October, 2018

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No Headset? A VR Space Like Star Trek’s “Holodeck” May Soon Become Reality

VRScout

Light Field Lab promises the next generation of AR/VR with their headgear-free holographic system. San Jose holographic display startup Light Field Lab and LA graphics company OTOY , which focuses on cloud-based high-end graphics, have officially announced a partnership that is “making the Star Trek Holodeck a reality” according to a recent press release.

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HTC Plans to Bring Hand & Finger Tracking to Vive Pro

Road to VR

Today at the the World Conference on VR Industry in China, HTC announced plans to bring hand & finger tracking to Vive Pro via the headset’s front-facing cameras. Back in April HTC launched new tools to help developers take advantage of the Vive Pro’s largely unused front-facing cameras. Now it seems the company plans to double down on that by adding hand and finger tracking that works “natively” on the headset.

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NASA JPL may have given us a preview of next gen HoloLens

The Ghost Howls

It’s L.E.A.P. Conference time and everyone is only talking about Magic Leap in these days. But today, we may also have some cool news about next gen HoloLens: in a video, we may have spotted its future appearance. I was browsing social news about Magic Leap (I think I’ll write a roundup of all the news I’ve found, because they are pretty interesting) and writing stuff about the Milan Games Week event I attended, when I got a message by the great creative technologist Michel Buc

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The Future of Location-Based Virtual Reality

Tech Trends VR

With home-based systems getting better and cheaper every day, can VR Arcades keep the punters interested and turn a profit? We talk to some key players about what it takes to be successful in that space. Teething problems are to be expected in any pioneering new industry, and many who have rushed to jump on the “VR Boom” bandwagon and invested heavily in opening VR arcades in the early days have since gone out of business.

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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I Met Magic Leap's AI Assistant Mica & Saw the Future of Augmented Reality

Next Reality AR

Unlike VR, when it comes to augmented reality, describing what an experience is like can be incredibly difficult, primarily because the experiences are even more contextual than relatively static virtual worlds that don't involve real world settings. In AR, everything is about how "you" see things interacting with your real environment. Such is the case with what I'm calling the most important demonstration of Magic Leap technology to date in the form of an AI assistant called Mica.

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Attack On Titan VR Attraction Launches In Tokyo Later This Week

VRScout

Enlist in the Survey Corps and take on a massive humanoid creature in Attack on Titan: The Human Race. Based on reports by Siliconera , fans of the popular manga and anime series, Attack on Titan , will soon have the opportunity to go head-to-head with a man-eating Titan in VR as Attack on Titan: The Human Race makes its way to Tokyo, Japan later this week.

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Microsoft Reveals ‘Maquette’, a VR Tool for Spatial Ideation and Design

Road to VR

Microsoft Maquette is a brand new VR tool from Microsoft which is all about prototyping spatial designs. Maquette appeared quite suddenly this week, apparently without any official announcement from Microsoft; it seems to have been picked up by MSPoweruser after being spotted by twitter user WalkingCat. Despite popping up out of nowhere, the tool looks like a quite polished first attempt even though it’s initially launching as a closed beta.

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Magic Leap’s John Gaeta talks about the future of cinema, storytelling and mixed reality

The Ghost Howls

One of the best moments ever at View Conference 2018 , has been when I was able to interview John Gaeta. If you don’t know who John Gaeta is… well, he is the inventor of the bullet-time of the movie The Matrix. Now, this genius that has revolutionized cinema has landed in the mixed reality ecosystem , to try to improve it as well. He has joined Rony Abovitz at Magic Leap and now he’s there, trying to build the MagicVerse as the SVP of Creative Strategy of the Florida company.

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Get Ready for a VRevelation

Tech Trends VR

Is this the miracle VR has been waiting for? Tech Trends checked out the world’s first feature length immersive film at its London premiere. 7 Miracles – the first feature-length cinematic VR film premiered at the 26 th Raindance Film Festival in London, which is Europe’s leading independent Film Festival and the largest in the UK. It was created using photogrammetry and volumetric video capture, producing images in 8K with additional scenes built in 3D. 7 Miracles – the first feature-leng

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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Did NASA Leak the HoloLens 2 in This Video?

Next Reality AR

NASA's Jet Propulsion Laboratory (JPL) may have shown us the first public glimpse of the next-generation HoloLens. In a video published on Oct. 10 showcasing a collaboration between NASA JPL and Microsoft called OnSight, several scenes include a HoloLens that looks quite different than the current generation model. Developer Jasper Brekelmans noticed the slimmer, sleeker version and shared his observation on Twitter: The Onsight project enables scientists to navigate the terrain of Mars in augme

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HTC Vive Pro update brings finger tracking to VR

Slashgear

So you’d like to dive in to the virtual reality universe, but you’d rather not have to hold controllers. The most recent announcement from HTC’s Vive crew suggests that the HTC Vive Pro will soon have 6DoF hand and finger tracking with a simple software update. “Through the front-camera and its proprietary AI computer vision technology, Vive Pro users can … Continue reading.

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‘Oculus Launch Pad’ Is Silently Populating The VR Content Pool

VRScout

As a little-known initiative, Oculus is actively funneling in talent with the promise of training, tools and other resources that developers — new and old — can use to build projects for the Oculus platform as well as for the greater VR ecosystem. Each June, over 100 participants are chosen to attend the official Oculus boot camp in Menlo Park for a full weekend.

