As evidenced by the decision to begin selling SteamVR Tracking base stations directly later this year, Valve aims to continue driving development of the technology. A look at the latest engineering sample of the next-generation base station model shows a new design approach that simplifies the device down to a single rotor and enhances tracking.

During a recent media briefing at Valve’s headquarters in Bellevue, WA, the company spoke about their ongoing development of three first-party on VR games, their pragmatic view of the young VR market, and also showed a glimpse of the next-generation SteamVR Tracking (AKA Lighthouse) base stations—the small beacons which form the foundation of the tracking system.

SEE ALSO
Valve Reveals Timeline of Vive Prototypes, We Chart it For You

In late 2016, Valve showed a glimpse of an early prototype of the new single-rotor base station which was largely derived from earlier models. At Valve’s media briefing this month, PC Gamer captured a closeup of a much evolved engineering sample (seen heading this article), which Valve’s Joe Ludwig confirmed is “where we’re at right now” in development of the device, though cautioned that “anything about this could change” before it begins shipping later this year.

_DSC0038
An early prototype of Valve’s laser-based system that would become SteamVR Tracking, circa May 2014

The simplification from a dual-rotor design to a single-rotor design—which smartly condenses horizontal and vertical laser sweeps into a single sweep—may be more significant than it seems at first glance.

“It’s cheaper, it’s smaller, it’s lighter, less noise, lower power, and we think it will be able to track a little better, have a little better field of view.” said Ludwig, who works closely on Valve’s tracking technology. “Basically the next-generation. Better in every way.”

Indeed, an increased field of view is suggested by the design alone, which has a curved front and LED array (used to flash an invisible syncing light), that could emit light more intensely over a wider area. We’re interested to see how much improvements in the base stations combined with advanced sensors will enhance tracking performance (and reduce cost).

Valve’s Chet Faliszek confirmed today via Twitter that the new SteamVR Tracking base stations will be backwards compatible with existing devices like the HTC Vive, and ostensibly with third-party SteamVR Tracking devices currently in development.

SEE ALSO
Next-gen Lighthouse Base Station Could Bring "rapid cost reductions"

Better tracking and a wider field of view are exciting developments for any VR tracking technology, but Valve says that today’s ‘room-scale’ tracking is just the beginning. The company has in the past said that the technology could support more than two base stations at a time. At the media briefing, Valve president Gabe Newell said that the company expects “house scale” tracking in the future, thanks to the ability to “knit together these [tracking] volumes into an arbitrarily large volume.”


Hat tip to a Road to VR commenter who pointed us to this new closeup photo, and to Valve News Network who posted a full recording of the Valve media briefing.

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Ben is the world's most senior professional analyst solely dedicated to the XR industry, having founded Road to VR in 2011—a year before the Oculus Kickstarter sparked a resurgence that led to the modern XR landscape. He has authored more than 3,000 articles chronicling the evolution of the XR industry over more than a decade. With that unique perspective, Ben has been consistently recognized as one of the most influential voices in XR, giving keynotes and joining panel and podcast discussions at key industry events. He is a self-described "journalist and analyst, not evangelist."
  • JustNiz

    I genuinely can’t imagine how the current Vive’s tracking can get any better. It always works perfectly accurately for me, and any time it drops out its because I’ve gotten so far into a corner that the wall is directly in the way, so not even this new lighthouse could possibly see it. Unlimited playspace area would be cool though, presuming wireless solutions like TPcast actually do become available to buy soon as promised.

    • VRgameDevGirl

      I thought TPCAST also has a mount that goes up high on the wall and you have to be pretty much right under it/in the same room, and it loses tracking if something goes in between. I saw a video of this, the guy playing covered the part that was attached to the headset and he lost tracking. So TPCAST would not be able to do the “house scale”. That sucks.

      • JustNiz

        Yes 60ghz is microwave so can’t pass through humans very well at all, even just your hand can absorb it. (apparently it’s the high water content).60Ghz goes through and bounces off (dry) walls etc a lot easier though.

        • Directional antenas placed insaid the two basestations should do the job.

          • JustNiz

            How would you get the signal to them?

      • OgreTactics

        TPCast relies on a particular Wifi beaming technic which indeed doesn’t fare well with obstacle, however there are other ways to beam that can get around object.

    • VRgameDevGirl

      I agree. We have both, and Rift loses tracking way to often, we have it set up for room scale, but it’s still not enough room and the tracking sucks. Light house all the way!!!!

      • NotImportant

        You say ‘lighthouse all the way’ yet your game Virtual Insanity is only available for Oclueless. Why is that?

        • VRgameDevGirl

          I’m in the process of adding vive support. Vive and CV1 were not even out yet when I was making my game. Vive wasn’t even announced when I started designing my game. Technically, the version that is avaliable now only works for DK2.

          • NotImportant

            Thanks. I had no idea you were developing the game before the Vive came out. Sorry if I sounded rude. But now I’m less confused.

            Would you like to join the HTC Vive subreddit’s unofficial yet very popular discord server? I’ve been following your youtube video’s for quiet a while and I admire your intelligence and passion for all things science and technology. Would be an honor to have you among us. Here’s the link: https://discord.gg/0kfWAmEAjPxTeOZv

      • Get Schwifty!

        Curious – did your tracking issues always exist which you hadn’t indicated before, or did they degrade with the last update like mine for instance? Also, how large a “room scale” setup could you run with Rift? I have heard of more than a few folks running reliable room scale (to the floor and around) at up to about 9′ x 9′, did this match your experience or were you running less?

        • VRgameDevGirl

          To be honest, my husband uses the rift, I use the vive. I have tried rift and the tracking was just bad. Now I guess he is having height issues. Seems like it got worse because he is complaining about it a lot more though. It’s about 7×7

      • yag

        Did you place you cameras high enough and pointing toward the floor ? (2 sensors only and a 8′ x 8′ room here and no problem).

  • xebat

    Again, i will repeat this, if Oculus or any other High End HMD producer doesn’t go Lighthouse for their next HMDs they can go f# themselves.

    • Christopher Tranter

      why? there is a obvious leader here, just stick with vive

      • xebat

        The Vive HMD itself is horrible. Heavy, unbalanced, the strap is garbage, the lenses offer more FOV but are much more blurry. The Rift HMD itself is better in every way for me IMHO.

        I’m just talking about the HMD hardware unit. Not software, not tracking !

        NOTE : I OWN BOTH SINCE THEIR LAUNCH !!!

        • Christopher Tranter

          …No. I have had vive since first orders were sent out and have no problems with FOV or blur. I have tried rift and PSVR. The experience is better on vive. rift is lighter yes, but the lenses are poor. Don’t like the strap on the vive? replace it. Vive has 3rd party accessories on the way, rift has some late controllers and poor room scale options.
          For headset design/comfort though, the psvr wins.

          • Justos

            I have to agree. Lighthouse is great, and the vives tracking is rock solid. but that HMD is development kit.

          • Christopher Tranter

            it’s not though is it. sure, it could be lighter, but to say it’s development kit is way off the mark.

          • Justos

            Again, the HMD compared to a Rift CV1.

            Less clarity across the lens,
            Less clarity period (i prefer the clarity over the tiny fov bump personally)
            Front heavy
            Fumble to put on headphones (or pay extra for the new strap)
            The design is unchanged from its actual dev kit.

            Its not bad a bad HMD, but I feel like HTC had another design that got scrapped. I remember those last minute delays.

          • chtan

            The new Deluxe audio strap will resolve the weight balancing issue. To me, Rift is more a dev. kit. Even their room scale experience is still in experimental beta stage, LOL. They knew all the while their tracking has some fundamental problem. That is why they delayed the touch launch. And until now they still couldn’t figure out how to resolve them. They should not be called CV1, instead DK3 more like it.

