Sat.Nov 06, 2021 - Fri.Nov 12, 2021

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‘Captain Toonhead’ Might Be The Most Over-The-Top VR Game Ever

VRScout

Battle flying cats, massive dinosaurs, and blood-thirsty chickens in this one-of-a-kind VR tower defense game. Coming soon to the Oculus Quest—or should I say Meta Quest— Captain ToonHead vs. the Punks From Outer Space is a VR tower defense game from developer Teravision Games that’s as outrageous as it is brilliant. Whether it be the action-packed gameplay, zany characters, or comically over-complicated plot, Captain ToonHead is truly one of the most ridiculous games we’

Gaming 543
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AWE 2021: Hands-on with Holoride and its automotive VR fun

The Ghost Howls

Yesterday was my last day at AWE. One of the coolest things that I’ve tried has been Holoride, a system to let passengers in a car enjoy a ride in VR. Holoride. Holoride is a very original startup in the XR ecosystem because it focuses on in-car VR entertainment. The idea is that during a trip the passengers can enjoy a VR experience that follows completely the movement of the car : if the car is going forward, you move forward at exactly its same speed inside VR, if it turns left, you tur

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Web AR: By the Numbers

AR Insider

Though apps rule smartphone usage, could the browser be a better vessel for mobile AR experiences? It scales better and offers less friction than apps, to name a few advantages. We crunch the numbers in the latest report excerpt. The post Web AR: By the Numbers appeared first on AR Insider.

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AWE 2021 Day Two: More on the Metaverse

ARPost

The first day of AWE was all about announcements. There was less of that on day two, but AWE isn’t all about announcements, it’s about celebrating XR experiences and learning from XR expertise. Day two delivered these in droves. In addition to even more great expert talks and panel discussions, it was the first day that the Expo floor and Playground were open.

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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The Creator Of ‘Pokémon Go’ Is Building Its Own AR Metaverse

VRScout

The company is making its Lightship Augmented Reality Developer Kit open to any and all developers. Niantic, the developer behind location-based AR games such as Pokémon Go and Pikmin Bloom , today announced that it will be making its Niantic Lightship Augmented Reality Developer Kit available to developers around the world in an effort to build its ever-growing AR metaverse.

AR 543

More Trending

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Qualcomm is Preparing Developers for the Coming Wave of Smartphone-tethered AR Glasses

Road to VR

Today at AWE 2021, Qualcomm announced Snapdragon Spaces XR Developer Platform, a head-worn AR software suite the company is using to kickstart a broader move towards smartphone-tethered AR glasses. Qualcomm says its Snapdragon Spaces XR Developer Platform offers a host of machine perception functions that are ideal for smartphone-tethered AR glasses.

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Radiant Black's Superhero World Is Expanding With a New Hero and Epic Crossovers

GizModo VR

Radiant Black , Kyle Higgins and Marcelo Costa’s tokusatsu-influenced superhero hero series , has already expanded its world beyond its titular hero with not just similar wielders of Radiant Black’s cosmic powers, but also with Mat Groom and Erica D’Urso’s Kickstarted upcoming series Inferno Girl Red. Now, they’re… Read more.

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Researchers Use Menthol To Simulate Cold Weather In VR

VRScout

The future of VR haptics could be skin chemicals. Researchers based out of the Human Computer Integration Lab at the University of Chicago’s Computer Science Department are working on a new form of haptic feedback technology that uses specific chemicals to simulate various sensations in VR, from heat and cold to numbness, stinging, and tingling. These futuristic wearables can be worn anywhere on the body so long as it’s touching the wearer’s skin.

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AWE 2021: my first impressions about AWE and hands-on with Ray-Ban Stories!

The Ghost Howls

Hello everyone from Santa Clara, USA! Today I have had my first day at AWE , so let me tell you how has been my experience here ! I also had a short hands-on session with Ray-Ban Stories, and I want to tell you about it, too… First impressions about AWE. AWE US is one of the most important XR events, and this year it has been the first major XR event coming back to a physical version , so many people joined it because they wanted to hug people and shake hands again.

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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Niantic Kickstarts Its AR Metaverse with Release of Lightship SDK and $20M Developer Fund

Road to VR

At a special launch event today, Niantic announced it’s opening up the Lightship AR Development Kit (ARDK) platform, a software development kit with the kinds of tools the company uses to make Pokémon Go’s ‘ world-scale’ gameplay possible. And to attract third-party developers to the platform, it’s also announced $20 million fund which it hopes will kickstart AR development.

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Hey, We Might Not Die

GizModo VR

GLASGOW, SCOTLAND — Costa Rica and Denmark have a new plan to save the world: Stop extracting fossil fuels. In a landmark announcement at United Nations climate talks on Thursday, the countries unveiled the initial signatories of the Beyond Oil and Gas Alliance. Read more.

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‘ShapesXR’ Is A Rapid Prototyping VR Tool

VRScout

Quickly create immersive scenes and populate them with 3D assets using this easy-to-use VR development app. Teamwork makes the dream work, but sometimes communicating an idea can get a little messy, especially if you are working remotely. Being able to present those ideas in three dimensions via a collaborative VR environment would make things a lot easier for everyone.

