California-based VR developer Survios has revealed their upcoming action game Sprint Vector will launch in closed beta in January 2018. The game will feature in eSports tournaments before its official launch, including the Intel-sponsored Alienware VR Cup.

Sprint Vector is the second major title from Survios, creators of the highly-regarded VR shooter Raw Data (2017). Described as an ‘adrenaline platformer’, Sprint Vector bears no resemblance to Survios’ first title, in terms of tone or gameplay, instead hoping to deliver a fast-paced, first-person racing experience that is all about momentum and agility. Its key innovation is the ‘Fluid Locomotion’ system, which allows players to ‘run’ and ‘leap’ through virtual environments at high-speed while minimising the risk of nausea. As described in our early hands-on, the system seems to be very effective, being both comfortable and fun to play.

Survios are keen to position the competitive gameplay of Sprint Vector as an eSport, and their partnership with Intel means the game will feature in the ongoing Alienware VR Cup, and in other tournaments taking place in arcades around the world.

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“Survios is one of the pioneers of virtual reality technology for mainstream audiences and we’re honored to work with Intel to bring the industry-changing medium of VR to the esports world,” said Nathan Burba, Survios’ Co-Founder and CEO. “Sprint Vector, optimized for Intel’s most advanced CPUs, will be an important milestone for fans of sports, esports and VR gaming.”

The Intel optimisations can’t be all that significant, as a PS4 seems perfectly capable of running the game, which is slated for release on PSVR, Vive, and Rift in Q1 2018. However, PC gamers will get the first look via the beta starting in January. Vive and Rift users can gain early access by signing up at www.sprintvector.com/#beta and wishlisting the game on Steam.

Update (12/07/17): It was previously relayed to us that ‘Sprint Vector’ would be going into open beta. Survios reached out to us correct this, as the game is in fact going into closed beta in January.

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The trial version of Microsoft’s Monster Truck Madness probably had something to do with it. And certainly the original Super Mario Kart and Gran Turismo. A car nut from an early age, Dominic was always drawn to racing games above all other genres. Now a seasoned driving simulation enthusiast, and former editor of Sim Racer magazine, Dominic has followed virtual reality developments with keen interest, as cockpit-based simulation is a perfect match for the technology. Conditions could hardly be more ideal, a scientist once said. Writing about simulators lead him to Road to VR, whose broad coverage of the industry revealed the bigger picture and limitless potential of the medium. Passionate about technology and a lifelong PC gamer, Dominic suffers from the ‘tweak for days’ PC gaming condition, where he plays the same section over and over at every possible combination of visual settings to find the right balance between fidelity and performance. Based within The Fens of Lincolnshire (it’s very flat), Dominic can sometimes be found marvelling at the real world’s ‘draw distance’, wishing virtual technologies would catch up.