August, 2018

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Accelerating Mixed Reality

Tech Trends VR

The University of Hull has launched an accelerator dedicated to developing Mixed Reality tech for the Microsoft HoloLens. The University of Hull’s Mixed Reality accelerator was recently launched with the remit of promoting collaboration between industry and academia to develop commercial applications for Microsoft HoloLens. It is led by VISR a company founded in 2015 by veteran Xbox games developer Louis Deane and his business partner Lindsay West.

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Old Meets New as App Transforms Vinyl Records into Augmented Reality Sculptures

Next Reality AR

Despite the rise of music streaming, the experience of immersing oneself in the artwork and lyrics of old school albums is alive again, as sales of vinyl records and CDs have outpaced digital downloads for the first time since 2011. Now, the latest album from Amsterdam-based Necessary Explosion evolves this experience through augmented reality. While playing the 11-track album, SOS, on their record players, listeners can view augmented reality sculptures spin on top of the record through an iOS

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Virtual Reality is reaching a mature state according to Gartner

The Ghost Howls

Some days ago, while browsing the Facebook group VIRTUAL REALITY, I found a post comparing the Gartner Hype Cycle 2017 and 2018. The results of the comparison were basically two: Augmented Reality has not moved in the graph; Virtual Reality has disappeared. I found this pretty interesting: last year, VR was going towards the right side of the graph and this year it is completely absent… so, what has happened?

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Man Loses 138 Pounds Following Beat Saber Workout Routine

VRScout

A dedicated VR gamer has developed a 30-minute workout routine using Beat Saber and the results are promising. After an unfortunate series of car accidents that resulted in permanent injury to both his back and neck, Robert Long wasn’t sure how he’d recover. Stress hormones at the hands of depression caused Robert to gain weight, preventing doctors from making key procedures to his damaged back.

Exercises 417
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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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Hands-on: StarVR One is the Most Complete Ultra-wide VR Headset to Date

Road to VR

When it comes to VR headsets aiming for ultra-wide fields of view, three devices dominate the discussion: Pimax “8K” , VRgineers XTAL , and StarVR One. Having recently had the opportunity to get a thorough hands-on with each, the one that stands out currently as the most complete and market-ready headset is the new StarVR One. It’s worth noting here at the top that all three headsets are targeting different use-cases and run a wide range of prices.

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How Mixed Reality Will Bring Us Industry 4.0

Tech Trends VR

More sectors are realizing the potential of immersive technology to dramatically maximize efficiency and profits. When I demoed the Daqri Worksense Mixed Reality application at the Pioneers conference in Vienna a couple of months ago, what struck me the most – apart from the fact that I was told the glasses made me look like a Minion – was that the visuals were much sharper, and that the additional definition made it feel like this could really be a tool that you could feel comfortable using on

Industry 282
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Magic Leap One Launch Date Set for 8/8/2018 (Possibly at 8:08)

Next Reality AR

After a series of hints revealed by CEO Rony Abovitz via Twitter, Magic Leap looks like it is ready to launch Magic Leap One on 8/8/2018 at 8:08. Rony Aboviz changed his twitter profile's header to this launching whales image at 8:08pm on 8/7/2018. One day before launch. At 8:08 pm ET this evening, Abovitz changed his avatar to a floating Magic Leap spaceman, his twitter cover image to launching whales, and tweeted a link to the Wikipedia page for the Roland TR-808.

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Why we should care about ergonomics in virtual reality

The Ghost Howls

I always say that most of my readers know VR far better than me. For sure this is the case of Rob Farquarson-Cole , that you surely know because he comments a lot on this and other VR blogs under the nickname “R FC” He’s not only a VR enthusiast but a professional Industrial Designer that works on “Exploration of Immersive Computing” at Proof Research and Development in London, UK.

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Artist’s AR Exhibit Shows Two Sides Of The Same Reality

VRScout

Adobe’s artist in residence explains how augmented reality proved to be the perfect medium to express herself. . Growing up as a Chinese immigrant in Oakland, California, Estella Tse recalls her struggle having to navigate between her strict, traditional heritage – and her more liberal American upbringing, which encouraged individualism and freedom of expression.

AR 358
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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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‘Electronauts’ Review – Unlock Your Inner Groove

Road to VR

Electronauts sits at an interesting intersection somewhere between game, experience, and tool. Your experience with Electronauts then may vary depending upon what you hope to achieve with it. If you’re anything like me—someone who can fall deep into music, but isn’t musically trained—you’ll find a totally unique and approachable platform for expressing your inner groove.

Tools 179
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The Singapore Digital Campus and Learning Transformation Conference 2018

EON Reality

EON Reality attended the ‘ Digital Campus and Learning Transformation 2018 Conference ’, hosted by Clariden Global, that ran from the 14-16th of August 2018 in Singapore. The event is a regional educational conference that aims to teach educators how disruptive innovations including AI, robotics, drones, 3D printing, and various new apps are impacting educational institutions and their existing learning pedagogies.

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Leaping Into the AR Magicverse?

Tech Trends VR

Magic Leap finally materializes into a product some of us can actually buy, yet the real test will be whether developers take the bait. There are plenty of players like Microsoft HoloLens and DAQRI which consistently deliver not only cool demos, but real use-cases for holographic Mixed Reality Click To Tweet. With a final fanfare of unnecessary theatrics, it seems like people will now be able to get their hands on this elusive Augmented Reality headset, so developers can start making their own r

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Magic Leap One First Hands-on Impressions for HoloLens Developers

Next Reality AR

In a surprising twist of expectation management, Magic Leap manged to not only ship but deliver the Magic Leap One I ordered at this morning by 4pm on the same day. After spending about an hour with the headset running through setup and poking around its UI and a couple of the launch day Apps, I thought it would be helpful to share a quick list of some of my first impressions as someone who's spent a lot of time with a HoloLens over the past couple years and try to start answering many of the bu

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AR/VR Simulations for Sustainable, Regenerative, Circular Cities

Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor

With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.

