One of the First Games Ever Shown on Vive Launches This Fall on Vive, Rift, and Windows VR

5

Arizona Sunshine developer Vertigo Games announced today that Skyworld, a top-down strategy game built for VR is coming to the Vive, Rift, and Windows VR headsets. The game was shown way back in 2015 as one of the first demos made for the HTC Vive, and it’s now finally resurfacing this Fall.

It was back at GDC 2015 when Valve revealed their (at the time) crazy new VR headset, the Vive. It was the first consumer VR headset to introduce motion controllers and a ‘room-scale’ tracking area, a huge step forward in immersion compared to what was seen before.

Prior to the Vive’s reveal, Valve collaborated with a number of indie developers to create the first set of VR demos that would be shown at the Vive’s GDC unveiling. It was there that now classic demos (and some future titles) like Aperture Science Robot Repair, Dota 2 Secret ShoptheBluJob Simulator, Google Earth VR, and more, were first shown.

Among that early batch was a demo called Skyworld, which presented players with a fantasy diorama in polygon style atop a circular table. Players held a wand in one hand and a spell book in the other, and used the tools to direct miniature units to build buildings, collect resources, and defend territory. It was an intriguing look at how a strategy game could be developed for a VR system with motion controllers.

Despite its promising presentation, the demo slid into the shadows as developer Vertigo Games would go on to focus their energy on the now well known VR zombie shooter Arizona Sunshine (2016). Now Skyworld has finally resurfaced and is set to launch this Fall.

SEE ALSO
Meta's New Demo Shows Players & Devs What Compelling MR Can Look Like

Vertigo Games in collaboration with Wolfdog Games announced today that Skyworld is coming to the Vive, Rift, and Windows VR headsets. The game’s Steam page describes it as a “turned-based strategy and management” game, and also lists cross-platform multiplayer functionality (it isn’t clear if that means between different VR headsets all running the Steam version of the game, or between Steam, Oculus, and Windows VR platforms; we’ve reached out to clarify. Update: Vertigo Games confirms that Skyworld multiplayer will function across all three VR store platforms.):

Step into intricately animated fantasy worlds where you are king and watch your battle maps come to life around you. Skyworld reinvents classic strategy gameplay for VR without compromising on gameplay depth by using intuitive VR controls and providing player feedback right on the VR battlefield. Built in gaming sessions optimal for VR, conquer and reunite all Skyworlds in the full-size campaign and challenge friend or foe in online cross-platform multiplayer mode.

Accessible Gameplay
Innovates traditional UIs with intuitive VR controls and in-world feedback

Highly Interactable Fantasy Worlds
Puts highly interactable, animated fantasy worlds at your command, which you influence with every decision you make

Full-feature VR game.
Offers a story-based single player campaign, skirmish mode and online cross-platform multiplayer

Reinvents Classic Strategy Gameplay for VR
Combines accessible, turn-based strategy and management gameplay with fast-paced real-time tactical battles

The studio is only teasing the game for now, with recent gameplay footage not yet revealed, however a very old (two years) teaser trailer for the game was shown back during the Vive reveal, and gives an idea of the game’s style and a bit of gameplay, though you can see from screenshots (above) that it’s evolved quite a bit since then:

SEE ALSO
Vision Pro Ordering Process Will Use Face ID Scans to Determine Custom Fit

This article may contain affiliate links. If you click an affiliate link and buy a product we may receive a small commission which helps support the publication. See here for more information.


Ben is the world's most senior professional analyst solely dedicated to the XR industry, having founded Road to VR in 2011—a year before the Oculus Kickstarter sparked a resurgence that led to the modern XR landscape. He has authored more than 3,000 articles chronicling the evolution of the XR industry over more than a decade. With that unique perspective, Ben has been consistently recognized as one of the most influential voices in XR, giving keynotes and joining panel and podcast discussions at key industry events. He is a self-described "journalist and analyst, not evangelist."
  • Get Schwifty!

    I know everyone wants nothing but First person games, but VR is so cool for strategy games, etc, I’d love to see more. Glad to see this is coming along!

    • VR Geek

      I agree. I love little worlds presented in VR. Room scale is amazing but that does not mean there are many other cool genres in VR.

    • Raphael

      VR is good for any 3d games pretty much. I’m waiting for the first vertical scrolling shootemups in vr.

    • Armando Tavares

      ATM, FP games on VR is the wrong way to go but it’s probably what sells. You should check out TableTop simulator on STEAM :). Amazing potential there for tabletop ‘anything’ VR.

  • Miganarchine Migandi

    I tend to get tired of Civ games pretty quick, once you build up your city etc then it becomes pretty stale, not saying this will be worth a few hours on a rainy afternoon though!