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The Game Awards 2016 is building towards its third year, scheduled for December 1st at the Microsoft Theater in Los Angeles. Spiritual successor to the ten-year run of the Spike Video Game Awards, The Game Awards is considered the biggest annual award event for the video game industry, and 2016 promises to be bigger than ever.

The Game Awards will be the first award show to live-stream in virtual reality, thanks to a partnership with NextVR, experts in VR live broadcasting. VR camera rigs are to be placed throughout the Microsoft Theater, allowing users of the NextVR app on Gear VR to select multiple vantage points, including one positioned on a custom-built robot, which will move around the stage during the broadcast for a unique perspective on the awards and musical performances.

Along with live-streaming across the PlayStation Network, Steam, Twitch, Xbox Live and YouTube, the award show will appear on Facebook Live for the first time, and is set to be the first ever awards show to air on Twitter Live. A live localised version is to be broadcast in China for the first time too; it promises to be one of the most widely distributed online digital events in history.

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“Video games have the power to unite communities from all over the world, and this year we will share the power of gaming with more people than ever before,” said Geoff Keighley, creator/producer of The Game Awards. “For 2016 we will expand our all-digital, no-friction path to global distribution through partnerships that include the first live awards show broadcast on Twitter, an initiative with Tencent to bring The Game Awards live to China, and our innovative, first-of-its-kind live VR broadcast with Next VR.”

At last year’s event, Oculus announced Rock Band VRThere’s no telling if we’ll see more VR announcements at the event this year, but if we do, we’ll be able to see them in VR for the first time.

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The trial version of Microsoft’s Monster Truck Madness probably had something to do with it. And certainly the original Super Mario Kart and Gran Turismo. A car nut from an early age, Dominic was always drawn to racing games above all other genres. Now a seasoned driving simulation enthusiast, and former editor of Sim Racer magazine, Dominic has followed virtual reality developments with keen interest, as cockpit-based simulation is a perfect match for the technology. Conditions could hardly be more ideal, a scientist once said. Writing about simulators lead him to Road to VR, whose broad coverage of the industry revealed the bigger picture and limitless potential of the medium. Passionate about technology and a lifelong PC gamer, Dominic suffers from the ‘tweak for days’ PC gaming condition, where he plays the same section over and over at every possible combination of visual settings to find the right balance between fidelity and performance. Based within The Fens of Lincolnshire (it’s very flat), Dominic can sometimes be found marvelling at the real world’s ‘draw distance’, wishing virtual technologies would catch up.