          • Get Schwifty!

            Spin… they delayed Touch to coincide with the software release set…. I think it was a bad decision, but there is zero evidence they held it due to tracking issues, at least not so far as front facing/seated is concerned. A lot of happy people use their Rifts every day with room scale (considered “experimental” or not) and are very happy… why you persist in this fantasy in the face of objective reality is kind of perplexing….

          • chtan

            There are also a lot are having problem with their setup. The evident are so abundance out there. Multiple IR camera is the root cause of the tracking problem. The low FOV isn’t help either. Ask yourself this, do you think if its easily solvable they will held on the fix?
            Take a look on the video from someone said he has a very good tracking setup. https://youtu.be/lrsAesgxVvo
            The judders are there and so obvious. Post up your perfect tracking for us to see then if yours are so perfect.

          • Jordy

            Yeah, i got the same problem using 2 sensors in opposite corners. Might be better with 3 or 4 sensors.

          • Get Schwifty!

            Two sensor diagonal setups are not supported for room scale. Period. if you use it and it doesn’t work you can complain but you are doing it unfairly.

          • Jordy

            https://www.oculus.com/blog/oculus-roomscale-tips-for-setting-up-a-killer-vr-room/
            “This actually works well for both two-sensor (in opposite corners of the room) and three-sensor setups.”
            I don’t expect to have the best tracking solution with 2 sensors, but it’s good enough for now. I might add a 3rd sensor later.

          • Get Schwifty!

            You go looking for problems chtan you always have which skews your perspective a bit. Do you bother to read the other posts which judging by the posts on Oculus support forums indicates at least half the people had significant improvements to tracking?

            I do think they will get it working fairly well, yes, because I have used it and been quite satisfied with it up till recently, so its a software issue. The FOV is not low they are both about 110 degrees un-modded. Depending on the reporting, at most it s a 10 degree difference, far from “low”. Is it “easily fixed”, no but that doesn’t mean it can’t be fixed. That is just simplistic thinking.

            You clearly don’t read my posts thoroughly or you would know that with the last update I am having tracking problems which i mentioned day one on the release. OTOH, I read enough accounts to know many people are also very happy and enjoying very good room scale with their Rift+Touch setups with three sensors. That’s a fact also. Your selective fact picking is the biggest issue I have with your posts, you seem incapable of acknowledging the full spectrum of details.

            That video is with the current firmware which is borked for some folks, I would not call that very good tracking, clearly not what I saw before the last update, so that to me is a poor example to say the least.

          • > “The FOV is not low they are both about 110 degrees un-modded.”

            Isn’t this discussion about the tracking cameras, not the HMDs? 110˚ is the HMD’s FOV.

            The one source I can find for the FOV of Oculus’ tracking cameras is 100W x 90H. The current gen of Lighthouse is 120˚ on both axis. Next gen of lighthouse seems to be 180˚ wide, the FOV height for the new gen doesn’t seem to be specified yet.

          • Get Schwifty!

            Spin… they delayed Touch to coincide with the software release set…. I think it was a bad decision, but there is zero evidence they held it due to tracking issues, at least not so far as front facing/seated is concerned. A lot of happy people use their Rifts every day with room scale (considered “experimental” or not) and are very happy… why you persist in this fantasy in the face of objective reality is kind of perplexing….

          • elev8d

            It’s not though, they intended to make a more final consumer version from day 1, but were pressured by the market to release quickly prior to refining the design, so they just re-branded the Vive Pre.

          • elev8d

            It’s not though, they intended to make a more final consumer version from day 1, but were pressured by the market to release quickly prior to refining the design, so they just re-branded the Vive Pre.

          • NooYawker

            It really is heavy, I’m adjusting it all the time. I check every day on the vive site for the deluxe headstrap.