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VR Support for ‘No Man’s Sky’ Being Considered by Developer

Road to VR

No Man’s Sky, a game which has a history of calls for VR support since its 2016 release, could one day be explored in VR. Developer Hello Games is gauging interest in VR support for No Man’s Sky in a player survey intended to find out what the game’s community wants next. If you missed the drama surrounding No Man’s Sky’s 2016 release, let me give you a quick primer on its storied history.

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AR/VR Simulations for Sustainable, Regenerative, Circular Cities

Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor

With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.

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VIEW Conference 2018 will host amazing XR talks and workshops

The Ghost Howls

I’m very happy to talk about a very important event that will take place very soon in my city of Turin (Italy): the VIEW Conference. The VIEW Conference is an annual conference focused on Computer Graphics that is held in my city and that has now arrived at its 19th edition. It is a very high-quality event, with keynotes, workshops, and talks held by people of top-notch importance (Award winners, people from Ubisoft, EA, Netflix, Pixar, and various other major companies).

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Moving Beyond VR Games

Tech Trends VR

How immersive technologies like Virtual, Augmented and Mixed Reality bring real-world benefits to us all. Companies big and small are using Virtual, Augmented and Mixed Reality solutions to solve pain points, save money, connect people and make workflows more collaborative Click To Tweet. I love VR and I love gaming, but I have now got to the point where the mention of the two things in the same sentence – specially when people seem to imply they’re the same thing – makes me roll my eyes a

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How Magic Leap Is Making The Magic

Charlie Fink

Meeting Rony Abovitz, CEO and founder of Magic Leap, was like meeting all four Beatles at once. At LeapCon, his company is taking the next step to make "the highly irrational and wholly implausible" into reality.

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Best VR Horror Games and Psychological Thrillers

VR Game Critic

As Halloween looms and the nights are getting longer, it's the perfect time to take a look at the best VR games that get your adrenaline pumping and which provide a good dose of suspense. Whether you are looking for a full-on horror experience or would like to immerse yourself into a mysterious and unsettling story – everyone's entitled to their seasonal treat of choice.

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Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

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AR Costumes – Disney Introduces Auto Augmenting Outfits

VRScout

Disney Research Hub debuts a practical new method for overlaying watertight digital costumes onto standard RGB images. In a short video posted to the official Disney Research Hub YouTube channel earlier yesterday morning, Disney Research introduced AR Costumes, a new method of AR capture that automatically overlays a “watertight” digital costume onto a subject’s body from just a standard RGB image.

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Oculus Chief Scientist Dives Deep Into the Near Future of AR & VR

Road to VR

In his latest presentation at Oculus Connect 5 , Oculus Chief Scientist Michael Abrash took a fresh look at the five-year VR technology predictions he made at OC3 in 2016 , using his insight as the head He believes his often-referenced key predictions are “pretty much on track,” albeit delayed by about a year, and that he “underestimated in some areas.”.

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Sony and Lenovo just made a weird VR agreement

Slashgear

Sony Online Entertainment today announced that it has struck a new patent licensing deal with Lenovo. The agreement will allow Lenovo to license the design of the PlayStation VR for use its own Mirage Solo headset. What this agreement ultimately means is, at the moment at least, anyone’s guess. After all, the Mirage Solo headset isn’t exactly a new device. … Continue reading.

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Experiencing Epic Storytelling in VR

Tech Trends VR

Entertainment industry heavyweights partner up to bring Renaissance plot to room-scale VR. Michael Conelly is a prolific visual effects designer. Throughout his two decades working as Digital Effects Supervisor at Rhythm and Hues Studios, Conelly and the studio worked on everything from the Coca Cola Polar Bears and Babe the talking Pig, to The Golden Compass, Harry Potter, and Pi, among other projects.

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Who C.A.R.E.S.!? How Learning Got Its Bad Rap & What We Can Do About It

Speaker: Treion Muller, Chief Strategy Officer at ELB Learning

Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?

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All the News Out of EWTS 2018

EnterpriseWear

The 2018 Enterprise Wearable Technology Summit took place October 9-10 at The Fairmont in Austin, TX. A number of announcements were made at the event—all great news for the future of enterprise wearable technologies. From new partnerships to global deployments, here are the developments announced at the event: RealWear Announces That Colgate-Palmolive to Roll Out HMT-1 Hands-Free Wearable Computers to 20 Manufacturing Sites in 11 Countries.

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Spatial Bursts Out Of Stealth With Cash And XR Telepresence

Charlie Fink

With 8M in financing, this startup seeks to disrupt a billion dollar a year business.

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Feature-Length VR Film ‘7 Miracles’ Debuts At Raindance Film Festival

VRScout

A VIVE Studios production about the miracles performed by Jesus Christ was the winner of the “VR Film of the Festival” grand jury category. 7 Miracles – one of the longest feature-length cinematic VR films ever produced – premiered last week at the 26 th Raindance Film Festival, Europe’s leading independent Film Festival and the largest in the UK. It was created using photogrammetry and volumetric video capture, producing images in 8K with additional scenes built-in 3D.

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Hands-on: HaptX’s VR Glove is the Closest I’ve Come to Touching the Virtual World

Road to VR

HaptX, a company building a VR glove offering impressively detailed haptic feedback as well as force feedback, is steadily improving. My hands-on with their latest device—which is smaller, lighter, and more comfortable than prior iterations—offered me moments of magic where it felt like my hand was actually interacting with real objects. Let’s get this out of the way up front: there’s still much room for improvement to HaptX’s haptic force feedback glove.

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The Key to Getting the Best Out of Video-Based Practice & Coaching

Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers

Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly