‘Dreams’ is Finally Getting PSVR Support, Free Update Coming This Month

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If you’ve been hoping to make and experience some wild VR things in Dreams (2020), the content creation suite from Media Molecule, you won’t have to wait too much longer. On July 22nd, Dreams is finally getting that PSVR update we’ve all been waiting for.

Dreams launched into Early Access on PS4 late last year, and then released its full version in February 2020; ‘full’ was definitely a misnomer, since we were always hoping to play Dreams in VR form the start. Better late than never.

The free update will include new VR-specific tutorials, kits, and playable content. Watch out: it sounds like there’s plenty to learn before you can go crazy and build that quadruple loop-de-loop space rollercoaster you’ve been dreaming of, including Best Practices, new building gadgets, and plenty of how-tos.

Although Media Molecule didn’t go into extreme detail in their PS blog announcement, Dreams is also set to include some form of VR comfort mode, vignette sliders, static sky, and “more”.

“We have also created a whole range of different experiences ready to play and inspire Dreamers for their own versions. From games such as Box Blaster, which sees you testing your sharp-shooting skills, to our Inside the Box Gallery which features sculpts and art pieces from different members of the team, including an ultra-fabulous mech. Games like Box Blaster will also have their own respective creation kits,” Media Molecule Communications Manager Abbie Heppe reveals.

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The studio says creators will also be able to specify whether or not their content is made for VR, and include a comfort rating from players.

In the end, it sounds like Dreams for VR will be just as an open creation experience as it is on flatscreen, although it doesn’t sound like there will be any overlap in VR content and the stuff that’s already available. That’s probably for the best though, because VR inherently has its own design limitations (and benefits) that new creators will be experiencing first-hand in a meaningful way.

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Well before the first modern XR products hit the market, Scott recognized the potential of the technology and set out to understand and document its growth. He has been professionally reporting on the space for nearly a decade as Editor at Road to VR, authoring more than 3,500 articles on the topic. Scott brings that seasoned insight to his reporting from major industry events across the globe.
  • gothicvillas

    I hope Dreams will have 2nd life on ps5 and that’s where it will shine the most including psvr support.

  • JesuSaveSouls

    I thought it was a huge open world meta verse to explore not just unique puzzles.

  • This is great for creatives that don’t know how to code!

  • david vincent

    A VR version very welcomed. Because desiging games and levels with a gamepad… well…

  • arczi79

    Any news about PC VR version? Anyone knows if Sony is still blocking PC version? Nothing changed in their sick politic?