decades ago. But while 2005's Saviors of Kamigawa expansion was inspired by Japanese mythology and took place in the past, Kamigawa: Neon Dynasty leaps 1,200 years into the plane's cyberpunk future, revealing how it has evolved in the centuries since.

Leading up to Kamigawa: Neon Dynasty's release, Mashable can exclusively reveal three pieces of concept art created for the set: Eiganjo Castle and two Spirit Fighters.

Concept art for a Spirit Fighter in Magic: The Gathering's Kamigawa: Neon Dynasty set.
This exclusive concept art depicts a samurai Spirit Fighter who works in Eiganjo Castle for the Imperials. Credit: Jehan Choo / Magic: The Gathering

In the original Kamigawa block, Eiganjo Castle was the home of Lord Konda, whose actions sparked the war which ultimately destroyed it.

"Some of the new cards talk about the rebuilding of Eiganjo," Daniel Holt, senior user experience designer at Wizards of the Coast, told Mashable. "Now we see it today: it has been restored to the imperial city that it once was, but a little better now [that] they have better leadership in charge, and all of Kamigawa is thriving with technology and tradition."

Spirit Fighters are part of that dichotomy. The floating objects surrounding these characters indicate they are bonded with a kami, or spirit, which in Magic: The Gathering means they're an Enchantment Creature.

"Kamigawa: Neon Dynasty really plays up technology or modernity versus tradition, or technology versus the past," said Holt. "This person with the spirits [and lanterns in the concept art] leans way more on the traditional side. They think that ultimate power should be drawn from the spirits by forming a bond with the kami and living in harmony with the spirits. Whereas the other side, technology, they think it's a little easier than managing a relationship. You can just have access to power because of technology."

Concept art for a Spirit Figher in Magic: The Gathering's Kamigawa: Neon Dynasty set.
This Spirit Fighter favours a more traditional approach to spirits in this exclusive concept art. Credit: Jehan Choo / Magic: The Gathering

From sorcery to sci-fi

Machines and gadgetry aren't completely new to Magic: The Gathering, with the previous Kaladesh and Mirrodin sets also exploring these themes. Even so, sharp, neon-lit sci-fi is a decidedly new direction for the game, whose automatons have historically stayed closer to the realm of magical fantasy.

"We already did Kaladesh which was a more futuristic vibe, but that was a completely different feel to it than what we're doing here," said Holt. "I think we just want to hit that very neon, colourful trope."

Kamigawa: Neon Dynasty won't be the last Magic fans see of harder sci-fi, either. Future expansions will also dabble in the area, starting with the upcoming humorous set Unfinity.

"I think [Kamigawa: Neon Dynasty is] opening the doors [to more sci-fi in Magic] and it's starting in a way that feels a little more natural, you know?" said Holt. "Sure we have the higher technology than you find in other worlds in Magic, but it's all characters and places you kind of know, especially if you know the original Kamigawa. Sure there's an electronic sword here, but it's being held by a kitsune fox warrior, like it's all familiar at least… It's not 100% technology, it's a mix."

This doesn't mean a more straight sci-fi set is entirely off the cards though.

"I think a future set if we built it from the ground up could be really anything we want," said Holt.

Returning to Kamigawa

The official decision to set Magic's new expansion in Kamigawa was made relatively late in the development process. Even so, the initial choice to approach the futuristic set through a Japanese lens was driven by an unofficial desire to see Kamigawa return.

"I think some of us secretly wanted it to be Kamigawa, I don't think it was just me after I pitched the idea," said Holt. "So I think we just kind of pushed it in there. You know, 'Hey, let's just test the waters. We don't have to say it's Kamigawa.'"

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This tentative approach to the plane wasn't unjustified. While Holt loved the original Kamigawa block 18 years ago, he acknowledged that others' memories of the expansion weren't so fond.

"Stakeholders didn't want to hear the sound of Kamigawa — that's a long time ago. A lot of new people don't even know the set," said Holt. "But internally, yes, we wanted some Kamigawa. If not Kamigawa we could at least push this cool Japanese-inspired futuristic set."

Concept art for Eiganjo, Towashi, Otawara, and Sokenzan-Shi in Magic: The Gathering's Kamigawa: Neon Dynasty expansion.
Eiganjo isn't the only Kamigawa location that got a sci-fi makeover. Credit: Wizards of the Coast

Of course, the set's distinct Japanese setting raises reasonable questions about cultural sensitivity. Kamigawa: Neon Dynasty's development was primarily overseen by cultural consultant James Mendez Hodes, who holds a master's degree in Eastern classics but is not Japanese himself.

"A lot of Mendez's talks were later on," said Holt. "He would see more final stuff and then would funnel back to [lead art director] Zach [Stella]."

Others contributed as well. Magic development manager Dave Humpherys specifically touted contributions from Wizards' Tokyo office in a recent blog post detailing the creation of Neon Dynasty. Koichiro Maki, a senior game and brand developer on the company's Duel Masters trading card game, spoke with his colleagues in Japan and offered guidance to the U.S. team on what they would want to see from a new Kamigawa set.