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AMD Gives Details on EPYC Zen4: Genoa and Bergamo, up to 96 and 128 Cores

Anand Tech

Since AMD’s relaunch into high-performance x86 processor design, one of the fundamental targets for the company was to be a competitive force in the data center. By having a competitive product that customers could trust, the goal has always been to target what the customer wants, and subsequently grow market share and revenue. Since the launch of 3 rd Generation EPYC, AMD is growing its enterprise revenue at a good pace, however questions always turn around to what the roadmap might hold.

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AR/VR Simulations for Sustainable, Regenerative, Circular Cities

Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor

With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.

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Resolution Games Estimates VR Has 5 Million Active Users

Road to VR

Resolution Games, which has been making VR games since 2016, estimates that the VR industry currently has around 5 million active VR users. In the VR industry it’s hard to find good data on the number of headsets sold, and even harder to find data on the number of actual active users. This week Resolution Games—which is in a good position to have insight into the figure—offered up an interesting data point.

Gaming 359
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These Surreal Indian Festival Photos Reveal a Huge Environmental Problem

GizModo VR

People celebrating a festival in India’s capital of New Delhi this week were greeted with a strange sight: what looked like a blanket of snow covering the city’s main river. A thick covering of white foam has covered the Yamuna River in recent days, a byproduct of the immense amount of waste in the river. Despite the… Read more.

India 145
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‘FitXR’ Is Making VR Fitness More Accessible With Voice Commands

VRScout

Voice navigation technology combined with FitXR’s adaptive fitness classes could revolutionize VR fitness. During the recent Facebook Connect event, Zuckerberg showcased a new set of developer tools that will be used to help the company build the foundation of its growing metaverse. One of those tools was Voice SDK, which enables developers to implement voice-driven gameplay into their games and apps.

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AMD Announces Instinct MI200 Accelerator Family: Taking Servers to Exascale and Beyond

Anand Tech

AMD today is formally unveiling their AMD Instinct MI200 family of server accelerators. Based on AMD’s new CDNA 2 architecture, the MI200 family is the capstone AMD’s server GPU plans for the last half-decade. By combing their GPU architectural experience with the latest manufacturing technology from TSMC and home-grown technologies such as their chip-to-chip Infinity Fabric, AMD has put together their most potent server GPUs yet.

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Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

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Google’s New ‘Labs’ Team Brings AR/VR, Project Starline & Area 120 Under a Single Roof

Road to VR

Google is shaking things up with the reorganization of its AR/VR efforts, Project Starline, and Area 120 in-house incubator, dubbing the internal team ‘Google Labs’ As first reported by TechCrunch , Google is shifting a few of its notable forward-looking projects into a single team and bringing them under the leadership of Google veteran Clay Bavor.

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Iceland Skewers Mark Zuckerberg's Metaverse With New Tourism Ad

GizModo VR

Iceland released a new tourism ad on Thursday, poking fun at Facebook’s (sorry, Meta ’s) recent promises for how we’re all going to live in the future. But Iceland’s version of Mark Zuckerberg doesn’t want to sell you on visiting the sci-fi dystopia that we were all warned about for decades. No, Iceland just wants you… Read more.

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AR App Lets You Play ‘Space Invaders’ On A Beer Can Because Why Not?

VRScout

The Swigr app promises to boost brand engagement using its new AR gamification feature. Australian-based developer Immertia has released an app that allows alcohol brands to gamify beer cans using AR technology. Using the app Swigr, users can scan custom labels located printed on beverage containers to access various entertainment. According to the company, the Swigr app can be used to increase brand engagement by allowing consumers to physically interact with their drinks in a variety of ways.

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Nvidia CEO says the metaverse will be ‘larger than the physical world’

Digital Trends

Nvidia CEO Jensen Huang has some bold claims about the metaverse and what it will look like in the future, but there are still multiple issues to address.

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Who C.A.R.E.S.!? How Learning Got Its Bad Rap & What We Can Do About It

Speaker: Treion Muller, Chief Strategy Officer at ELB Learning

Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?

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Hands-on: Varjo’s Unique Masking Tool Lets You Bring the Real World into VR

Road to VR

Varjo’s XR-3 headset has perhaps the best passthrough view of any MR headset on the market thanks to color cameras that offer a fairly high resolution and a wide field-of-view. But rather than just using the passthrough view for AR (bringing virtual objects into the real world) Varjo has developed a new tool to do the reverse (bringing real objects into the virtual world).

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Welp, Vizio Now Makes Twice as Much From Advertising as It Does From Selling TVs

GizModo VR

If you thought affordable TV giant Vizio was primarily a hardware company, you’d be wrong. At least in terms of where its money is coming from, Vizio is becoming an advertising firm. Read more.

Hardware 142
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NVIDIA’s New AI-Powered Avatars Are Pretty Incredible

VRScout

NVIDIA’s CEO wants everyone to have a digital twin. During this weeks NVIDIA GTC Conference keynote speech, company CEO Jenson Huang introduced 65 new and updated SDKs that will impact everything from self-driving vehicles and cybersecurity to cloud computing, robotics, and interactive conversational AI avatars. First up is the NVIDIA Omniverse Avatar , a platform that can be used to create real-time conversational AI avatars that are able to see, speak, converse on a wide range of subject

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Samsung SmartThings can now monitor your home’s entire energy consumption

Digital Trends

Samsung has expanded the SmartThings family to include three new partners that are dedicated to home energy monitoring and management.

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The Key to Getting the Best Out of Video-Based Practice & Coaching

Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers

Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly