Sun.Mar 19, 2017

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Report Predicts AR and VR Headsets Shipments to Approach 100 Million by 2021

Road to VR

In a new report from IDC (International Data Corporation), the market research firm predicts a near 10 fold increase in the shipments of augmented and virtual reality headsets in the next 4 years, bolstered by a plethora of new devices and “expanding array of content for both consumer and enterprise users.” Lets be honest, the last few years have seen some pretty wild speculation from industry analysts whilst the excitement and hype surrounding the most recent renaissance in immersiv

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Disney Brings ‘Beauty and the Beast’ to VR

VRScout

Be our guest, or V-R guest, with this interactive Beauty and the Beast virtual experience. After months of anticipation, Disney’s modern live action version of Beauty and the Beast was released in theaters on March 17 th. To celebrate the release, Disney launched Lumiere’s Dress Rehearsal, a VR tie-in to the film now available on the Oculus Rift. Fans familiar with Lumiere’s classic musical number will be delighted as they step into the Beast’s dining room, sit down for dinner, and listen as Lum

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NASA’s ‘Mission: ISS’ is an Impressively Detailed View of Life in Zero Gravity

Road to VR

NASA and Oculus have launched their collaborative project ‘Mission: ISS’ for the Oculus Rift for free and it’s offers a detailed, visually sumptuous virtual reality trip to space that most of us would otherwise never experience. Virtual Reality’s transportative powers being used to live out experiences most of us will never have in real life is rarely most effective than in the realm of space travel.

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O2 Launches Rugby & Music VR Experiences

VRScout

O2 Telefonica, one of the UK’s largest mobile networks has launched a series of brand new VR experiences for subscribers. For the first time, O2 customers and fans can go head to head against the England Rugby team or explore an O2 Academy venue as a star or fan. In addition to the two POV 360° videos, a third experience showcases some of the biggest moments at the O2 music and entertainment venue.

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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Experiential Technology Event Shows How Far VR Has To Go

UploadVR Between Realities podcast

I attended the Experiential Technology Conference (XTech) in San Francisco this week to hear talks about creating virtual experiences that truly immerse you in another world. It showed me that virtual reality has only scratched the surface. I liked the event, curated by Zack Lynch of Jazz Venture Partners , because it reminded me of the long view of VR and how much of a role that research and development still has to play in it.

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Intel Headsets, Vive Conferences and VR Cats: The Week’s Biggest VR News

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GDC 2017 is starting to fade into the distance and the VR industry is settling down again once more before the next big week of events. Still, we have some big stories surface from some of the post-show announcements to get through, plus some cool experiments from the development community this wekk. Intel’s Standalone VR Headsets Coming This Year.

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‘Witcher 3’ Developer “observing [VR] with interest”, Awaiting Compelling Content

Road to VR

Developed by Polish studio CD Projekt RED, 2015’s Witcher 3: Wild Hunt is surely one of the best regarded games to launch in recent memory. Studio co-founder Marcin Iwinski says the studio is watching VR carefully, but he’s still waiting to see what compelling made-for VR content looks like. Speaking to Glixel in a recent interview , Marcin Iwinski spoke briefly about the studio’s interest in VR, focusing on CD Projekt RED’s story-driven approach to game development. R

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VR Experience From Stanford Shows How We’re Killing Our Coral Reefs

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Ocean acidification is not something most people are immediately passionate about. Unless they understand it, that is. When you realize that this process will effectively wipe out some of some of our world’s most beautiful landscapes, and decimate countless species of marine flora and fauna that depend upon it, then it starts to become a bit more real.

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Xbox Cofounder Seamus Blackley Takes R&D Post at AR Firm Daqri

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Seamus Blackley, the cofounder of the Xbox, has teamed up with augmented reality startup Daqri to run a new research and development effort for them. The initial work will focus not on AR. Rather, it will look into the commercial applications related to an instant 3D printing technology that Daqri makes possible. Daqri is working with Blackley, who was originally a theoretical physicist before he started making games, and his team of physicists at Heat Engine in Southern California to explore ap

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.