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The VRScout Report – The Week in VR Review

VRScout

Interestingly enough, the open world features wildlife simulations provided by IBM’s Watson. Unity’s most recent update makes the cross-platform game engine even more equally optimized, so with only one API you can simply build for multiple platforms with hardware-specific tweaks held to a minimum. Curioser and curioser….

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12 Can’t Miss VR Talks You Have To See At GDC 2017

UploadVR Between Realities podcast

Collectively, these people have shipped Island 359 , Job Simulator , and Fantastic Contraption , some of the most well-known titles out today. Alon Or-bach (Samsung Electronics), Kaye Mason (Google). Room 2005, West Hall. Liz Mercuri (Unity). Virtual Insanity: Lessons Learned from Creating a Virtual Reality Engine.

Unreal 100
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Apple Vision Pro Review: A Portable But Heavy Cinema & Monitor With A Promising Spatial OS

Upload VR

The Unity renderer implementation of foveated rendering, on the other hand is much rougher, and in multiple Unity apps I saw very obvious and harsh artifacts, particularly on text. Given this only happens in Unity Full Space apps, I suspect this can be solved in future software.

Apple 145
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Creating Synthetic Photography, with ThreeKit’s Ben Houston

XR for Business Podcast

You've been in the space since, what, 2005, I believe? So that's AR, plus really high quality LiDAR scanning, skeleton detection, and then clothing simulation. What is the difference between workflows on Threekit, versus Unity or even Unreal? So Unreal and Unity do have abilities to go on the web. Ben: Well, let's see.

Houston 78
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Creating Synthetic Photography, with ThreeKit’s Ben Houston

XR for Business Podcast

You've been in the space since, what, 2005, I believe? So that's AR, plus really high quality LiDAR scanning, skeleton detection, and then clothing simulation. What is the difference between workflows on Threekit, versus Unity or even Unreal? So Unreal and Unity do have abilities to go on the web. Ben: Well, let's see.

Houston 78
article thumbnail

Creating Synthetic Photography, with ThreeKit’s Ben Houston

XR for Business Podcast

You've been in the space since, what, 2005, I believe? So that's AR, plus really high quality LiDAR scanning, skeleton detection, and then clothing simulation. What is the difference between workflows on Threekit, versus Unity or even Unreal? So Unreal and Unity do have abilities to go on the web. Ben: Well, let's see.

Houston 78