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An amazing day at HTC Vive, trying SteamVR multiroom, Vive Wireless Adapter and Vive Focus gesture tracking

The Ghost Howls

Two days ago, I’ve been at HTC Vive Chinese headquarters in Beijing. It has been a really amazing day, where I have been able to try some amazing HTC tech demos (more on this later on! Don’t miss it!) and especially to talk with some special people. I’ve been able to speak with three companies incubated in the Vive-X Beijing and also to know various HTC Vive employees.

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Alibaba Is Using AR To Change The Shopping Experience

VRScout

Alibaba is launching Taobao Buy, a new shopping experience that uses AR technology to bring 3D versions of products into the real world. E-commerce supergiant, Alibaba Group, recently announced Taobao Buy, an AR infused shopping experience that reimagines how you shop online with an interactive experience that looks and feels futuristic, but is also easy to use.

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VR Motion Simulator ‘Feel Three’ Hits Kickstarter, Fully Funded in Under 24 Hours

Road to VR

Feel Three, a 3DOF motion simulator for VR, went live on Kickstarter yesterday. And owing to its vision in providing a relatively cost-effective solution among a sea of expensive motion platforms, the company blasted past their £50,000 funding goal within only a day’s time. The simulator is built on a half-sphere base, which sits atop a number of motors and special omnidirectional wheels, called ‘omni wheels’, that give the user three degrees of freedom: pitch, roll and yaw.

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Looking into the Crystal Ball: The Future of VR in Education

Veative

The future is a realm of all sorts of unimaginable possibilities. But it isn’t too difficult to answer the question of where VR will be in the next five years. The sector that arguably stands to gain the most from rapid developments in VR technology is that of education. What VR facilitates in the classroom is a synergistic confluence between our experience of reality and the fertile creativity of our imagination.

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Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

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Taking AR Walk in the Woods

Tech Trends VR

With AR, Greenpeace hopes to create greater empathy between us and forest ecosystems under threat. Stretching from Alaska through Canada and Scandinavia all the way to the Pacific coast of Russia, The unique ecosystem of the Great Northern Forest circles the planet and plays a vital role in preventing climate change. It holds almost a quarter of the world’s trees, stores more carbon than all the tropical rainforests combined, and houses a bio diverse ecosystem full of animals such as eagles, bea

AR 191
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New Video Shows How Precise HoloLens 2.0 Depth Sensing Will Be

Next Reality AR

While the next-generation HoloLens does not have a launch date yet, we now have a better idea of how big a leap the device will take in terms of depth sensor performance. At the recent Conference on Computer Vision and Pattern Recognition, held in Salt Lake City, Utah in June, Microsoft researchers gave a tutorial showing off the new HoloLens Research Mode, which gives developers access to the device's sensor data.

Utah 235
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StarVR One is the most advanced VR headset, but it’s not for consumers

Slashgear

StarVR has introduced what it says is the world’s most advanced virtual reality headset. The device is designed for enterprises and for commercial use, offering advanced features including built-in eye tracking. Called StarVR One, the VR headset boasts nearly 100-percent human viewing angle coverage with 210-degree horizontal and 130-degree vertical FOV.

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HP Partnership Expands Advanced VR Training

VRScout

From utilities companies to first responders, more industries are adopting rich virtual training experiences for training purposes. There is a growing plethora of Industry 4.0 use cases for immersive technologies, and companies like Microsoft have partnered with various developers to launch collaborative and remote assistance applications. Tech like virtual, augmented and mixed reality, leverage cognitive embodiment to reinforce learning.

Training 335
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Who C.A.R.E.S.!? How Learning Got Its Bad Rap & What We Can Do About It

Speaker: Treion Muller, Chief Strategy Officer at ELB Learning

Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?

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StarVR One Revealed with SteamVR Tracking 2.0, Eye-tracking, Upgraded Specs

Road to VR

StarVR today revealed the StarVR One headset at SIGGRAPH 2018, an upgrade to previous StarVR headsets which incorporates SteamVR Tracking 2.0, eye-tracking, and a slew of enhancements. Made for the commercial and enterprise VR markets, the StarVR headset’s defining feature has been its ultra-wide field of view (claimed at 210 degrees horizontal and 130 degrees vertical).

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Sandbox VR Free Roam LBVR Opens In LA, NY, SF

Charlie Fink

Sandbox VR, a new free roam virtual reality center now open in several US cities, originated in Hong Kong. The company plans to open 16 locations in 2018.

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Developing the Future of VR Apps

Tech Trends VR

. These coding school graduates are showing off some cool immersive tech applications. Fullstack Academy is one of the nations top coding schools which so far has helped over 1,000 people enter the field of software development. And many of those technology jobs these days involve working with Virtual, Augmented, and Mixed Reality applications; something Fullstack is supporting through its Y Combinator-backed immersive software engineering program.

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Mercedes-Benz Shifts to HoloLens for Employee Training

Next Reality AR

Luxury automaker Mercedes-Benz has joined the growing list of automakers adopting augmented reality to provide an assist to its manufacturing operations, in this case, via the Microsoft HoloLens. The company employs more than 100 HoloLens devices in its Mercedes-Benz Global Training program, where about 450 management, product, branding, and sales employees have access to the devices.

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The Key to Getting the Best Out of Video-Based Practice & Coaching

Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers

Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly