‘Tribe VR DJ School’ Trains You to Mix Music on Real Equipment

3

Partnering with DJ Kyroman and music school Pyramind, Tribe VR’s DJ School aims to teach the art of live mixing with real DJ equipment modelled in VR, with the goal of allowing your virtually acquired skills and knowledge to transfer to real life mixing equipment. The app launched in Early Access on the Oculus Store in December.

San Francisco-based VR development startup Tribe VR is concentrating on immersive learning applications for virtual and augmented reality to enable users to learn real-world skills. Tribe VR DJ School is their first project, a VR application currently optimised for Oculus Rift and Touch. It was recently showcased on the official Oculus blog alongside live performance platform NOYS VR (Early Access, 2017) and interactive music video Show It 2 Me (2017) as three examples of immersive music experiences created for VR.

In its current form, the user is presented with two digital decks and a mixer based on high-end Pioneer DJ equipment, and the basics of operating the mixer, such as adjusting equalisers and crossfading is explained by a virtual ‘Mentor’. For now, the features are limited, as the single ‘lesson’ only teaches you to play around with two preloaded tracks that are already synchronised. The ‘free play’ mode allows a little more room to experiment with sounds, but the app is missing the crucial feature of being able to import your own music.

Image courtesy Tribe VR

Vinyl Reality (2017), another Early Access VR DJ app on Steam, appears to be further along the path of features, as it allows music import, but appears to be focused on simulating mixing with traditional turntables. Tribe VR DJ School, as the name implies, wants to lean heavily towards teaching, and the developer plans to implement “DJ masterclasses” and “extensive lesson content” over the coming weeks.

SEE ALSO
Apple's First Vision Pro Ad Turns to Pop-culture to Make Goggles Cool

This is highlighted by Tribe VR’s partnership with leading San Francisco music production school Pyramind. According to the Tribe VR blog, the team is working together with Pyramind to “develop course content, music tools and services.”

“We see VR and AR as the next steps in improving the way people learn and create music,” says Gregory Gordon, Pyramind CEO and Founder. “We are excited to be working with Tribe to develop methods and approaches for people to learn immersively.”

“We are delighted to be working with Pyramind,” writes Tom Impallomeni, Co-Founder and CEO of Tribe VR. “Greg has built an amazing business and their deep knowledge of all things relating to Music Production and DJing is a massive help to us in our quest to improve the way people learn.”

DJ School is just one example of an immersive learning experience; Tribe VR seems to have ambitions for further learning-focused VR and AR projects.

This article may contain affiliate links. If you click an affiliate link and buy a product we may receive a small commission which helps support the publication. See here for more information.


The trial version of Microsoft’s Monster Truck Madness probably had something to do with it. And certainly the original Super Mario Kart and Gran Turismo. A car nut from an early age, Dominic was always drawn to racing games above all other genres. Now a seasoned driving simulation enthusiast, and former editor of Sim Racer magazine, Dominic has followed virtual reality developments with keen interest, as cockpit-based simulation is a perfect match for the technology. Conditions could hardly be more ideal, a scientist once said. Writing about simulators lead him to Road to VR, whose broad coverage of the industry revealed the bigger picture and limitless potential of the medium. Passionate about technology and a lifelong PC gamer, Dominic suffers from the ‘tweak for days’ PC gaming condition, where he plays the same section over and over at every possible combination of visual settings to find the right balance between fidelity and performance. Based within The Fens of Lincolnshire (it’s very flat), Dominic can sometimes be found marvelling at the real world’s ‘draw distance’, wishing virtual technologies would catch up.
  • VR is great for simulating otherwise inaccessible stuff. This is an interesting first step.

    • Shavon

      Goo-g-le is paying $97 per hour,w-i-th weekly pa-y-outs.Y-o-u c-a-n also avail this.
      O-n tuesday I got a brand n-e-w Land Rover Range Rover from having earned $11752 this last four weeks..with-o-u-t a-n-y doubt it’s the most-comfortable job I have ever done .. It sounds unbelievable but you wont forgive your-s-elf if you don’t check it
      !wx207:
      ♥X♥W♥E♥A♥D♥B♥A♥S♥Y♥R♥E♥B♥G♥G♥F♥G♥X♥X♥W♥B♥T♥F♥X♥H♥L♥F♥C♥O♥J♥M♥G♥A
      >>>>> http://GoogleNetJobsMediaWorkFromHome/find/jobs ♥X♥W♥E♥A♥D♥B♥A♥S♥Y♥R♥E♥B♥G♥G♥F♥G♥X♥X♥W♥B♥T♥F♥X♥H♥L♥F♥C♥O♥J♥M♥G♥A:::::!wx207!jwe

  • Silviu Tudorescu

    i hope the ”Mentor” have a better music taste because that demo track in the video is annoying as f…k!

    But yep awesome concept i will check that out as soon as i find how to play MY tracks lol