One of Mobile VR’s Best Games, ‘Virtual Virtual Reality’, Now Available on Rift

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Virtual Virtual Reality is one of mobile VR’s best games to date, and you can now play an enhanced version on the Oculus Rift.

Created by studio Tender Claws and initially launched back in 2017, Virtual Virtual Reality goes far beyond the expectations set by most mobile VR titles by delivering strong visuals, great sound, intuitive interaction, locomotion and a proper narrative, culminating in a strong feeling of immersion.

Having played through the entirety of the game on a mobile VR headset, it’s no wonder to me why the time and effort has been put in to bring it to the Oculus Rift. As of today, Virtual Virtual Reality is available on the Rift priced at $20 (also available on Oculus Go, Gear VR, and Daydream for $10). The game is rated nearly five stars on each of its available platforms.

Image courtesy Tender Claws

Virtual Virtual Reality tells the story of a far future where a company called Activitude offers up human labor to artificial intelligence personalities for the novelty of human imperfection. Sort of like an ‘Uber for human labor’. Virtual reality headsets, which act as the access points for performing your human service tasks, are littered throughout the game’s world, and players can put them on and take them off at will, going deeper and deeper into virtual reality as they explore the depths of Activitude. It’s an exploratory adventure—with a dash of puzzle solving and meta-humor—and one that’s worth taking without having too much spoiled for you.

Image courtesy Tender Claws

What’s more, VVR developer Tender Claws teased on the Oculus Blog announcement of the game’s Rift launch, that the studio is “collaborating with Oculus on a new experience coming next year!” which certainly has our interest piqued.

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Ben is the world's most senior professional analyst solely dedicated to the XR industry, having founded Road to VR in 2011—a year before the Oculus Kickstarter sparked a resurgence that led to the modern XR landscape. He has authored more than 3,000 articles chronicling the evolution of the XR industry over more than a decade. With that unique perspective, Ben has been consistently recognized as one of the most influential voices in XR, giving keynotes and joining panel and podcast discussions at key industry events. He is a self-described "journalist and analyst, not evangelist."
  • Raphael

    Ignoring a whole segment of VR users.

  • impurekind

    On Rift–now I’m interested.

  • A VR Enthusiastic

    Dear Tender Claws,

    Thanks a lot for bringing this great game to Rift.

    And we applaud you for that.

    Now, please bring this great game to other HMDs (HTC Vive, Windows Mixed Reality headsets) also so that we can applaud you even more !.

    Thanks in advance! :)

    • Raphael

      Well said. I’m a Vive user and I don’t like to see Vive-only games either. Better to see across all platforms.

      • Andrew McEvoy

        Cant you use Revive with this?

        • Raphael

          Yes but I won’t buy any game from devs that lock-out half if vr users. I wouldn’t reward them. Non-octopus users who buy games under these conditions are making it worse for us.

          • A VR Enthusiastic

            %100 agree with you.

          • Raphael

            Me too.

          • Andrew McEvoy

            But can’t all those half of vr users just use Revive? I genuinely dont understand the problem, other than it being a moral issue for you personally.

          • Raphael

            Of course we can use revive although that doesn’t work 100% with all games. But why reward devs who lock out half of VR users with sales on the VR they’ve locked-out? Even OctopusVR have stated publicly they want developers not to exclude other platforms. So what does that tell you?

          • Andrew McEvoy

            Suppose so. Doesnt really bother me a huge amount. Ive got both headsets so Im probably not the best person to debate this point with.
            Actually what does bother me is the lack of support for live sports on Oculus or Vive. Its always just the mobile headsets that have this. That gives me the grrr’s.

          • Raphael

            Lol. Stands to reason you wooden be bothered if you have both. I’m sure I read news about PC VR getting big sports coverage sometime. Maybe through HTC.

          • Andrew McEvoy

            Hope so mate! The World cup of Soccer ;) is on soon so yeah, hope so..

          • Raphael
          • Andrew McEvoy

            Well now well now…that is a game changer! ;)

          • Raphael

            You must try it and report back when it’s ready…

          • Raphael

            I agree it’s annoying that live sports should be focusing on mobile VR. Let’s hope it doesn’t stay that way. At some point in the future we will get a VR headset that can be PC and mobile. We also need that VR standard being developed to get rid of this fractured VR scene we have now.

          • bobzdar

            That argument would make sense if you were actually locked out, but you’re not and Oculus has said they won’t block Revive. So what exactly are you locked out of?

          • Raphael

            If I was really dumb… I’d be a Vive user buying lots of games from oculus store and paying the developers for excluding steamvr. And remember steamvr is no longer just vive and rift. There are other VR HMD now. So no.. I don’t reward developers who exclude steamVR.

          • bobzdar

            Like I said, your’e not excluded. Oculus doesn’t, and has said they won’t in the future, block (which is another word for exclude) revive meaning anything that can run steamvr can run oculus games. Oculus is paying for the development of these games that would otherwise not be made, so why wouldn’t you support that?

          • Raphael

            Oh some of these games would be made without oculus. It’s just easier to take a payment from oculus than earn money from sales across multiple vr platforms. That’s precisely the situation with technolust developer. In his own words it was more profitable taking a payment from oculus. But that same developer is talking about quitting the industry because of disappointments.

            Let’s look at Beatsaber… a simple game concept well executed and well presented, Good PR long before launch. Developer didn’t take a payment from Octopus to cut out other platforms. Oh and by the way… relying on an unofficial hack for support isn’t supporting other platforms. So oculus don’t block the hack now… so what? Why the fuck would I want to put money in the hands of a developer who has no interest in other platforms (i.e. technolust dev).

            A great game will sell across all platforms and generate a better return that an average game exclusive to one platform. Technolust 2 will yield nothing like the return Beatsaber is generating.

            So it’s total crap to say these games can only be made if oculus exists and funds them. Why isn’t Beatsaber locked to oculus? Why isn’t Box VR locked to oculus? Why isn’t In Death exclusive to one platform?

        • ViveRevive

          I have tried it and it didn´t work… :(

  • Andrew McEvoy

    Hah cool! I hadnt heard of this game at all.

    • MaxHeadroom

      It’s my favourite game on the Oculus Go. Highly recommended!