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2020: The Year of AR and VR for Education and Training

EON Reality

I saw my first presentation at the League for Innovation Conference in Long Beach, California in 2002. The post 2020: The Year of AR and VR for Education and Training appeared first on EON Reality. Little did I know that this was the start of a very exciting and ongoing journey that evolved to my present day role at EON Reality.

Education 153
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Where Are We in AR’s Lifecycle?

AR Insider

2002, A Spatial Analogy. But then around 2002, things moved slowly towards measured progress, and the rise of tech giants like Google, Facebook, and the web 2.0 Training Wheels. Another example of the “training-wheels” principle is the broader product category of wearables.

Google 195
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Is the Virtual Office AR’s Killer App? Part II

AR Insider

Stepping back, I’ve “worked from home” since 2002. I’m in the best shape of my life and will likely live longer due to years of daily cardio and weight training. Resolving macro-economic and environmental detriments of commuting takes on new meaning and urgency when many of us have been forced to work remotely.

Exercises 361
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How Virtual Reality Training can Benefit Your Company

Unimersiv

In point of fact, professional VR training can help your organization achieve faster growth by arming employees with hands-on experience instead of just theory that needs to be refined with trial and error in the field. CAN YOUR COMPANY BENEFIT FROM VR TRAINING? The advantages of adopting commercial VR training are numerous.

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ARtillery Briefs: 3 Spatial Predictions for 2020

AR Insider

Training Wheels. The second prediction is that mobile AR will succeed in 2020 for those who execute “ training wheels ” strategies. Notably, training wheels could also tie into Apple’s AR glasses if it starts with an entertainment wearable that eases users into AR through activities they already know… watching TV and movies.

Wearables 293
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2020 – The Year of AR and VR for Education and Training

EON Reality

I saw my first presentation at the League for Innovation Conference in Long Beach, California in 2002. The post 2020 – The Year of AR and VR for Education and Training appeared first on EON Reality. Little did I know that this was the start of a very exciting and ongoing journey that evolved to my present day role at EON Reality.

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Oculus CTO John Carmack Talks Immersive Technology On The Joe Rogan Podcast

VRScout

Carmack goes on to credit 2002 as the year he began looking at VR technology as a realistic platform. 1:36:31 ] Rogan and Carmack discuss the benefits of VR180 video and VR technology for instructional and training purposes. [ He would eventually go on to develop the Oculus Rift alongside Palmer Lucky in 2011. . [