Oculus ‘Medium’ 2.0 Overhauls Performance and Tools, Allows Exporting to ‘Home’

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Medium, Oculus’ first-party VR sculpting and modeling tool, today gets a major update in version 2.0, bringing better performance, improved tools, and the ability to export your creations into your own Oculus Home space.

Having launched Medium initially back in late 2016, Oculus has been continuing to tune the tool for the needs of professional artists and modelers. Version 2.0, now available, adds useful tool enhancements like grid snapping and multiple lights, while also bumping the layer limit up to 100. The company also promises improved performance for large and high resolution projects thanks to a new Vulkan-based rendering engine.

Medium 2.0 also brings a new file management system and a “major UI facelift,” designed to help artists work better and faster.

But the tool is also quite approachable by novices, and luckily (since I won’t be sculpting anything worthy of being 3D printed any time soon), Medium 2.0 will allow users to export models directly into their Oculus Home space to show off virtually—a feature that’s been promised for some time.

Oculus says it’s also launching new Medium tutorials as part of the 2.0 update, which will detail new tools like Elastic Move.

Along with the new performance improvements, Medium 2.0 will now require Windows 10, in accordance with the company’s new recommended specifications.

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Ben is the world's most senior professional analyst solely dedicated to the XR industry, having founded Road to VR in 2011—a year before the Oculus Kickstarter sparked a resurgence that led to the modern XR landscape. He has authored more than 3,000 articles chronicling the evolution of the XR industry over more than a decade. With that unique perspective, Ben has been consistently recognized as one of the most influential voices in XR, giving keynotes and joining panel and podcast discussions at key industry events. He is a self-described "journalist and analyst, not evangelist."
  • Walextheone

    Sounds like a fun way to add stuff like Arcade Cabinets and then pin windows at

  • sebrk

    Do you remember when HTC made such huge commitments to VR?

    Me neither…