Skip to main content

Digital Trends may earn a commission when you buy through links on our site. Why trust us?

Halo Infinite’s A.I. puts Battlefield 2042’s to shame

One of Battlefield 2042‘s main selling points is that it’s similar to Battlefield 4, but bigger — like, the Texas version of bigger. On current-gen consoles and PC, Battlefield 2042 games can house up to 128 players, twice the 64-player standard for just about every other large-scale shooter out there, including previous entries in the Battlefield franchise. Naturally, the inclusion of bots presents some surface-level problems, but one other issue became immediately clear once I started playing the game: These bots are dumb as rocks.

Battlefield 2042 | Open Beta Trailer

Dumb A.I. should not drive

Subpar A.I. isn’t new to anyone who’s played some of Dice’s recent games. Star Wars Battlefront 2‘s story mode, for instance, was chock-full of enemies that would walk into walls, get caught on random bits of geometry, or just stare at players blankly before getting domed by a laser. But bad A.I. in a single-player story mode and bad A.I. in a multiplayer mode are two very, very different things.

Soldiers jump off a building in Battlefield 2042.
Image used with permission by copyright holder

The former impacts a mode that players will likely spend around six to eight hours in (for your average shooter games, at least), while the latter can potentially ruin the game modes meant to devour players’ hours. For Battlefield 2042, bad A.I. doesn’t necessarily ruin the experience of the game’s multiplayer, but it absolutely left a bad taste in my mouth.

During my six some-odd hours playing Battlefield 2042‘s beta, I saw A.I. walking into walls, move unnaturally, not react to getting shot, and even line up to get shot. They don’t lend any extra challenge to the game, instead serving as targets for players to shoot at with little to no risk.

Battlefield 2042‘s A.I. is at its worst, however, when something inside their code seems to say, “beep-boop, time to take a helicopter or tank.” I feel like it goes without saying, but if an A.I. can’t walk, can’t react to threats, and has a problem attacking enemies, placing one in a vehicle amounts to that vehicle being totally wasted. In 2042, this is a pretty huge deal. Vehicles can turn the tide of battles, and while some of 2042‘s vehicles have been nerfed, one being thrown away because an A.I. can’t tell when it’s being shot at can sour a player’s experience.

The Halo Infinite difference

Admittedly, I might not be so annoyed with the shoddy performance of Battlefield 2042‘s A.I. if I wasn’t just coming off of a weekend playing Halo Infinite‘s own technical beta. While both games are still half-cooked, Halo Infinite‘s A.I. blows Battlefield 2042‘s out of the water, making it jarring to switch immediately over to the latter.

For those who haven’t tried out any of Halo Infinite‘s betas, the A.I. in that game is properly impressive, performing more like a player compared to Battlefield 2042‘s computer-controlled soldiers in every way. Infinite‘s Spartan bots are aware of their surroundings, use the environment to their advantage, and by all measures, play like actual players. Battlefield 2042‘s aren’t quite sure what planet they’re on.

Spartans attacking each other in Halo Infinite
Image used with permission by copyright holder

The difference between the two games is essentially night and day. In Halo Infinite, I don’t mind playing in a bot-packed lobby, because they’re just as engaging as regular players. Being stuck with 127 bots in a Battlefield 2042 lobby, on the other hand, sounds like the fastest way to get a headache.

What’s genuinely worrying about all of this is that Battlefield 2042 releases in about six weeks, on November 19. That gives the game’s developers, Ripple Effect and Dice, just over a month to improve the game’s A.I. The way things are looking right now, though, players might have to deal with the unhelpful bots when Battlefield 2042 officially launches.

