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GTC Europe Is Looking For Speakers And VR Submissions

GTC Europe Is Looking For Speakers And VR Submissions

The GPU Technology Conference (GTC) Europe is a 3-day event in Munich, Germany that will be home to over 150 sessions involving deep learning, VR, AI, and more. The event’s organizers want it to be a place to connect with peers and experts, learn through hands-on labs, discover new breakthroughs in technology, and inspire innovation. GTC Europe is set for October 10th-12th but, if you’re itching to talk VR, now is your time to get involved because their content team has put out a call for speakers and submissions for the VR track.

Submissions require an enticing session title of no longer than 12 words, session format and duration (either a 20-minute talk with 5 minute Q/A or 50-minute talk with 5 minute Q/A), topics, and a few additional details listed on the GTC Europe website. You’ll have to consider the audience level when submitting as well, with three specific levels listed:

  • Introductory: Session helps attendees learn the fundamentals of a given subject area.
  • Intermediate: Some knowledge of the subject area is required. Session helps attendees enhance their knowledge of a subject area.
  • Advanced: Greatly developed knowledge of the subject area is required. Session helps attendees seeking to heighten their already advanced knowledge of a subject area.

If you’re interested in being one of the speakers or presenters and you’re accepted, you’ll receive an all-access pass for GTC Europe. Better yet, your team and/or project will receive promotion prior to the event and on-site as well. For three days GTC Europe will be home to some of the biggest creative minds, enthusiasts, and decision makers for various tech fields and having your business and concepts exposed to them would be an incredible opportunity. The deadline for speaker submissions for the VR track is July 14, 2017.

This is sponsored content which has been produced by UploadVR and brought to you by NVIDIA. NVIDIA did not have any input into the creation of this content.

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