Survios, the studio behind Raw Data (2017) and Sprint Vector (2018), are getting ready to release their next big VR title soon, which puts you in the boxing ring as underdog Adonis Creed on his quest to become the light heavyweight champ of the world.

Creed: Rise to Glory is slated to arrive on Oculus Rift, HTC Vive, and PSVR on September 25th. Pre-orders are now available through the Oculus Store (Rift), Steam (Vive, Rift), and PSN (PSVR).

Featuring a combat scheme Survios calls ‘Phantom Melee Technology’, Creed uses a sort of body desynchronization when either your stamina is low, or when you’re staggered from a powerful punch.

Image courtesy Survios

The game boasts a career mode, freeplay and training, which is conducted by a fairly convincing Rocky Balboa. Check out our latest hands-on here from GDC to find out more.

Creed: Rise to Glory will also be available in VR arcades across the US starting September 25th.

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Well before the first modern XR products hit the market, Scott recognized the potential of the technology and set out to understand and document its growth. He has been professionally reporting on the space for nearly a decade as Editor at Road to VR, authoring more than 3,500 articles on the topic. Scott brings that seasoned insight to his reporting from major industry events across the globe.
  • Mopar Onine

    Yes!

  • nipple_pinchy

    Little worried about this one. “cinematic boxing” “not a sim” “stamina meter” Yikes.

  • impurekind

    Well it certainly looks the part.

  • NooYawker

    Boxing is extremely exhausting, but if this is realistic I’ll have to give it a try.

  • Hymen Cholo

    The idea of desynchronizing your body from the controllers is a brilliant way to make you feel the effects of being staggered. The running to your body from 100 meters away though is kind of silly.