          • Raphael

            Have you considered that you may have weak muscles? I have adjusted my Vive strap once and I’ve owned the vive since launch. It stays in place. The difference in weight is 85 grams. That’s a tiny amount of weight.

          • NooYawker

            I am old! But no. It’s heavy to me. What can I say. The oculus would probably feel heavy to me too.

          • Raphael

            I’m old too. Take creatine monohydrate and lift some weights (I mean heavier weights than the Vive). Perhaps buy a second vive and use them for weight training…

          • OgreTactics

            “Have you considered that you may have weak muscles?” are you fucking paid by PR firms? I’m starting to suspect that this is the case…

          • Raphael

            Yes indeed, I earned 40,000 rubles in one month alone just from sitting at home talking shit.

            What can we fight about today?

            I await your topic suggestions…

          • OgreTactics

            Magic Leap is a money-laundering vaporware like Bloom Box.

          • Raphael

            I disagree strongly… Magic leap will be the most incredible AR system when it’s released 10 years from now. Development is progressing well and if they can raise another 50 billion then I believe it will succeed.

          • OgreTactics

            You “believe” that I’ve understand about you, yet there is not one substantial, credible or serious indication that Magic Leap is anything else than a money laundering vaporware like Bloom Box was, if anything in fact all the articles are huge signals that it is.

          • Raphael

            Star Citizen is shaping up to be the benchmark space sim surpassing No Man’s Pie in all areas.

            However… if they don’t reinstate VR then I won’t be buying.

          • OgreTactics

            Magic Leap is a money-laundering vaporware like Bloom Box.

          • Raphael

            Yes indeed, I earned 40,000 rubles in one month alone just from sitting at home talking shit.

            What can we fight about today?

            I await your topic suggestions…

          • Get Schwifty!

            Its somehow always some deficiency on the part of anyone who complains with Raphael, whether they be weak stomached nausea players or weak muscled HMD wearers, poor balance or dexterity or whatever…. the reality is almost to a “t” reviewers all comment on the heaviness of the unit and the lack of ergonomic balance to it. Even those who own both using the original strap more often than not point out the Rift feels better in this regard.

          • Get Schwifty!

            Its somehow always some deficiency on the part of anyone who complains with Raphael, whether they be weak stomached nausea players or weak muscled HMD wearers, poor balance or dexterity or whatever…. the reality is almost to a “t” reviewers all comment on the heaviness of the unit and the lack of ergonomic balance to it. Even those who own both using the original strap more often than not point out the Rift feels better in this regard.

          • OgreTactics

            “Have you considered that you may have weak muscles?” are you fucking paid by PR firms? I’m starting to suspect that this is the case…

        • NooYawker

          I really need to find someone with a Rift, because yes I agree the Vive is heavy, but i don’t find it blurry. Except when it’s a scene like a dark campfire then the rings in the lenses are very noticeable. But I’d really like to compare the two.

          • Raphael

            There is barely any difference. CV1 was slightly clearer with Elite Dangerous but also Elite did have a resolution issue with vive at the time. Image looks sharp now. Fresnel glow is slightly reduced with CV1 and the image is in focus over a wider eye angle but we’re walking small differences overall. CV1 is let down by the bodged tracking. It’s been improved with recent updates but still nothing like Vive tracking.

          • Get Schwifty!

            Most people find the Rift has marginally better visuals and slightly better ergonomic feel. I would say with the new strap from Vive the ergonomic feel of it on you is probably a wash now, then it comes down to visuals…. and this practically a matter of preference.

          • Get Schwifty!

            Most people find the Rift has marginally better visuals and slightly better ergonomic feel. I would say with the new strap from Vive the ergonomic feel of it on you is probably a wash now, then it comes down to visuals…. and this practically a matter of preference.