Editors' Recommendations

Otto Kratky
Former Digital Trends Contributor
Otto Kratky is a freelance writer with many homes. You can find his work at Digital Trends, GameSpot, and Gamepur. If he's…
One year after relaunch, Splitgate embraces its Halo Infinite rivalry
Splitgate characters fighting one another

In our current age of live service games, it's not unusual for an online multiplayer to radically evolve through updates. Fortnite, for instance, is a chimera that continues to turn itself inside out every few months. What is unusual, however, is for a game to launch, fail, and completely relaunch as a massive success years later. That’s exactly what happened with Spligate one year ago.

The multiplayer shooter, succinctly described as “Halo meets Portal,” launched to middling reviews and a low player base in 2019. While most studios may have cut their losses and moved on, developer 1047 Games decided to double down. The then-small team would spend two years improving the game and relaunch it in summer 2021, almost branding it as a new game entirely. The commitment paid off, as Splitgate suddenly picked up over 600,000 downloads in its first week and landed on game of the year lists come December.

Read more
Halo Infinite’s co-op test didn’t launch yesterday, but it’s still coming soon
A team of Spartans gear up for battle in Halo Infinite.

Halo Infinite's co-op insider flight build didn't launch on July 11 as some players anticipated, but the test is still on track to launch soon. According to 343 Industries Community Director Brian Jarrard, the team is still looking to launch the test this week, though it could come a bit later than planned

https://twitter.com/ske7ch/status/1546533711818006528

Read more
Battlefield 2042 Season 1 is an improvement, but a late one
A specialist holds Battlefield 2042's new crossbow weapon.

Battlefield 2042's launch didn't go quite as planned for EA. While it was poised to be the publisher's next live service hit, it floundered at launch due to an overwhelming number of bugs, a controversial ability-driven specialist system, maps that felt way too big, and more. While Digital Trends' reviewer loved the base game, many players didn't, so EA spent months fixing it. As a result, Season 1: Zero Hour was pushed back all the way to June 9, over six months after the game's launch. Ahead of its release, I got the opportunity to try out some of Season 1's new content a see if Battlefield 2042 has really changed for the better. 
This primarily consisted of going hands-on with the new Specialist Ewelina Lis on the new map Exposure. Is Battlefield 2042 in a better state now than it was at launch? Yes. Will it make enough compelling additions and changes to bring you back if you're not a hardcore Battlefield fan? Not really. 
Battlefield 2042 | Season 1: Zero Hour Gameplay Trailer Premiere
What's new?
The main additions coming to Battlefield 2042 at the start of Season 1 are a new rocket launcher-wielding specialist named Ewelina Lis, a new map set in the Canadian Rockies called Exposure, new weapons including a crossbow and marksman rifle, and a battle pass containing lots of free and paid unlockables. It's definitely the meatiest batch of content Battlefield 2042 has received since launch, but it doesn't revamp or fix every core problem with the game. 

Starting with the battle pass, don't expect any wild crossover or crazy outfits, just a lot of new realistic looks for your specialists, vehicles, and weapons. It is challenge-based, which Halo has shown the downsides of, but thankfully 30 tiers of it are free and the only things unlocked by paying up are cosmetic. That means everyone will be able to try the new specialist Ewelina Lis. She is a helpful Engineer Specialist as she always has a rocket launcher at her disposal to help destroy vehicles.
While I found the new Ghostmaker R10 Crossbow and BSV-M Marksman Rifle to be too slow and not powerful enough to be very useful in a game with such a quick time to kill, Lis may be a useful specialist that will stick around on most squads. She's particularly useful on the brand-new map Exposure.
When previewing the new season, I got to try out both Conquest and Breakthrough on Exposure, a map that supports both 128-player and 64-player matches. As it takes place in and around a base built into the side of a mountain, it has one of the most distinctive and vertical layouts of any new Battlefield 2042 map. The tensest firefights took place in a spot nestled on the side of the mountain, as players could flank from within the mountain on foot or from the skies in new stealth helicopters. While I enjoyed those moments and attacking the base in the helicopter, it still felt a bit too big to traverse on foot outside of that base, a common problem with all of Battlefield 2042's maps. 

Read more