Mon.Oct 15, 2018

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The Sims FreePlay Adds Multiplayer AR In ‘Brilliant Backyards’ Update

VRScout

Real-time cooperative building and AR functionality arrive in a seasonal themed update to EA’s mobile Sims experience. The Sims FreePlay , a free-to-play mobile version of EA’s wildly popular strategic life simulator, The Sims, launched its latest update today, offering a slew of fall/autumn themed content to spice up your digital backyard. This includes new plant life, seasonal clothing, unique outdoor kitchen and water features, a well as reruns of past Halloween Seasonal Wuests.

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Oculus Chief Scientist Dives Deep Into the Near Future of AR & VR

Road to VR

In his latest presentation at Oculus Connect 5 , Oculus Chief Scientist Michael Abrash took a fresh look at the five-year VR technology predictions he made at OC3 in 2016 , using his insight as the head He believes his often-referenced key predictions are “pretty much on track,” albeit delayed by about a year, and that he “underestimated in some areas.”.

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Magic Leap Brings Star Wars’ Adorable Porgs To Mixed Reality

VRScout

It’s like Tamagotchi, but in a galaxy far, far away. Magic Leap made their fair share of announcements during their inaugural L.E.A.P. developer conference last week, showcasing an impressive collection of upcoming, as well as already-released experiences and updates. From mixed reality board games, to realistic A.I., every corner of the Magic Box event space was packed with ambitious projects.

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Learning Real-World Skills in Virtual Reality

Tech Trends VR

From utilities companies to first responders, more industries are adopting rich VR training experiences. There is a growing plethora of Industry 4.0 use cases for Immersive Technologies, and companies like Microsoft have partnered with various developers to launch collaborative and remote assistance applications. Tech like Virtual, Augmented and Mixed Reality leverage cognitive embodiment to reinforce learning, which works particularly well in scenarios such as medical training which involve the

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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Magic Leap’s LEAP Con 2018 round-up: all the major announcements in only one place

The Ghost Howls

Magic Leap has just organized its first developers’ event, dubbed “L.E.A.P.” It has taken place in LA in October, 9-10th 2018 and has been attended by various believers, innovators, developers and journalists. It is the first event of this kind organized by Magic Leap: we can say that LEAP Con is like the Oculus Connect of Magic Leap and will probably become always more important, year after year, exactly as it has happened to Oculus.

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Magic Leap's Chief Content Officer Rio Caraeff Opens Up on Walled Gardens, Data Privacy, & Blockchain

Next Reality AR

Over the years, Magic Leap's long cultivated shroud of mystery led some onlookers to buy into the company's dream before even trying the device, while for others, the secrecy seems to have stoked the kind of resentment and overcorrecting critique usually reserved for the mighty Apple. Now, months after the Magic Leap One's release, the company has finally had its first public outing with developers, early adopters, and the media via the L.E.A.P. conference.

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‘Rec Room’ Update Brings Multiplayer Bowling to Social VR App

Road to VR

Rec Room, the social VR app for PSVR, Rift, Vive, and Windows VR headsets, just got an update that a new activity to its list of games and multiplayer adventures. Dubbed ‘Lone Shoe Lanes’, users can get started now on perfecting their virtual bowling form. Up to six players can bowl at once, the company says in a Steam post , with space in the room for a few observers to watch and chat.

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Owlchemy Labs ARCore Experiment Lets Android Users View a Friend's VR Experience from Their Smartphone

Next Reality AR

Google subsidiary Owlchemy Labs has cooked up an experimental ARCore mobile app that enables smartphone users to follow along with their VR friends as they play games in a head-mounted display. Called Mobile Spectator, the app uses ARCore to track the smartphone's position in physical space. After connecting to the same Wi-Fi network as the PC running the VR headset and synchronizing the positions of the smartphone and VR headset, a camera representing the app is placed in the VR scene.

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Lenovo Mirage Solo on Sale for $320 at Amazon US

Road to VR

Launched right on the heels of the Oculus Go earlier this summer, the Lenovo Mirage Solo, the company’s standalone Daydream headset, is currently selling for an $80 discount off the original $400 price tag on Amazon US. The headset, which includes inside-out positional tracking, is one of the first standalone VR headsets to accomplish six degrees of freedom (6DOF), and certainly the first to land on the Daydream platform after HTC scrapped plans to bring their standalone headset Vive Foc

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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How Much XR Can Munich Handle?

Charlie Fink

We're about to find out as AWE brings the XR conversation to the EU this week.

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10 Industries Using VR in Marketing Strategies

VeeR VR

10 years ago, the virtual reality industry was just getting started. A few games had come out that were barely functional, along with the occasional flight simulator. Just in the past couple of years, everything has changed. Now there are over 40 million active VR users around the world, with that number expected to triple by 2020. 75% of top brands from every industry have released VR content this year.