Holt characterized Maki's contributions somewhat differently during the interview, explaining that he "was on the game design team for a little bit and told us some of the returning mechanics he wanted to see — some of the tropes." When we reached out after the interview for further clarification, Wizards responded with added context for what was described as a "slight misunderstanding" about Holt's characterization.

"Wizards is a big company and Daniel only has a particular viewpoint on set design, not necessarily on other aspects during development (such as when the Japanese team was consulted)," a spokesperson wrote, adding that "all stages" of the development process "were heavily involved with the Japanese language team to ensure that [art], tone, and style were all authentic and relevant to a modern Japan."

Holt did note that, while Kamigawa: Neon Dynasty's lore and mechanics were primarily produced by non-Japanese developers, Wizards of the Coast partnered with Japanese video game developer Kogado Studios to create the set's alternate art. New Magic: The Gathering sets typically include alternate art and frames for some cards in booster packs — a project referred to as Booster Fun. 

"With the frames, specifically, you know we have the ninja, the samurai, the glowing neon, we have a few different frames," said Holt. "We had a really cool opportunity with the art to partner with Kogado Studios in Japan, where our art director Tom Jenkot worked with them and their studio… All of the Booster Fun for the most part is by them, and the samurai frames [and] ninja frames have Japanese artists working on them."

Japanese artists Hara Tetsuo and Yoji Shinkawa also contributed alternate art for two cards: Planeswalker Kaito Shizuki and Legendary Human Ninja Satoru Umezawa respectively. Tetsuo is most well known as the artist behind post-apocalyptic martial arts manga Fist of the North Star, while Shinkawa was lead character designer for the Metal Gear video game franchise.

Concept art from Magic: The Gathering's Kamigawa: Neon Dynasty set.
Most of Kamigawa: Neon Dynasty's art was created by non-Japanese developers working with cultural consultants. Credit: Wizards of the Coast

A link to the past

The decision to bring back Kamigawa wasn't inspired by a connection to or love for Japan itself. Rather, it was driven by nostalgia for the original Kamigawa block, with Holt reviewing Kamigama: Neon Dynasty to ensure it remained canonically consistent with the 18-year-old expansions.

"I started Magic when I was 14 playing Kamigawa," said Holt, fondly recalling his first forays into the game. "When you're a 14-year-old you can't afford new cards all the time, so you just have what you have and you and your friends just keep building decks with your collections and playing."

As a big Kamigawa nerd, Holt's favourite aspect of Kamigawa: Neon Dynasty is its use of Sagas. Introduced in 2018's Dominaria expansion, Sagas are a type of Enchantment that activates different abilities on each turn. They are also intended to recount past events, allowing Holt to more obviously refer back to Kamigawa's history.

"Sagas always tell stories, and because this is set 1,200 years later all the mortal characters are deceased now… Toshiro Umezawa [is] dead now in new Kamigawa, but we got to make a Saga that told his story and then became this creature on the back [of the card]," said Holt. "We've never had a Saga that turns into a creature, so that was really cool."

Holt noted that there are many callbacks to familiar elements from the previous Kamigawa set, including other characters such as the Brothers Yamazaki. While the identical twins have since died, two cousins who are descendants of the siblings now appear in Kamigawa: Neon Dynasty. Further, not all creatures who appeared in the 2005 expansion have passed on.

"Some of the spirits — because spirits aren't mortal, they can live as long as they need to — they're still around," said Holt.


Kamigawa: Neon Dynasty is an interesting new step for Magic: The Gathering, and serves as an exciting gateway to harder sci-fi settings.

"There was a lot of hesitation, you know, the original Kamigawa is known for not doing so well," Holt told Mashable. "A lot of fans today don't know it or they don't fondly remember it, and so I was a little worried, [thinking] did we make the right choice here? But it's just gotten such a warm reception on social media and everybody's loving the preview season we're in right now, and it warms my heart to see it."

It's also good that Wizards of the Coast at least conferred with cultural consultants. Still, there remains room for the company to keep growing in how it draws from existing cultures.

"[W]e're going to make mistakes," said Mendez. "And that can be okay, as long as we own up to them and then we move forward across them in the future, [and] we do better in the future."

Magic: The Gathering's Kamigawa: Neon Dynasty set arrives Feb. 11 in video game MTG Arena, with the physical set following on Feb. 18.

UPDATE: Feb. 16, 2022, 9:46 p.m. EST Editor's Note: After this interview was published, a correction request from Wizards of the Coast highlighted some internal confusion on the company's part regarding the role the Tokyo office — and Japanese developers specifically — played in the creation of 'Kamigawa: Neon Dynasty.' During the ensuing email exchange, the company offered a number of clarifications that in some cases conflicted with information that had previously been shared publicly, and thus needed subsequent clarification. We've done our best to clear up the facts as we understand them and provide transparency. The initial confusion nonetheless led to a handful of factual errors and ambiguous statements in the original version of this story that failed to meet Mashable's standard for accuracy. The editor takes full responsibility for the original story's faults. That said, the unclear and sometimes contradictory responses Wizards of the Coast provided leave us with unanswered questions that we hope the company will address.

Topics Gaming

Amanda Yeo
Amanda Yeo
Reporter

Amanda Yeo is Mashable's Australian reporter, covering entertainment, culture, tech, science, and social good. This includes everything from video games and K-pop to movies and gadgets.


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