Thu.Mar 23, 2017

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The Beginner’s Guide to VR Scriptwriting & Storytelling

VRScout

This is the first piece in an ongoing series about writing, storytelling, and critique in VR, in partnership with Galatea , a writing and narrative design management tool for immersive stories. We’re nearly a half-decade into this new Immersive Renaissance—somewhere in the neighborhood of half a decade depending on who you talk to—and we’ve learned a boatload of lessons about producing virtual reality experiences.

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Oculus Update 1.13 Brings Further Tracking Improvements and Public Test Channel

UploadVR Between Realities podcast

Today, Oculus is announcing the release of the latest software patch for its Oculus Rift virtual reality headset. Update 1.13 is going live today and will offer further tracking fixes and the addition of a few new features. Here is the complete list of the chances update 1.13 is bringing, according to a Community Forum post : Features: Public Test Channel: You can now enroll in our Public Test Channel program to receive pre-release builds (“beta” versions) of Oculus software.

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London VR Dev Meetup Returns April 3rd with Holographic Streaming, New 3D Sound System, and VR Review Club

Road to VR

Hackney House London is the new venue for the return of the London VR Developer Sessions in partnership with the upcoming Virtual Reality Show. The tri-monthly event presents a forum for immersive content developers to meet, share, collaborate and showcase their work. Attend the London VR Developer Meetup. The first sessions will take place on April 3rd , followed by investor/developer pitches on April 21st at the Virtual Reality Show and a Sci-Fi special VR Meetup during the SCI-FI LONDON festi

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Upload and VR Base Partner To Take VR Spaces Movement Global

UploadVR Between Realities podcast

Today, at CEBIT 2017 , Upload and VR Base are announcing a partnership that will expand the idea of dedicated VR/AR real estate spaces to a global level. According to a joint release from both companies: “Upload and VRBase’s collaboration is the inevitable product of the global AR/VR ecosystem. Working from its locations in Amsterdam, Berlin and Paris, VRBase is committed to showcasing the best European VR/AR startups with large scale exposure.

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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‘Assetto Corsa’ Racing Sim Adds Support for Vive & OSVR via Native OpenVR

Road to VR

This week’s v1.13 update to Assetto Corsa includes native OpenVR support, adding official Vive and OSVR support to the title. The popular racing simulator previously only supported the Oculus Rift, and HTC Vive owners had to use the Revive hack to launch the game in VR. Assetto Corsa has a long history with virtual reality, having supported the first Oculus Rift DK1 development kit in 2013 , back when the simulator itself was in its early stages.

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New VR Entertainment Company Nomadic Opens Its DoorsA new.

AllThingsVR

New VR Entertainment Company Nomadic Opens Its Doors A new company called Nomadic specialising in creating immersive entertainment installations for retail venues has just announced it is opening its doors. The company was founded by veterans from companies such as Apple, ILM, Disney and Electronics Arts. Nomadic aims to create large-scale untethered virtual reality (VR) installations in retail locations and other communal spaces.

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PSVR’s Growing Pains May Finally Be At An End

UploadVR Between Realities podcast

Soft launches are when companies release a new product in a limited fashion, perhaps only in one part of the world. It allows them to prod at potential markets, gauging interest. It’s not a practice you’d expect to see utilized with something as big as the PlayStation brand, but Sony’s PlayStation VR (PSVR) seems to be an exception to the rule.

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Viro Media Is A Tool For Creating Simple Mobile VR Apps For.

AllThingsVR

Viro Media Is A Tool For Creating Simple Mobile VR Apps For Businesses One of the biggest roadblocks to VR content creation right now is how complicated it can be, but there’s a small subsection of the industry developing platforms that make creating VR content a bit easier. Not every application demands the experience that more complex applications and games require to make and developers of these more accessible platforms understand that those not well versed in VR creation could benefit from

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New Sony Patent Points To Inside-Out Tracking For VR Headsets

UploadVR Between Realities podcast

Many people in the virtual reality (VR) industry believe that inside-out tracking is the future of consumer-grade HMDs. We’ve seen prototypes from Oculus with Santa Cruz and Intel’s Project Alloy-powered devices and now Sony is dipping their toes into the inside-out tracking race. Today we caught wind of a new Utility Patent Application from Sony Interactive Entertainment that would allow for inside-out tracking of interactive VR devices.

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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Nicolas Alcala of Future Lighthouse talks VR filmmaking

Everything VR & AR

Learn more about how, and why, Nicolas Alcala of Future Lighthouse has made the switch from traditional filmmaking into the world of VR & AR filmmaking. Nicolas talks about this and shares tips on how content creators can also make the jump and why they should consider it and much more. Feel free to connect with Nicolas Alcala and Future Lighthouse via the links below.

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Vive Tracker Needs Headset To Run, HTC Confirms

UploadVR Between Realities podcast

HTC’s upcoming Vive Tracker has literally thousands of potential applications for VR, but we can also see how it might be useful outside of the tech. If you’re looking for a cheap motion capture system, though, you’ll still need to buy the headset itself. HTC itself recently confirmed this over on the Viveport forums. In one thread, a user asked if they might be able to buy a Tracker and two base stations to follow it and get it to work without the headset.

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CeBIT Pushes a Hard Reset Button, Relaunching June 2018

VRWorld

Ever since Mobile World Congress slotted in between GDC in San Francisco and CeBIT in Hannover, CeBIT as a show started to loose its shine. This was also largely helped by the fact that Hannover is not so easy to get to, sold-out hotel capacity created an AirBnB industry more than a decade before actual AirBnB came to its existence and suger comes in the end – the conference was often marred by German pre-spring weather, leading us to call CeBIT – SnoBIT.

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IKinema’s Orion Offers Full Body MoCap On Vive With Trackers For $500 A Year

UploadVR Between Realities podcast

One of the most promising early applications for the HTC Vive Tracker we’ve seen is full-body tracking. Using two Vive controllers, the headset, and three Trackers attached to feet and torsos, you can get a pretty accurate representation of where your real body is in the virtual world. It’s great for gaming, but IKinema is looking to take it a step forward with Orion.

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Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

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SVVR 2017: For Trailblazers, by Trailblazers

VRScout

Grab tickets to the Silicon Valley VR Expo, kicking off March 29-31. SVVR 2017 is less than a week away , and with an exciting roster of speakers and demos across all major industry verticals, with 100+ VR/AR companies represented, it’s slated to be a star-studded gathering of VR experts. In preparation, VRScout ‘s Malia Probst spoke with SVVR Co-Founder Karl Krantz for next week’s episode of the VRScout Report , where they discussed the SVVR expo, what’s exciting about

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Australian Man Wants To Set World Record For Longest Time Spent In VR

UploadVR Between Realities podcast

A lot of people can’t spend more than four or five minutes in VR without getting tired and needing to come out, but Australian YouTuber Jack McNee wants to spend well over a full day inside an HTC Vive. Why? For the same reasons anyone does something for a stupidly long amount of time; to break a world record and to raise money for charity. McNee wants to add his name to the Guinness World Records for the Longest Videogame Marathon on a Virtual Reality Game System, and he won’t even

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‘Drop Dead’ for Oculus Touch Review

Road to VR

When Gear VR games are ported to the Rift, you usually end up with is more of the same; a game with nicer graphics and the added benefit of positional tracking, but more or less the same experience. However with Drop Dread (2017) , Pixel Toy’s port of their critically acclaimed Gear VR on-rails arcade shooter, the addition of Oculus Touch has brought the game to whole a new level of difficulty and hands-on action.

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Oculus, HTC And More Head To 2017 SVVR Expo, Save $200 Here

UploadVR Between Realities podcast

If you’ve been following VR for a while then you’ll likely recognise Silicon Valley Virtual Reality (SVVR) as one of the original events designed to evangelise and promote the technology, starting out as a small meetup for enthusiasts and steadily growing into a massive conference that gathers industry figureheads under one roof. This year’s SVVR Expo is right around the corner, running from March 29th – 31st at the San Jose Convention Center, and you can get a discounted

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AR/VR Simulations for Sustainable, Regenerative, Circular Cities

Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor

With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.

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Wonderglade Gets French Restaurant-Destroying Game In New Update

UploadVR Between Realities podcast

Been a while since you’ve visited the colorful world of Resolution Games’ Wonderglade? You might want to take another look today; it’s getting a new update that brings in a rather unusual new mini-game. That mini-game is Bistro Basher, which sees players visit a French restaurant and then proceed to smash all of the produce brought to their table into pieces using the Daydream controller.

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Downward Spiral: Prologue is a Short Tease of a Promising Zero-G Thriller

UploadVR Between Realities podcast

When I was a young kid and saw Apollo 13 for the first time — an incredible film with great performances by Tom Hanks, Kevin Bacon, and more — it actually gave me an irrational fear. I started to contemplate what it would be like to be stuck in space, with no gravity, floating in the middle of a room without any way of reaching a surface to push myself off of.

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Quark VR Shows Its Wireless Vive Streaming

UploadVR Between Realities podcast

All the way back in August last year we reported that Bulgaria-based Quark VR was working on a wireless prototype for the HTC Vive with some help from SteamVR creator Valve. At the time is was hard to believe but since then we’ve seen a flood of wireless adapters announced. Now, Quark is finally ready to reveal its own take on the tech. The company today posted the below video of its CEO and co-founder Krasi Nikolov using the kit, which connects to a single board computer, much like other

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