Sat.Mar 10, 2018 - Fri.Mar 16, 2018

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Adobe To Launch AR Features ‘As Fast As We Can,’ Exec Says

VRScout

The creative software company heats up to augmented and virtual reality. Adobe executive Mark Asher said AR was the company’s “next big step” and they planned to bring AR features “to the market as fast as we can,” in an interview with VRScout. AR places 3D images in your surroundings you see through a headset or phone. On the other hand, VR cuts you off from your visual surroundings to completely immerse you in an app or film.

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Google to Feature High-resolution VR OLED Display for Wide FOV Headsets at SID 2018

Road to VR

Google announced at last year’s Society for Information Display (SID) Display Week that the company was actively working on a VR-optimized OLED panel capable of packing in pixels at a density heretofore never seen outside of microdisplays – all at a supposedly ‘wide’ field of view (FOV). Now, it appears that the company is going to talk in detail about that high-resolution OLED at this year’s SID.

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The nostalgia filled VR game-within-a-game Pixel Ripped 1989 is launching in May.

Cats and VR

Although there exists a multitude of ways to get your video game fix in today, often we reminisce over the "good ole days". Hell part of the charm in the novel and upcoming film Ready Player One is its super call back to retro gaming. The upcoming VR game Pixel Ripped 1989 draws on a similar ode to the retro and really looks to be a really fun trip down that road.

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Qualcomm and Tobii team up for eye tracking in mobile VR headsets

Slashgear

Just a few weeks ago, Qualcomm announced its new Snapdragon 845 mobile VR platform. With its success in putting the Snapdragon platform at the center of a lot of smartphones out there, mobile VR seems to be a logical next step, but Qualcomm won’t be going it alone. Today we’re learning of new partnership between Qualcomm and Tobii that implements … Continue reading.

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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CNN VR App Brings News to Oculus Rift

VRScout

Wolf Blitzer introduces us to the future of news in VR. Just over a year ago CNN dove head first into VR, launching a VR journalism unit and platform dubbed CNNVR. Now the broadcast news network is launching a VR news app just for the Oculus Rift. The Oculus Rift app, also named CNNVR, lets you experience breaking news video and original 360° stories in VR.

More Trending

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This years GDC Play features some quality VR like GDC Best In Play 2018 Award winner SUNWALKER.

Cats and VR

GDC Best in Play 2018 award winner SUNWALKER is an open-story, adventure game for VR. Embark on an adventure with Anne, a lone survivor in a strange world, as she traverses through scorched terrains, staying in the shadows, uncovering clues along the way, as she slowly starts to piece together what happened. Inspired by games like Journey and Firewatch, SUNWALKER just won the GDC Best in Play 2018 award!

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VR Innovation Academy in Duncanville Now Recruiting

EON Reality

Augmented and Virtual Reality are some of the fastest growing sectors of our economy. These technologies are spreading far beyond the gaming world and into business and education, where its being used to train employees and better educate students and learners. The VR Innovation Academy (VRIA) in Duncanville teaches the skills needed to create Virtual Reality and Augmented Reality applications for enterprise and education.

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Google’s Experiment With Light Fields Show Potential of VR

VRScout

The stunning seven-minute guided tour is now available on Steam VR. Google is working on ways to create the most realistic sense of presence while in VR. To help with that, Google has been experimenting with light fields to show how VR can come as close as possible to what you’d actually see if you were there. “When you’re actually in a place, the world reacts to you as you move your head around: light bounces off surfaces in different ways and you see things from different perspectives,” said P

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Google’s ‘Welcome to Light Fields’ VR App Reveals the Power of Volumetric Capture

Road to VR

Google has released a free app for PC VR headsets called Welcome to Light Fields. The company says the app serves as a showcase of “the emerging technology Google is using to power its next generation of VR content.” When it comes to capturing the real world for VR, 360 photos and videos can only go so far, and have a number of limitations which make them less immersive than computer generated VR content that’s rendered in real-time—namely the missing ability to actually move

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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The Best 3D Model File Format for your AR Applications

Headjack

The sheer abundance of 3D modeling tools and file formats is overwhelming, and picking the best 3D model format for your AR application can therefore be rather frustrating and confusing. Every file format has different features and limitations, some can only be exported from specific (and expensive) software tools, and not all of them can […].

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Google Light Fields in VR ramp up reality in human vision

Slashgear

Google announced this week that they’ve been working with Light Fields for the most realistic virtual reality in the history of VR. Google is aiming to allow people to capture still images in VR that give the end user a realistic sense of presence by processing motion parallax and “extremely realistic textures and lighting.” In an effort to demonstrate their … Continue reading.

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CHORUS Proves that the Future of VR is Shared Experiences

VRScout

Shared VR experiences seem to be the hot trend making rounds at film festivals this year. It wasn’t long ago that immersive lineups only included VR films that you had to explore by yourself. Now social VR experiences are all the rage; connecting attendees through a common interactive virtual experience. One of these shared VR experiences will have fans of Tyler Hurd’s kooky animated VR, Chris Milk’s experimental media works, and the empowering music of JUSTICE, captivated like no other.

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Go One-on-One with David Attenborough in ‘Hold the World’ VR Museum Experience This Spring

Road to VR

Hold the World , an upcoming VR experience from Sky , will let you go face-to-face with Sir David Attenborough, the English broadcaster and world’s foremost naturalist as he explains the finer details of some of the creatures in the world we call home. The experience, which is slated to arrive on Gear VR, Oculus Rift and Daydream VR sometime this spring, takes you to London’s Natural History Museum and puts you right across the table from Attenborough.

