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Interview with Ekto VR about its magical shoes to walk in VR

The Ghost Howls

In my article about the craziest XR devices out there , I mentioned Ekto VR , the shoes that let you walk in real life to walk in virtual reality. After that article, Brad Factor, the CEO of EktoVR, contacted me to tell me that there have been a lot of updates in the device since the last time I tried them. I got very curious, so I proposed to him to have an interview so he could explain to me his product, his vision, and his company in general.

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Apple Vision Pro: a Lesson in Customer Lifetime Value

AR Insider

Among all of the things that Apple Vision Pro is doing and demonstrating, a seldom-discussed matter of its customer support was revealed by AR Insider Editor-at-Large, Emily Olman. She unravels the tale. This post appeared first on AR Insider.

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Pimax Reveals New High-end PC VR Headsets Focused on Affordability & Performance

Road to VR

Pimax today announced two new Crystal series PC VR headsets, one of which is focused on affordability while the other pushes the envelope on resolution. During a prerecorded presentation today, Pimax introduced the Crystal Light and Crystal Super PC VR headsets. Pimax Crystal Light Image courtesy Pimax Crystal Light might sound like a diet drink, but it’s actually a more affordable version of the company’s flagship Crystal headset, which Pimax says has been “highly successful.&

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Will VR Help NASA Put Humans on Mars?

XR Today - Virtual Reality

Recently, an exciting new use case emerged from the XR space. NASA reports that its astronauts are leveraging virtual reality headsets to explore a digital twin of the space station they will soon occupy. Moreover, the firm will train astronauts on the space station’s workflows via VR and allow designers to refine the station, therefore laying the groundwork for putting a person on Mars.

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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Spatial Shift: Further Reflections on Vision Pro and Spatial Computing

ARVR

Fresh from receiving my second Vision Pro, which has allowed me to thoroughly explore certain interactions, and from holding two workshops… Continue reading on AR/VR Journey: Augmented & Virtual Reality Magazine »

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What’s Vision Pro’s Enterprise Play? Part II

AR Insider

Though Apple Vision Pro's polished marketing emphasizes consumer use cases – mostly immersive entertainment – practical adoption in early days is enterprise-weighted. We examine the evidence. This post appeared first on AR Insider.

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Vision Pro Demos Will Soon Include the Option Watch Your Own Spatial Videos Before Buying

Road to VR

Apple will soon allow users to upload their own spatial videos to Vision Pro demo units in hopes to really drive home the headset’s value proposition. When it comes to plonking down $3,500 for Vision Pro, seeing truly is believing, as anyone who wants to buy Apple’s first mixed reality headset can sign up for an in-store demo. That is, anyone in the US , as the company still hasn’t announced when it’s launching Vision Pro internationally.

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Will these High-End VR Headsets Shift the Market?

XR Today - Virtual Reality

Late last week, at its 2024 Frontier event online showcase, Pimax debuted two VR headsets that continue its legacy of creating ultra-high spec specialist XR devices. As of its announcement, the firm unveiled two headsets that will soon debut as the Crystal Super and Crystal Light. The headsets come packed with incredibly competitive specs but at a higher point.

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YouTube Now Supports 8K 360° & 180° 3D Videos On Quest 3

Upload VR

The YouTube app on Quest 3 now supports 8K videos, including immersive 360° & 180°. At 8K, 2D 360° videos have enough pixels to almost match the Quest 3's display angular resolution, and 2D 180° videos will far exceed it. For 3D content, 8K 180° videos almost match Quest 3's display but 360° videos would still be far below. Around 16K would be required for 3D 360° videos that match Quest 3's display, and around 48K for 3D 360° videos that match the human eye (assuming a capable headset such

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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Wolf Territories rolls out speech-to-text to help the hearing impaired

Hypergrid Business

(Image courtesy Wolf Territories Grid.) In a move to make the virtual realm more inclusive, Wolf Territories Grid, announced the launch of its new speech-to-text function today, in order to improve the in-world experience for hard-of-hearing and deaf community members. With the commitment to ensure equal participation for all users, Wolf Territories Grid’s new speech-to-text feature will convert spoken words into written text in real time, breaking down communication barriers that have lon

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AR in Action: 3 Industries Being Transformed

AR Insider

One of AR's hallmarks is its breadth of applicability across use cases and industries. Which areas are most primed for disruption and transformation? Guest author Monica Hsueh dives into three. This post appeared first on AR Insider.

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The Secret to ‘Beat Saber’s’ Fun Isn’t What You Think – Inside XR Design

Road to VR

Our series Inside XR Design highlights and unpacks examples of great XR design. Today we’re looking at Beat Saber (2019) and why its most essential design element can be used to make great VR games that have nothing to do with music or rhythm. You can find the complete video below, or continue reading for an adapted text version. More Than Music Welcome back to another episode of Inside XR Design.

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Intel and Sandia National Labs Roll Out 1.15B Neuron “Hala Point” Neuromorphic Research System

Anand Tech

While neuromorphic computing remains under research for the time being, efforts into the field have continued to grow over the years, as have the capabilities of the specialty chips that have been developed for this research. Following those lines, this morning Intel and Sandia National Laboratories are celebrating the deployment of the Hala Point neuromorphic system, which the two believe is the highest capacity system in the world.

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AR/VR Simulations for Sustainable, Regenerative, Circular Cities

Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor

With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.

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Quest v64 Brought Two Undocumented Features: Furniture Recognition & Multimodal In Home

Upload VR

The Quest v64 update brought two undocumented major new features. You'd generally think that a changelog for the system software of a consumer electronics device would include all major new functionality introduced, but with Meta that isn't always the case. Quest 3 Gets Improved Passthrough Quality & New Features The Quest v64 update is all about Quest 3.

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Virtual curating frees artist

Hypergrid Business

A virtual art gallery built to scale with imported artwork. (Image courtesy Lawrence Pierce.) One of my interests is the relationship between the real world and the virtual. If the virtual can inspire or inform the real, it then transcends its technical isolation. Curating an art exhibition is just such an opportunity. In the physical realm, curating is labor intensive, so decisions on placement carry considerable overhead.

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Case Study: Selling Craft Beer with AR

AR Insider

Craft brewery Golden Road Brewing wanted to gain awareness so it turned to AR marketing in partnership with the LA Dodgers. What were the results and takeaways. We break it down in the latest case study. This post appeared first on AR Insider.

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‘COLD VR’ Takes Smash-hit ‘SUPERHOT VR’ Time-freeze Mechanic & Completely Inverts It

Road to VR

Superhot VR hasn’t spawned nearly as many games as we thought it might, considering the ‘move to unfreeze time’ mechanic works so well in VR. Now, an upcoming game called COLD VR is looking to invert Superhot’s iconic gameplay and spin it for some fast-paced action. In Superhot you’re encouraged to stop and execute precise moves in order to unpause time, however Cold VR is the exact opposite: stay still and the game speeds up, meaning you’ll always need to be

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Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

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Google Introduces 8K Streaming on Meta Quest

XR Today - Mixed Reality tag

Recently, Google released an update to its Quest 3 YouTube application, which allows users to stream 8K videos to their Meta Quest 3 – at least in theory. Despite the update, Quest 3 headsets cannot stream up to 8K video, as the device’s quality is capped at 4K. This means that the YouTube update could be experimental, as new headsets are due this year from various vendors; Google may be testing 8K to prep themselves for 8K streaming on devices from Meta and others.

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OpenXR 1.1 Brings Extensions Like Foveated Rendering & More Into The Core Spec

Upload VR

The OpenXR 1.1 specification is now available. OpenXR is the open industry standard API for native XR app development and runtimes. It's managed by Khronos, the same non-profit industry consortium that manages OpenGL, Vulkan, and WebGL. The OpenXR working group includes all the major companies in the industry, including Meta, Pico, HTC, Valve, Varjo, and Unity - but notably not Apple.

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OpenSim hits new land, user highs

Hypergrid Business

The total land area on OpenSim’s public grids reached the equivalent of 138,831 standard regions this month, an all-time high — and the fourth month in a row that OpenSim land area has broken this record. That’s an increase of more than 5,000 regions since last month. The biggest gainer in terms of land area was OSgrid, which gained 2,655 new regions, taking the top slot back from Wolf Territories Grid.

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Reality Bytes: TikTok, Microsoft & Hypershell

AR Insider

This week on Reality Bytes, TikTok bets on AI influencers, Microsoft launches ads on its Start menu, and Hypershell's exoskeleton redefines our physical limits. This post appeared first on AR Insider.

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Who C.A.R.E.S.!? How Learning Got Its Bad Rap & What We Can Do About It

Speaker: Treion Muller, Chief Strategy Officer at ELB Learning

Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?

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Formula 1 Racing Game ‘F1 24’ Revealed, Offering PC VR Support at Launch Next Month

Road to VR

Codemasters and EA revealed its next official video game of the Formula One World Championship, F1 24 , which includes VR support when it launched on PC next month. Coming to consoles and PC on May 31st, F1 24 is set to launch with PC VR support, letting you race down digital versions of real-world F1 tracks. In comparison to previous F1 titles in the series, Codemasters says F1 24 includes “[a]ll-new suspension kinematics, an upgraded tyre model, advanced aerodynamic simulation, and ne

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Meta thinks it’s a good idea for students to wear Quest headsets in class

TechCrunch VR

Meta continues to field criticism over how it handles younger consumers using its platforms, but the company is also planning new products that will cater to them. On Monday, the company announced in a blog post that later this year it will be launching a new education product for Quest to position its VR headset […] © 2024 TechCrunch. All rights reserved.

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cyubeVR Topped The March PSVR 2 Download Charts

Upload VR

Minecraft-inspired cyubeVR topped the PlayStation VR2 download charts for March. We're back once again with the latest PlayStation Store charts , where Sony confirmed March 2024's top downloads across Europe and North America on each of its active platforms. For PSVR 2, March's charts saw both regions match for the top three games. Voxel sandbox cyubeVR took the top spot following last month's launch, followed by the ever resilient Beat Saber and Pavlov.

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EON Reality Expands its Rollout in Grenada Targeting National Rollout with 10,000 Tailored Courses with the Launch of Spatial AI Center and EON AI Autonomous Agents

EON Reality

“Transforming Grenada’s Education Landscape with XR and AI for a Future-Ready Generation.” Irvine, CA– April 19,2024 – EON Reality, the global leader in immersive learning technologies, is excited to announce the launch of an innovative educational initiative in Grenada. This strategic initiative introduces Grenada’s first Spatial AI Center, aiming to revolutionize the educational landscape for students and workers nationwide.

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The Key to Getting the Best Out of Video-Based Practice & Coaching

Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers

Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly