Tue.Jun 12, 2018

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The Biggest VR Games of E3 2018

VR Game Critic

This is the time of the year gaming journalists across the world migrate to Los Angeles California to experience, uncover and enjoy what the games industry has been working on. The Electronic Entertainment Expo, short E3, rarely lets anyone down, offering a multitude of press conferences, game updates and reveals from some of the most important players in the industry.

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Finding our True Selves in VR

Tech Trends VR

A new documentary explores how embodying digital characters in virtual worlds like Second Life empowers people of all abilities to find their voice and identity. In Our Digital Selves: My Avatar is me! filmmaker Bernhard Drax travels from Los Angeles to rural South England to tell the stories of 13 ability-diverse people ranging from 24 to 92 years of age who find solace and inspiration in the user-created Metaverse that exists in their computers.

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Say Hello To The 2018 VR Creator Lab

VRScout

Another year, another handful of amazing creators taking on an exciting new format. Last year we partnered with YouTube to develop the VR Creator Lab – a dedicated learning and production program held at YouTube Space LA. The Creator Lab was designed to help innovative creators expand their content in new directions using immersive technology by pairing them with a mentor group of industry-leading experts.

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Vive Wireless Adapter Expected to Launch by Late Summer, Battery Detailed

Road to VR

After revealing the Vive Wireless Adapter earlier this year, the company confirmed this week at E3 2018 that the device is on track to launch by late Summer, and offered up some details on the device’s battery and operation. Showing off the Vive Wireless Adapter with the Vive Pro at the DisplayLink booth at E3 2018, an HTC spokesperson said that the unit is nearing production readiness and is on track to launch by late Summer.

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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E3 2018: Rick & Morty Co-Creator Announces ‘Trover Saves The Universe’ For PS VR

VRScout

Battle eye hole monsters and save your dog in Squanch Games’ first full-length action comedy VR adventure. Squanch Games , formerly Squanchtendo Games (can’t image what this issue was), has a new VR game on the way that may very well be the oddest experience ever put on a headset. Available 2019 for the Playstation 4 and Playstation VR, Trover Saves the Universe tells the story of a hero and his unlikely ally on a journey to save their dogs from the evil Glorkon.

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Microsoft HoloLens 2.0 Has a Secret Codename, Release Date, & Major Price Change, Report Says

Next Reality AR

With all the talk about the impending release of the Magic Leap One, some have forgotten a very important, competing release on the near horizon: the HoloLens 2.0. Well, now we have new information that tells us when (roughly) the device will be released, as well as a few other exciting tidbits. Code-named Sydney within Microsoft, the device will be cheaper than the original (which costs $3,000), be lighter in terms of weight, and more comfortable to wear, according to a new report from Thurrott

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Hands-on: ‘Astro Bot Rescue Mission’ Aims to Be the Delightful & Engaging Platformer VR Needs

Road to VR

We’re here at E3 2018, and I got chance to play Sony Japan Studio’s upcoming platformer Astro Bot Rescue Mission. As a thematic extension of the little bots that were first introduced in The Playroom (2013) and later in The Playroom VR (2016), you use the DualShock 4 controller to control your little bot-buddy to jump, run and bash your way to through the world to the end of each level.

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Oculus Go hits the sweet spot

Hypergrid Business

My new Oculus Go in its box. My new Oculus Go headset arrived today ( $199 on Amazon ) and I wasn’t originally planning to get it because I’m not a big fan of standalone headsets. That’s a headset that has the computer and screen built right in, so you don’t need to plug in a phone, computer or gaming console in order to play with it.

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Hands-on: ‘Trover Saves the Universe’ Subverts Action-Platformer Genre to Hilarious (and Bizarre) Effect

Road to VR

Rick and Morty co-creator Justin Roiland’s has a game studio called Squanch Games , and their next big VR title, Trover Saves the Universe, looks to subvert another genre to an always weird, always hilarious effect. And while the reveal yesterday on stage at PlayStation’s E3 presentation didn’t quite hit the audience they way it was likely intended, there are certainly some real belly laughs in the demo I played today.

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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Wonjin Kim

EnterpriseWear

Director, B2B Emerging Mobile Product Marketing. The post Wonjin Kim appeared first on BrainXchange.

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Sushant Dhiman

EnterpriseWear

Technical Specialist – Engineering Technology. The post Sushant Dhiman appeared first on BrainXchange.

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Zach Pinner

EnterpriseWear

IT Employee Engagement and Innovation Specialist. The post Zach Pinner appeared first on BrainXchange.

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Terry Schussler

EnterpriseWear

Director, Immersive Technology. The post Terry Schussler appeared first on BrainXchange.

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Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

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Shelley Peterson

EnterpriseWear

Emerging Technologies Lead. The post Shelley Peterson appeared first on BrainXchange.

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Steve Labudzinski

EnterpriseWear

R&D Specialist. The post Steve Labudzinski appeared first on BrainXchange.

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Ted Ricks

EnterpriseWear

Chief Technical Officer. The post Ted Ricks appeared first on BrainXchange.

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Ted Robertson

EnterpriseWear

Engineering Manager. The post Ted Robertson appeared first on BrainXchange.

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AR/VR Simulations for Sustainable, Regenerative, Circular Cities

Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor

With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.

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William Forrest

EnterpriseWear

Senior Scientist. The post William Forrest appeared first on BrainXchange.

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Steven Lewis

EnterpriseWear

Architect Engineer. The post Steven Lewis appeared first on BrainXchange.

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