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AR/VR Simulations for Sustainable, Regenerative, Circular Cities

Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor

With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.

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Sinespace launches VR beta

Hypergrid Business

(Image courtesy Sinespace.). Sinespace , a virtual world platform from OpenSim co-founder Adam Frisby, launched its virtual reality beta last week and reports 20 percent weekly user growth. Previously, the Unity-based social virtual world was only available for desktop clients. Sean O’Callaghan. Now, users who own an Oculus Rift, HTC Vive, or a Windows Mixed Reality headset can explore the platform in immersive virtual reality.

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Skyrim VR is coming to Steam next month

Slashgear

While most Elder Scrolls fans are probably wondering when Bethesda will finally reveal The Elder Scrolls VI, it turns out the company isn’t quite finished with its long line of Skyrim ports. This new port, however, is worth getting excited about, as Bethesda has revealed that it’s bringing Skyrim VR to Steam. The launch happens next month, too, so the … Continue reading.

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AR Technology Brings Street Fighter II to the Actual Streets

VRScout

The creator of ‘The Ring’ AR experience brings his talents to the world of Street Fighter II. Arguably the most notorious arcade fighter in video game history, the Street Fighter franchise has more-or-less set the standard for modern day brawlers thanks to a revolutionary combat system as well as an unforgettable roster of memorable characters, locations and moves (Hadouken anyone?).

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‘Skyrim VR’ Launching on PC April 3rd with Support for Vive, Rift, and Windows VR

Road to VR

Formerly a PSVR exclusive, Skyrim VR is coming to PC via SteamVR, with officially listed support for the HTC Vive, Oculus Rift, and Windows VR headsets. When it launched back in November on PSVR, Bethesda’s Skyrim VR was one the first major AAA games to get ported to a VR headset, far outclassing pretty much any made-for-VR game to date in terms of amount and depth of content.

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Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

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OpenSim land rally continues

Hypergrid Business

OpenSim land area continued to increase gaining a total of 3,400 standard region equivalents this month — after gaining more than 9,000 regions last month. The number of active users also increased by 1,300. OSgrid is still the biggest grid with a total of 20,203 standard region equivalents, followed by Kitely with 17,372, Atek Grid with 7,011, DigiWorldz with 5,284 and Lost Paradise closing fifth spot with 4,354 regions.

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Facebook F8 strategy tipped with an Oculus GO VR launch

Slashgear

A launch of Oculus GO VR may take place at Facebook’s F8 conference this year. The wireless headset runs a mobile software experience very similar to that of the Gear VR (AKA Oculus VR app on Android on a Galaxy smartphone.) The Facebook developer conference would be an ideal place for Oculus’ parent company Facebook to bring this phone-less mobile … Continue reading.

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Uber Patents VR System For Self-Driving Cars

VRScout

Uber looks to VR to make your morning commute a little more interesting. As Uber continues its revolutionary campaign to bring a fleet of autonomous self-driving vehicles to its customers, a large portion of the population are left wondering just exactly how safe this driver-less form of transportation is. However, when it comes to us more forward-thinking travelers we only have one question on our collective minds: Just how exactly are we to spend our new found free time?

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Magic Leap to Offer “Deep Dive” on AR Game Design at GDC

Road to VR

After years of teasing, Magic Leap late last year finally offered a glimpse of the AR headset it’s been developing, the Magic Leap One. Details on what the headset can actually do are still light, but come next week, four of the company’s top creatives are promising to offer a “deep dive on developing for spatial computing,” in a session at GDC, which could reveal more about how the device’s capabilities apply to game design.

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Who C.A.R.E.S.!? How Learning Got Its Bad Rap & What We Can Do About It

Speaker: Treion Muller, Chief Strategy Officer at ELB Learning

Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?

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Nick Alcid of Escape to Virtual Reality returns

Everything VR & AR

We are joined for a second time by Nick Alcid, Co-Founder and VP of Escape to Virtual Reality, California’s first large scale location based VR gaming platform. We discuss the unique motion capture wireless system available at their studio, the company’s recent move to the L.A. Fashion District area, and their new partnership with meleap.com, and their AR headset system that includes the HADO gaming tournament, and HADO Cart games that will be available at Escape to Virtual Reality.

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Microsoft Pi Day sale cuts PC and VR prices

Slashgear

It’s Pi Day, and Microsoft is marking the occasion with a selection of one-day deals including up to 31.4-percent off Windows 10 PCs and accessories. The cut – a reference, of course, to the mathematical constant and irrational number that starts with 3.14159 and then just keeps on going – covers Windows notebooks from ASUS, Lenovo, Dell, and HP.

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Barneys Launches In-Store VR Dance Experience

VRScout

The Samsung Gear VR experience can viewed in Barneys New York stores. Luxury retailer Barneys is known for its high end on trend fashion collections from the season’s hottest designers. But with the announcement of Barneys spring campaign, Mantle , the luxury retailer is branching out to explore how fashion, contemporary dance, and immersive technology can come together to create an unforgettable experience for viewers.

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Exclusive: Designing ‘Lone Echo’ & ‘Echo Arena’s’ Virtual Touchscreen Interfaces

Road to VR

Lone Echo nabbed our 2017 Oculus Rift Game of the Year Award for many reasons—amazing visuals, intuitive locomotion, and a strong story, to name a few—but one of the game’s unsung innovations is its virtual touchscreen interfaces. While many VR games are still using less than ideal laser pointer interfaces, developer Ready at Dawn created a framework for surprisingly functional virtual interfaces which are both intuitive and immersive.

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The Key to Getting the Best Out of Video-Based Practice & Coaching

Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers

Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly