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BISim tells us how XR is relevant for the Army

The Ghost Howls

BISim was founded in 2001 in Australia as part of Czech-based Bohemia Interactive Studio (makers of Arma and Dayz). When Microsoft signed an agreement with the US Army for the use of the HoloLens 2 in the IVAS project, many employees signed a letter to ask to terminate it, because they foresaw the use of their technology to kill people.

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A Brief History of VR

VeeR VR

In 2001, SAS Cube created the first PC based cubic room that then led to the development of Virtools VR pack, a library pack add-on. It was also in 2010 that 18-year-old Palmer Luckey created the first prototype of Oculus Rift, the famous VR headset. Two years later, in 2014, Facebook bought Oculus VR company for 2 billion USD.

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The IKEA of AR: Making Content Effortlessly, with EON Reality’s Dan Lejerskar

XR for Business Podcast

But what was it like kind of going through these growing pains of going from a million dollar simulator — millions of dollars simulator — to now we can buy an Oculus Quest for 500 bucks? Then we had a hard landing 2001. So this was before Oculus. We’ve been self-funded since 2001 as a company.

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The IKEA of AR: Making Content Effortlessly, with EON Reality’s Dan Lejerskar

XR for Business Podcast

But what was it like kind of going through these growing pains of going from a million dollar simulator — millions of dollars simulator — to now we can buy an Oculus Quest for 500 bucks? Then we had a hard landing 2001. So this was before Oculus. We’ve been self-funded since 2001 as a company.

AR 78
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The IKEA of AR: Making Content Effortlessly, with EON Reality's Dan Lejerskar

XR for Business Podcast

But what was it like kind of going through these growing pains of going from a million dollar simulator -- millions of dollars simulator -- to now we can buy an Oculus Quest for 500 bucks? Then we had a hard landing 2001. So this was before Oculus. We've been self-funded since 2001 as a company. They see the value.

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Facebook steps into cloud gaming — and another feud with Apple

TechCrunch VR

Their approach is different than what Microsoft or Google has built but Facebook highlights a shared central challenge: dealing with Apple. Apple was initially slow to provide a path forward for cloud gaming apps from Google and Microsoft, which had previously been outlawed on the App Store. ” Facebook VP of Play Jason Rubin.

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