        • Raphael

          Basically you’re an idiot xebat. I’ve used CV1 and I own vive. The lenses aren’t “much more blurry”… the difference is very slight.
          Weight isn’t much different unless you have a muscle wasting disease. The balance is fixed with the forthcoming new head-strap. Rift is better in every way? Octopus has major tracking issues and places tremendous burden on USB ports and bandwidth. Tracking is flawed even with 3 cams.

          • Get Schwifty!

            Tracking is flawed for some, but many enjoy it and report very good tracking. “Flawed” in this case does not equate “bad”. To tell the truth all of them (Sony, Oculus, Vive) are all “flawed” to one degree or another in tracking…. none are perfect.

          • chtan

            I have to agree with you in this one.

        • Matt R

          Got to disagree. I own both headsets and have owned both previous DK1 and DK2. The Vive is not too heavy or unbalanced if you have the strap adjusted properly. The new strap with the built in headphones will make positioning the Vive on your head quicker like the Rift and also add the one thing the Rift did better which is the audio. The Rift has a slight but noticeable image warping at the top and bottom of the image when you turn your head. You can replicate this on the vive by moving the lenses to their furthest setting from the eyes. You cannot adjust the lenses in the same way on the Rift. The IPD setting on the Vive is more precise too. The STUPID cloth finish of the Rift collects dust, dirt and finger marks that you really have to work at to get rid of if at all. The foam insert in the Vive is soooo much more comfortable and soft over the Rift’s. And then there is the tracking…..what a clusterfuck the Rift is. Lets face it. The initial design was for seated, front facing, 180 degree VR and Oculus told us this for quite some time. Vive was released and knocked the tracking out the park and now Oculus are trying to force Constellation to do room scale 360 and are failing so far because it just wasn’t designed for it in the first place.

        • Matt R

          Got to disagree. I own both headsets and have owned both previous DK1 and DK2. The Vive is not too heavy or unbalanced if you have the strap adjusted properly. The new strap with the built in headphones will make positioning the Vive on your head quicker like the Rift and also add the one thing the Rift did better which is the audio. The Rift has a slight but noticeable image warping at the top and bottom of the image when you turn your head. You can replicate this on the vive by moving the lenses to their furthest setting from the eyes. You cannot adjust the lenses in the same way on the Rift. The IPD setting on the Vive is more precise too. The STUPID cloth finish of the Rift collects dust, dirt and finger marks that you really have to work at to get rid of if at all. The foam insert in the Vive is soooo much more comfortable and soft over the Rift’s. And then there is the tracking…..what a clusterfuck the Rift is. Lets face it. The initial design was for seated, front facing, 180 degree VR and Oculus told us this for quite some time. Vive was released and knocked the tracking out the park and now Oculus are trying to force Constellation to do room scale 360 and are failing so far because it just wasn’t designed for it in the first place.

        • yag

          Are you mad, spouting nonsense as preferring the Rift !

        • VRgameDevGirl

          Using the word “horrible” is a tad harsh. I agree that rift is more comfortable by far, and maybe has a tad sharper image, but once the 3rd party headstraps come out, it will rock. The tracking is just so much better.

        • SHunter

          I own both as well. The woes you listed with HTC will be fixed in the next HMD revision. calm down.

      • Get Schwifty!

        Only in tracking….

      • Get Schwifty!

        Only in tracking….

      • Jordy

        I got a Rift, but I’m not so sure anymore that I will buy Rift CV2 if will be one… I might switch to Vive. I got the Rift because I like the touch controllers more.

    • Get Schwifty!

      Of course, they might develop an entirely new systems which kicks the pants off Lighthouse…. just saying, nothing in the industry is set in stone currently. Your assessment also ignores the reality of the long term benefits of pursuing a camera-sensor based system… while it may be weaker now, it likely will improve considerably and over time overtake Lighthouse-style systems.

  • dogtato

    *As evidenced

    • benz145

      Thanks : )

  • Foreign Devil

    Wish Oculus would come out with something. . their buggy tracking with 2 cameras is a disappointment to me. Also the way they expect you to have your monitor between the two trackers is a pain. I chose to put my tracking play area to the side of my computer monitor.

