Google’s team at Daydream Labs have been prototyping ways of animating objects and characters in Blocks, the company’s recently released VR modelling tool. In a recent entry on the Google Blog, senior UX engineer Logan Olson describes how it could give users the power to “create expressive animations without needing to learn complex animation software.”

With its low-poly aesthetic and simple menu systems, Blocks is perhaps the least intimidating 3D modelling tool currently available for VR, and the Daydream Labs team looked to retain that approachability as they prototyped animation systems during their ‘one-week hackathon’. Olson explains that this boils down to three steps: preparing the model, controlling it, and finally recording sequences for playback.

 

Firstly, the static models created in Blocks require some ‘prep’, adding appropriate control points and joints for inverse kinematic techniques (for models with a rigid skeleton), or for a ‘shape matching’ technique that works better for ‘sentient blobs’ or anything with a less defined shape, good for ‘wiggling’. Olson explains that there is a short setup process for shape matching but it “could eventually be automated”.

Once prepared, controlling the movement is where VR is at its most intuitive, as the motion-tracked hardware means that a simple form of motion capture is readily available, although it’s not always appropriate, depending upon what’s being animated. Olson references the creative app Mindshow that embraces this ‘puppeteering’ technique, due to launch into open beta soon. “People loved ‘becoming’ the object when in direct control,” writes Olson. “Many would role-play as the character when using this interface.”

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Alternatively, you can simply grab specific control points of objects and manipulate them, which also works well with multiple users, or you can directly pose the skeleton for keyframes, which Olson notes is ‘much more intuitive’ than traditional apps due to the spatial awareness and control afforded in VR.

Finally, recording and playing back movements could be done with ‘pose-to-pose’ or ‘live-looping’, the former operating with a sequence of keyframe poses for complex animations, the latter being suitable for simpler animations, allowing the recording of movement in real-time to be played back in a repeating loop. “Press the record button, move, press the button again, and you’re done—the animation starts looping,” writes Olson. “We got these two characters dancing in under a minute.”

As a proof of concept, the experimentation appears to be a success, although it will likely require further refinement before the team considers rolling out these features into a future Blocks update.

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The trial version of Microsoft’s Monster Truck Madness probably had something to do with it. And certainly the original Super Mario Kart and Gran Turismo. A car nut from an early age, Dominic was always drawn to racing games above all other genres. Now a seasoned driving simulation enthusiast, and former editor of Sim Racer magazine, Dominic has followed virtual reality developments with keen interest, as cockpit-based simulation is a perfect match for the technology. Conditions could hardly be more ideal, a scientist once said. Writing about simulators lead him to Road to VR, whose broad coverage of the industry revealed the bigger picture and limitless potential of the medium. Passionate about technology and a lifelong PC gamer, Dominic suffers from the ‘tweak for days’ PC gaming condition, where he plays the same section over and over at every possible combination of visual settings to find the right balance between fidelity and performance. Based within The Fens of Lincolnshire (it’s very flat), Dominic can sometimes be found marvelling at the real world’s ‘draw distance’, wishing virtual technologies would catch up.
  • VRgameDevGirl

    Will the FBX animation file export over with the model?

  • Yoan Conet

    VRgasmic, can wait !

  • Well, this could make Blocks even more awesome than currently is!