‘Sin City’ Director’s Immersive Action Film ‘The Limit’ Comes to All Major VR Platforms

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STXsurreal, the immersive content wing of STX Entertainment, today launched their latest immersive VR video, this time directed by filmmaker Robert Rodriguez (Sin City). Called The Limit, the 20-minute action film stars Michelle Rodriguez (Lost, Avatar, Fast & Furious) and Norman Reedus (The Walking Dead, The Boondock Saints) in what promises to be a heart-pumping thrill ride.

In The Limit you step into the shoes of play a rogue agent with a mysterious past who enlists the help of enhanced super-assassin M-13 (Michelle Rodriguez) to retrieve your identity and strike against the deadly organization that created you.

Image courtesy STXsurreal

The Limit is said to feature something the company dubs an “all-new cinematic VR format,” that’s offered in both 3D and 2D variants at a slightly wider field of view than 180 degrees, but smaller than a full 360 capture.

Image courtesy STXsurreal

The company says The Limit represents the first in a series of live-action, immersive cinematic experiences from STXsurreal. Several other projects are currently in development, including a Jay and Silent Bob project from writer and director Kevin Smith, a crime-thriller from director Christian Gudegast, an untitled Dave Bautista action-comedy, and an underwater Sci-fi-thriller from Johannes Roberts.

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The Limit is available today as an app across major VR platforms including Oculus Rift, HTC Vive, Windows VR, PSVR, Gear VR, Oculus Go, Daydream, and Cardboard. You’ll find it now on the Oculus Store, Viveport, Google Play, with links for Steam, the PlayStation Store, and iOS cardboard coming soon.

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Well before the first modern XR products hit the market, Scott recognized the potential of the technology and set out to understand and document its growth. He has been professionally reporting on the space for nearly a decade as Editor at Road to VR, authoring more than 3,500 articles on the topic. Scott brings that seasoned insight to his reporting from major industry events across the globe.
  • Spam Box

    Awesome

  • KUKWES

    Has anyone watched Trinity yet? It just launched on Steam VR.

    • Sven Viking

      Initial reviews there are that it’s short (14 minutes?) but impressive.

      • KUKWES

        Not the first person to tell me that. giggity giggity goo

        • Ragbone

          Giggity giggity giggity giggity!

    • gothicvillas

      Thanks for the tip. I’ll give it a shot! Downloading on Steam now :)

      • KUKWES

        I watched it today. It was pretty cool mixing mono and stereo. It definitely helps give it a nice polish.

  • Sven Viking

    From the Oculus Store reviews it sounds as if a lot of people are having technical problems. Unfortunate since people who are actually able to play it seem to like it. The devs responded that they’re working on fixes.

    • Azreal42

      I had no issues, but i didn’t like it very much. Scale is wrong on some scenes, it’s very nauseous (and i’m not sick in games).

  • mareknr

    I can’t find it in PS Store. Is it region restricted? I come from Slovakia.

  • JesuSaveSouls

    I want to check it out but haven’t seen any updates for new material in weeks for daydream.The article says available for daydream too.Those guys at google really take a lot of time focusing on daydream.

  • impurekind

    Not being in full 360 is a point against it imo. But, I expect that means it’s also going to be in higher resolution than it would if it were in full 360, so that’s a good thing.

    • I hate 360 content, I don’t want to watch a movie that way, I want to watch on my chair. And I’m not the only one.

      And there’s the thing there’s only a few moments is useful on a movie, the most part of time director wants you to see some thing you could lost if you’re looking to the wrong place.

      • impurekind

        Well in this case they might as well just make a normal movie and simply put it in stereoscopic 3D. They could have a few sections that specifically take advantage of VR and leave it at that. At least this way it could be displayed on a virtual cinema screen and not look like half of the view around you is missing.

  • I absolutely want to see it… it seems a lot of action

  • What’s the point of a 2d version? If you have to put anyway the headset

    • Give Us Work

      Higher image quality. Typically, 3D is delivered as two separate images but the overall data rate is the same so 2D can represent more detail. There are details and other solutions..

      • No, in this case the two eyes will see the same image than 3D version but flat. You will not see more pixels nor denisty