    • NotImportant

      Sell your rift and buy the Vive. problem solved.

      • Foreign Devil

        If I could get back the exact amount I paid I would. . but I wont’ be able to sell at retail value and won’t be getting those 13% taxes back. I’ll probably have to buy a 3rd sensor at some point so room scale can actually work somewhat better. . but I heard even 3 sensors is buggy.

        • Get Schwifty!

          FWIW, two-sensor room scale is not supported. You just cannot complain when that is not a supported configuration for that application. Three works great for some people, I was using it down to the floor very well until the last update…. before that just a slight skip between the front and rear sensor upon turning sometimes…. give it time, the next update is due very soon.

          People have now forgotten some of the early tracking issues that Vive had when it released, and some people still report tracking issues but this is always overlooked in the declaration of Lighthouse as “perfect” which of course its not. Very good, better than Oculus by a few degrees, yes, but not “perfect”.

      • Foreign Devil

        If I could get back the exact amount I paid I would. . but I wont’ be able to sell at retail value and won’t be getting those 13% taxes back. I’ll probably have to buy a 3rd sensor at some point so room scale can actually work somewhat better. . but I heard even 3 sensors is buggy.

    • NotImportant

      Sell your rift and buy the Vive. problem solved.

    • Get Schwifty!

      Not sure what you mean about having to have the monitor in the middle, that means nothing unless you set it up that way… its only real requirement is placement of the sensors at good height and far enough apart….

      • Foreign Devil

        If you try and setup your tracking space without the monitor in front of you, you’ll know what I’m talking about. You have to walk around your tracking space with the touch controls.. while looking at your monitor. . hard to do if you monitor is off to the side of you play space.

  • Mike

    What would be the point of “house scale”? The only possibility I can imagine is for AR games where your house is the setting.

    • NooYawker

      I agree but until a viable commercial AR system is released, it’s all about VR for now. If someone is willing to pay for a bunch of light houses to put up all over their house, thats good for Valve.

    • Tomas Sandven

      Well, I have a huge living room that is too big for 2 current lighthouses. I tried putting one lighthouse in each corner and connecting them with the included cable, but Steam gives me warnings that they are too far apart and I get some tracking issues. I would definitely buy 1 or 2 extra lighthouses if it gave me perfect tracking in the entire area.

      • Ellie 187

        Thomas, you have to select different channels if you connect via the cable rather than wireless… the instructions do mention that the two base stations have two configuration.. I think B and C is for wireless syncing, and A and C for cable sync? the instructions for your vive explains this.

        • Tomas Sandven

          Wow I didn’t know that. I’ll look it up, thanks!

    • user

      its not all about games. you could carry the ar/vr system around the house instead of a tablet. and use it with a 3dui. its unlikely that they dont use transparent displays in the next generation instead of the smartphone displays in gen1.

  • psuedonymous

    Of course it’s better than the dual-rotor design, that design could never have gotten out of the concept stage! The question is why they’re only improving it in half-measures: The ‘window’ would be omitted entirely, and the entire 360° exposed. This leaves the only ‘dead zones’ being directly above and below the basestation. This is how ArcSecond’s iGPS emitters have operated for a decade, so it’s not like Lighthouse is a fundamentally new concept.

    • Get Schwifty!

      Half-measure are what the phone industry that HTC is bred from bank on… small but marketable tweaks that people rush out to buy the latest is their revenue flow. Why take the time to design something very well, and sell them over time when you can essentially milk the market over and over…. not saying its unique to HTC, but to make items such as straps into a major innovation is bit much… it is in effect asking purchasers to pay more to overcome a poor design in the first place…. and on top hey, how about some new controllers and new base stations….

    • Get Schwifty!

