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GDC 2017: New Unity Plugin Increases Streaming Capabilites

UploadVR Between Realities podcast

Many companies are making waves across the gaming industry at GDC this week and Unity has certainly contributed to a few headlines. update , releasing at the end of this month, is welcoming compatibility for Google Daydream and Cardboard and they’re charging forward with their EditorVR platform as well.

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The VRScout Report – The Week in VR Review

VRScout

Unity’s most recent update makes the cross-platform game engine even more equally optimized, so with only one API you can simply build for multiple platforms with hardware-specific tweaks held to a minimum. Already supporting the Oculus Rift, Samsung Gear VR, HTC Vive, and PSVR – Unity will now support Google Daydream.

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Creating Synthetic Photography, with ThreeKit’s Ben Houston

XR for Business Podcast

You've been in the space since, what, 2005, I believe? I know you partnered with Google recently, so maybe you can speak to that. Once you already have your models, your materials and your configurations, we can then output any one of those to the Google ad platform. Ben: Google has published some numbers on that.

Houston 78
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Creating Synthetic Photography, with ThreeKit’s Ben Houston

XR for Business Podcast

You've been in the space since, what, 2005, I believe? I know you partnered with Google recently, so maybe you can speak to that. Once you already have your models, your materials and your configurations, we can then output any one of those to the Google ad platform. Ben: Google has published some numbers on that.

Houston 78
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Creating Synthetic Photography, with ThreeKit’s Ben Houston

XR for Business Podcast

You've been in the space since, what, 2005, I believe? I know you partnered with Google recently, so maybe you can speak to that. Once you already have your models, your materials and your configurations, we can then output any one of those to the Google ad platform. Ben: Google has published some numbers on that.

Houston 78
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12 Can’t Miss VR Talks You Have To See At GDC 2017

UploadVR Between Realities podcast

Alon Or-bach (Samsung Electronics), Kaye Mason (Google). It’s not often you get both Oculus and Valve together days, let alone Google and Samsung, with bonus helpings of Epic Games, Owlchemy Labs, and Sensics. Stefan Walker (Google), Luca Prasso (Google). Alex Lee (Google). Room 2005, West Hall.

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Apple Vision Pro Review: A Portable But Heavy Cinema & Monitor With A Promising Spatial OS

Upload VR

The Unity renderer implementation of foveated rendering, on the other hand is much rougher, and in multiple Unity apps I saw very obvious and harsh artifacts, particularly on text. Given this only happens in Unity Full Space apps, I suspect this can be solved in future software. But Google said no, he claimed.

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