Despite launching in mid-November, developers are still catching up when it comes to optimizing their games for the new PlayStation 5 console. Now, Hello Games says No Man’s Sky (2016) will soon see some improvements to the game’s resolution and performance when playing in VR mode on PS5.

In a Steam update covering the experimental branch on PC, Hello Games says that “[r]esolution and performance for PSVR have been significantly improved when running on a PS5.”

The experimental branch is only available to PC players on Steam, although it’s likely we’ll see these improvements sometime soon on PS5.

Among the changes also comes a fix for rendering-related crash on PS5, as well as improved loadings times and optimized install size—all good news for PSVR users looking to get the most out of the new PS5.

Outside of a torrent of expansions since initially offering VR support, the game’s most recent improvement is its ability to allow online cross-play between the PC and console version of the game, making it more necessary to push features concurrently across all versions.

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Well before the first modern XR products hit the market, Scott recognized the potential of the technology and set out to understand and document its growth. He has been professionally reporting on the space for nearly a decade as Editor at Road to VR, authoring more than 3,500 articles on the topic. Scott brings that seasoned insight to his reporting from major industry events across the globe.
  • Have they sorted those Mech’s yet? Last time I played they were AMAZINGLY USELESS. Slow, tiny storage, ineffective abilities, hard to maneuver.

    • Masta

      Nope same thing they are only for look