2018

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Hands-on: HaptX’s VR Glove is the Closest I’ve Come to Touching the Virtual World

Road to VR

HaptX, a company building a VR glove offering impressively detailed haptic feedback as well as force feedback, is steadily improving. My hands-on with their latest device—which is smaller, lighter, and more comfortable than prior iterations—offered me moments of magic where it felt like my hand was actually interacting with real objects. Let’s get this out of the way up front: there’s still much room for improvement to HaptX’s haptic force feedback glove.

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Therapists Using VR To Treat Mental Health Issues

VRScout

Limbix is building up immersive content that therapists can use to tackle phobias, depression and anxiety. There are over 300 peer-reviewed studies that show VR is an effective tool for treating mental health disorders such as anxiety, depression, trauma, and addiction. It’s no wonder, therefore, to see a host of companies developing therapeutic content that leverages immersive technology.

Study 381
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Varjo’s ‘Bionic Display’ Headset is a Breathtaking Preview of VR’s Future

Road to VR

More resolution in VR isn’t just ‘nice’, it’s a major contributor to immersion. ‘Retina-resolution’ displays, those which match the visual limit of the human eye, are the ultimate destiny of VR headsets but it’ll be years yet before they’re affordable and widely available. Varjo, however, is developing an enterprise-focused headset which offers a glimpse of this future, and it’s breathtaking.

Hardware 277
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Augmented Reality Top 8 of 2018

VRScout

As a new communications medium, Augmented Reality (AR) is changing the way we consume and share knowledge and how we express ourselves creatively. This year AR included a range of experiences from contemporary art to currency to close-captioning. As a researcher and designer working with AR for the past 13 years, here are my picks for the Top 8 of 2018 (in no order of ranking).

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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Verizon Uses VR To Prepare Employees For Hostage & Robbery Situations

VRScout

Verizon is the latest company to use VR to guide employees through dangerous scenarios. Imagine that you are an employee at a retail store getting ready for the start of the day. Then, just as you unlock the front doors, a group of strangers come barging in with guns pointed directly at you, yelling out fast instructions as a way to intimidate you and cause confusion; all with the intent of robbing the store.

Training 363

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No Headset? A VR Space Like Star Trek’s “Holodeck” May Soon Become Reality

VRScout

Light Field Lab promises the next generation of AR/VR with their headgear-free holographic system. San Jose holographic display startup Light Field Lab and LA graphics company OTOY , which focuses on cloud-based high-end graphics, have officially announced a partnership that is “making the Star Trek Holodeck a reality” according to a recent press release.

San Jose 416
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NASA JPL may have given us a preview of next gen HoloLens

The Ghost Howls

It’s L.E.A.P. Conference time and everyone is only talking about Magic Leap in these days. But today, we may also have some cool news about next gen HoloLens: in a video, we may have spotted its future appearance. I was browsing social news about Magic Leap (I think I’ll write a roundup of all the news I’ve found, because they are pretty interesting) and writing stuff about the Milan Games Week event I attended, when I got a message by the great creative technologist Michel Buc

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Expert View: 3 ways VR is transforming Learning & Development

Tech Trends VR

. Immersive tech and training go back 50 years, but how has that relationship changed? Are we in for disruption or just another buzz-term? By Daniel Fraga and Christophe Mallet – Somewhere Else. As VR is evolving, we’re not only learning skills safely through simulations anymore. We have started to improve cognition and retention of knowledge through immersive learning environments.

Training 327
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Top Games for Working Out in VR

VR Game Critic

Yes, it’s finally time to let go of all those Jane Fonda VHS tapes you've been religiously keeping alive and embrace the future of high intensity virtual reality fitness regimes. Here are our latest and best workout VR gaming tips that will bring your cardio levels to a virtual high. From cool rhythm games and runners, to boxing rings… you can even sweat it out in a gladiator arena.

Gaming 156
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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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Looking into the Crystal Ball: The Future of VR in Education

Veative

The future is a realm of all sorts of unimaginable possibilities. But it isn’t too difficult to answer the question of where VR will be in the next five years. The sector that arguably stands to gain the most from rapid developments in VR technology is that of education. What VR facilitates in the classroom is a synergistic confluence between our experience of reality and the fertile creativity of our imagination.

Education 103
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All the News Out of EWTS 2018

EnterpriseWear

The 2018 Enterprise Wearable Technology Summit took place October 9-10 at The Fairmont in Austin, TX. A number of announcements were made at the event—all great news for the future of enterprise wearable technologies. From new partnerships to global deployments, here are the developments announced at the event: RealWear Announces That Colgate-Palmolive to Roll Out HMT-1 Hands-Free Wearable Computers to 20 Manufacturing Sites in 11 Countries.

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The Best 3D Model File Format for your AR Applications

Headjack

The sheer abundance of 3D modeling tools and file formats is overwhelming, and picking the best 3D model format for your AR application can therefore be rather frustrating and confusing. Every file format has different features and limitations, some can only be exported from specific (and expensive) software tools, and not all of them can […].

AR 97
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Our Journey to the North Star

Leapmotion

When we embarked on this journey , there were many things we didn’t know. What does hand tracking need to be like for an augmented reality headset? How fast does it need to be; do we need a hundred frames per second tracking or a thousand frames per second? How does the field of view impact the interaction paradigm? How do we interact with things when we only have the central field, or a wider field?

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AR/VR Simulations for Sustainable, Regenerative, Circular Cities

Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor

With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.

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#ThroughHerLens Winner Announcement

VeeR VR

On March 8th, we set out a call for 360 photos and videos of women and by women to celebrate International Women's Day. In merely 18 days, over 90 creators shared with us 319 photos and 140 videos that told the story of women from all walks of life, all around the world. Out of these 94 creators, an unprecedented number of 39% involved female creators.

Video 74
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The Display Resolution of Head-mounted Displays

Doc-Ok

What is the real, physical, display resolution of my VR headset? I have written a long article about the optical properties of (then-)current head-mounted displays , one about projection and distortion in wide-FoV HMDs , and another one about measuring the effective resolution of head-mounted displays , but in neither one of those have I looked into the actual display resolution, in terms of hard pixels, of those headsets.

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Feelreal Wants to Add Smell & Haptics to Your VR Headset, Kickstarter Coming Soon

Road to VR

You might have caught a glimpse of the Feelreal mask prototype when it made headlines back at GDC 2015 , the smell-o-vision add-on for VR headsets that promised to bring plenty of scents to your nostrils and haptics to your face. Today the company announced that Feelreal is definitely for real, and coming to consumers via a Kickstarter soon. Feelreal contains what the company calls a “scent generator” that holds replaceable cartridges with nine individual aroma capsules, generating

Haptic 279
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Master of Shapes Combines VR Racing With Real Go Karts

VRScout

Virtual environments. Real-world racing. Last month we had the opportunity to check out Master of Shapes’ VR go-kart experience, a bold new location-based venture that blends virtual reality racetracks with real-world racing. Developed in partnership with Intel , K1 Speed , and Black Trax , the one-of-a-kind experience allows participants to race against the clock as they navigate a virtual environment mapped to a real-world track.

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Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

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China shows its masterplan to lead Virtual Reality in 2025

The Ghost Howls

We all know that China is a country that is betting big on Virtual Reality. The Chinese VR ecosystem is very active and it is evolving pretty fast: this summer I have been in China and I met some cool startups that are working on software (e.g. Langzou VR in education, VR Waibao in collaboration tools) and other on hardware (e.g. 7invensun for eye tracking addons).

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The Future of Location-Based Virtual Reality

Tech Trends VR

With home-based systems getting better and cheaper every day, can VR Arcades keep the punters interested and turn a profit? We talk to some key players about what it takes to be successful in that space. Teething problems are to be expected in any pioneering new industry, and many who have rushed to jump on the “VR Boom” bandwagon and invested heavily in opening VR arcades in the early days have since gone out of business.

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This groundbreaking metalens could make AR and VR bulk-free

Slashgear

A groundbreaking new lens could make future augmented reality glasses lighter and less obtrusive, replacing complex displays with a revolutionary alternative. Rather than stacking multiple traditional lenses to focus different colors of light, metalenses rely on nanostructures to do so on a single, flat surface. However, until now their potential has been more theoretical than practical.

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Virtual Tours: Around the World with a VR Headset

Veative

As illustrated by the intricate inlay and pietra dura work on the walls of the marble mausoleum, the Taj Mahal is the ultimate expression of the elegance of Mughal architecture and craftsmanship. Considering the hordes of tourists that it draws, it makes one wish to become a bird, so that they can fly above the masses and study the decorations closely.

Tourism 102
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Who C.A.R.E.S.!? How Learning Got Its Bad Rap & What We Can Do About It

Speaker: Treion Muller, Chief Strategy Officer at ELB Learning

Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?

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China Looks To Better The Treatment Of Wildlife With First ‘VR Zoo’

VRScout

Guangzhou Zoo ditches its cages in favor of environmentally-friendly VR exhibits. Southern China isn’t exactly known for its well-managed zoos. The populous nation has a history of poorly-funded animal exhibits that often fall well within the confines of animal cruelty. Some establishments have even been accused of trying to pass off domestic animals as exotic wildlife in an effort to trick paying visitors.

China 418
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Futuristic AR eSports Tournament Coming To USA

VRScout

Your chance to go pro in energy dodgeball has finally arrived. Like many of you, I too have long dreamt of teaming up with friends to throw glowing balls of plasma at my enemies in a heated match of augmented reality dodgeball. After all, if 90’s movies have taught us anything it’s that the future of sports is basically replacing balls with lasers. Now it appears that future has finally arrived as the HADO WORLD CUP AR eSports tournament is finally making its way stateside.

AR 419
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Man Loses 138 Pounds Following Beat Saber Workout Routine

VRScout

A dedicated VR gamer has developed a 30-minute workout routine using Beat Saber and the results are promising. After an unfortunate series of car accidents that resulted in permanent injury to both his back and neck, Robert Long wasn’t sure how he’d recover. Stress hormones at the hands of depression caused Robert to gain weight, preventing doctors from making key procedures to his damaged back.

Exercises 417
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‘Reality Portals’ Allow Real-Time Communication Between The Real World & VR

VRScout

SVVR’s first project under their ambitious MULTIVERSE initiative links VR with the real world via mixed reality live events. Since 2013, independent global VR community SVVR has worked tirelessly to develop a thriving global community for VR enthusiasts, developers, professionals, and entrepreneur looking to sink their teeth into immersive technology.

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The Key to Getting the Best Out of Video-Based Practice & Coaching

Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers

Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly