VR Woodworking Game ‘vrkshop’ Arrives on Steam Early Access Today

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Building something with your own two hands out of wood can be rewarding, but also messy, difficult, and not always practical depending on where you live. In the Early Access game vrkshop, which is available starting today, you’ll get a chance to learn and put your woodworking skills to the test.

Update (July 15th, 2020): In a surprise move, scopatgames released ‘vrkshop’ onto Steam Early Access today, priced at $20. At its EA launch, the game includes what the studio calls ‘challenge projects’, which task you with building specific things as well as free play mode, letting you play around in a sandbox creation mode. The original article follows below:

Original Article (June 22nd, 2020): According to developer scopatgames, vrkshop challenges you to build projects with hand tools, which means no snap-to-guides or limits on how to cut or fasten the lumber together.

In the game’s Steam listing, scopatgames says the goal is to strike a balance between realism, immersion, and fun, which is why it’s heading to early access first. It’s set to include two different play modes at launch: challenges and free play, the latter of which allows you to build anything you want.

The current build is nearly set for release, scopatgames says, which includes:

  • Hand tools: saw and hammer
  • Measuring tools: speed square, small and large framing square
  • Fasteners: Common and finishing nails of different sizes
  • Lumber: 17 different sizes of lumber
  • Marking tools: pencils, chalk, eraser
  • A customizable pegboard
  • Functional chalkboard and hand calculator.
  • 10 challenge projects
  • A three-part project scoring system
  • 2 free play environments (indoor workshop, outdoor arena)
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The game, which is said to launch sometime in July, supports your standard set of SteamVR headsets, including Oculus Rift, HTC Vive, Windows VR, and Valve Index.

Vrkshop is slated to leave early access sometime in 2021; scopatgames is aiming to include new tools, crafting techniques, interactions, challenges, free play environments, and methods to share the player’s own creations within the community before its full consumer release.

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Well before the first modern XR products hit the market, Scott recognized the potential of the technology and set out to understand and document its growth. He has been professionally reporting on the space for nearly a decade as Editor at Road to VR, authoring more than 3,500 articles on the topic. Scott brings that seasoned insight to his reporting from major industry events across the globe.
  • R3ST4RT

    I think this is a valiant effort in the realm of “crafting” in VR. I’ve been trying to wrap my head around how we could make the interaction with crafting systems more interesting and fully featured in VR.

    Rather than menu based crafting where a list of ingredients is turned into a final product at the push of a button like in most RPGs, I would love to see high levels of interactivity with systems for leather working, blacksmithing, jewel crafting, etc. OrbusVR has tackled this with some level of success for potion brewing and fishing lures, but I have yet to see a game figure out how to make something like blacksmithing into a VR game that balances fun with detail/interactivity.

    This is something that I think RPGs will need to figure out before we get another hit like the 2D gaming of WoW/ESO/FF14.

    • david vincent

      Yes with enough depth and challenge, crafting systems in VR wouldn’t require skill points anymore. You’re good at alchemy only because you’re really talented with your real hands or because you worked hard… The same for combat systems…

    • wheeler

      This is what I want in a survival game, ala The Forest. Not quick time events and abstracted construction but something physics based and with more simulation detail.

  • Xron

    Hope devs will get fulll supoort of players who want to try this kind of work.
    + yes, it would be nice to see such depth in MMo…

  • james drew

    having been a furniture builder/carpenter for the last few decades and a lover of vr, im quite interested in this.

    • NooYawker

      I’m not a carpenter but was always interested in woodworking and I’m very interested in this.

    • david vincent

      Don’t you think you will miss the smell of wood and its touch? Only the pride to have built something will be left (and still that something won’t really exist).

      • dialmove

        You could always attach one of these

        (I know, I know, I’m joking).

      • gothicvillas

        As someone who often ends up building stuff for home use and just hobby, this could be great for blueprinting, like trying out concepts before sawing real wood.

      • GigaSora

        It’d be great if you could import it into your vr home

  • when the entire country is out of lumber but people still want to build so they turn to VR instead XD

  • 3872Orcs

    I’m gonna prototype my future tiny house with this!

  • Rosko

    I wonder will we get plumbing VR or gardening VR next?

    • Mateusz Pawluczuk

      Gardening VR doesn’t sound too bad tbh