      Half-measure are what the phone industry that HTC is bred from bank on… small but marketable tweaks that people rush out to buy the latest is their revenue flow. Why take the time to design something very well, and sell them over time when you can essentially milk the market over and over…. not saying its unique to HTC, but to make items such as straps into a major innovation is bit much… it is in effect asking purchasers to pay more to overcome a poor design in the first place…. and on top hey, how about some new controllers and new base stations….

  • NooYawker

    They better offer discounts to current customers.

    • Andrew Jakobs

      why? you already have basestations that work..

      • NooYawker

        I can get obsessive at times. I built a brand new high end system just for VR. When I ordered my first GoPro I bought 100’s of dollars worth of accessories before the camera even arrived. And my most used accessory is a $5 clip.
        But you’re right I haven’t had any issues with my existing base stations.

    • The best discount you’re going to get is selling your current one off to someone with a broken one that can’t/won’t RMA.

    • The best discount you’re going to get is selling your current one off to someone with a broken one that can’t/won’t RMA.

  • T3hWhiteHorse

    They’re actually worse in every way, besides power consumption.

    This was a cost move for HTC to make more money of pleebs.

    • Raphael

      And where are you getting the “worse in every way” from? Have a link to the data?

    • D.L

      HTC isn’t even making it.

    • Caven

      Worse in every way? Half the moving parts means half the possible mechanical failure points, so the new base station should have better mechanical reliability. Not having to sync two separate rotors should also reduce variation when doing the laser sweeps. It also means each sweep takes less overall time, which will be important when using more than two Lighthouses becomes viable. A curved front for wider field-of-view means even better room coverage. And smaller, lighter units will be even easier to mount than the existing units.

      Why would you find a technically improved, yet less expensive product to somehow be “worse in every way”?

    • Caven

      Worse in every way? Half the moving parts means half the possible mechanical failure points, so the new base station should have better mechanical reliability. Not having to sync two separate rotors should also reduce variation when doing the laser sweeps. It also means each sweep takes less overall time, which will be important when using more than two Lighthouses becomes viable. A curved front for wider field-of-view means even better room coverage. And smaller, lighter units will be even easier to mount than the existing units.

      Why would you find a technically improved, yet less expensive product to somehow be “worse in every way”?

    • Bryan Ischo

      Your comment was so awful that I am blocking you based on just this one comment. I have no time for this kind of noise.

  • DaKangaroo

    To me, the ‘house scale’ thing is less useful for houses and more useful for commercial applications. Say, a few hundred lighthouses across a shopping centre/mall to track machines moving around accurately? Or track machines moving around in a warehouse? Lots of potential uses of a cheap easy to use open system for tracking accurately down to the millimetre the location of objects in a location.

    • user

      when machines move around in a shopping center where humans are, you cant only track the machines. they would bump into the humans. thats one of the reasons why self driving cars wont rely on gps but inside out tracking.

    • user

      when machines move around in a shopping center where humans are, you cant only track the machines. they would bump into the humans. thats one of the reasons why self driving cars wont rely on gps but inside out tracking.

    • Get Schwifty!

      I agree with the commercial application aspect, I think the “house scale” moniker is just marketing speak really. Very few applications IMNSHO make any sense with this in a home, but as you said in industry i can see quite a few IF wireless can keep up….

    • Get Schwifty!

      I agree with the commercial application aspect, I think the “house scale” moniker is just marketing speak really. Very few applications IMNSHO make any sense with this in a home, but as you said in industry i can see quite a few IF wireless can keep up….

  • Darren Herd

    I love the vive tracking the only down side so far is it needs motion cancellation for simulators

  • Darren Herd

    I love the vive tracking the only down side so far is it needs motion cancellation for simulators

  • JMM21

    Someone needs to just develop tracking system that will work w/ either headset so we can buy what we want and what works for us. A universal tracking system that can work w/ any VR headset would be way more beneficial then one for Vive, one for Oculus and one for PSVR….just vive and rift even lol.