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GDC 2018 VR And AR News Roundup: Everything You Might Have Missed

GDC 2018 VR And AR News Roundup: Everything You Might Have Missed

Now that GDC 2018 is winding down we thought it’d be helpful to combine all of the VR/AR news from this year’s conference into a single post, like we did from CES 2018 earlier in the year. During this past week Ian Hamilton and Tal Blevins joined me on the show floor as we waded through thousands of people to try out all of the latest VR and AR tech and software.

I’ve broken down our articles and impressions by day down below and also included some stuff from Twitter that may not have made its way into a blog post just yet.

Make sure and leave a comment below with your own favorite bits of news from the week!

Friday, March 23rd

Half-Life 2 VR Is Getting Haptic Feedback With The Hardlight Suit

HTC Launches Three Ready Player One VR Experiences Today

Superhot VR Wins Best VR Game At GDC Awards Despite Running In 2017 Too

Oculus’ Hardware Reports Reveal Less Than Half Of Gear Owners Use Motion Controller

Thursday, March 22nd

Magic Leap’s Design Discussion Reveals Very Few Real Details (Surprise!)

Amazing New Leap Motion Concept Videos

Wipeout VR’s Release Is ‘So Close You Can Smell It’

Real-Time Full Body Capture Tracking

They Suspect Nothing Is Coatsink’s First Game For Oculus Go

Catch & Release Is A Gorgeous New VR Fishing Game

Wednesday, March 21st

Hands-On: Oculus Go Feels Like A Solid $200 Standalone VR Headset

Hands-On: Creed: Rise To Glory Feels A Lot Like A Fight Night VR Boxing Game

Oculus’ Santa Cruz Dev Kit Gets Two New Images

Hands-On With Vacation Simulator, Owlchemy’s Ambitious New Sequel

Oculus Home Is Getting Multiplayer, User-Generated Content

Catan VR, Anshar Online And They Suspect Nothing Revealed For Go, Rift And Gear

Oculus Go And Santa Cruz Have 72Hz Modes

Oculus Santa Cruz’s New Controllers Are Much Closer To Touch

Jason Rubin: ‘Oculus Is Winning In Every Hardware Category It Has Entered’

Magic Leap One Getting Unreal Engine 4 Support

Hands-On With Intense Combat-Focused RPG Gargantua

Unity Adds Oculus Go, Mirage Solo Support

Report: Google To Acquire Light Field Capture Studio Lytro

Vive Focus To Ship Globally In 2018

Disney Is Converting Movie Scripts Into VR In Real-Time With Cardinal

Tuesday, March 20th

Live-Tweeting a Magic Leap Talk

Catan VR Hands-On

Dr. Splorchy Presents: Space Heroes Is A Daydream Exclusive From Squanch Games

Hands-On With Pixel Ripped 1989’s Pure Nostalgia

Warhammer: Age of Sigmar Is A Brand New AR Card Game

Bait! Under The Surface Is An AR Sequel To A VR Hit

Google Highlights New ARCore Apps Including Tamagotchi And eBay

HTC Vive’s Updated Trackers Are On Sale Now

The Museum Of Other Realities Brings Together VR Artists

Sketchfab Launches Download API, Bringing Fast 3D Model Searching To Developers

Oculus Opens VR for Good Applications For Third Year

Google And Lenovo’s Mirage Solo Hits US In May, UK In June

 

Monday, March 19th

Hands-On With Budget Cuts, Coming To Vive And Rift In May

How Torn Plans To Be Much More Than Just Another Static VR World

Oculus Introduces Hardware Reports For Data-Driven Decision-Making

Magic Leap Launches Developer SDK Preview, Creator Portal

HTC Drops Price Of The Original Vive Package To $500

Vive Pro Headset Upgrade Is $800, Ships April 5

Magic Leap Teases ‘Cool News’ As ‘Mag!c Shop’ Trademark Spotted

Coming Soon In Following Weeks

But that’s not all! Over the next couple weeks we will continue to catch up with writing the various hands-on demos and our impressions from both hardware and software across GDC. Stay tuned!


Featured Image Credit: Liz Stewart

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