Beat Games, the Czech Republic-based studio behind Beat Saber (2018), is again making good on their promise to keep the fresh music flowing to their block-slashing VR rhythm game. Starting today, you’ll be able to download the newest paid DLC pack featuring some of the catchiest tunes to find their way into Rocket League (2015).

The game’s newest music pack contains six songs you may recognize from the popular vehicular soccer game, provided by Monstercat, long-time music partners of both Rocket League and Beat Saber.

To go along with the tracks, the music pack is also adding a new beat-slashing environment inspired by Rocket League, which features goalposts flanked by a pair of rocket-powered cars.

Here’s the track list below:

Selling for $9, you’ll find the Rocket League x Monstercat music pack on Steam (Vive, Rift, Index, Windows VR), the Oculus Store (Rift, Quest), and the PlayStation Store (PSVR).

In a bit of a weird crossover, Rocket League also now features two new Beat Saber-themed customization items—a beat-block Topper and Boost animation—letting you show off your love for the VR game.

This brings the game’s paid DLC music packs to a total of four, including music packs from Panic at the Disco!Imagine Dragons, and Monstercat Music Pack Vol. 1.

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Well before the first modern XR products hit the market, Scott recognized the potential of the technology and set out to understand and document its growth. He has been professionally reporting on the space for nearly a decade as Editor at Road to VR, authoring more than 3,500 articles on the topic. Scott brings that seasoned insight to his reporting from major industry events across the globe.
  • MW

    Beat Saber. Good game, and (sadly) money making machine. 6 songs for 9 bucks every month? Not a good deal. What about those prices?? Making song playable in BS is zero cost.
    Why not 100 song pack (and for example make rythmic classic music for zero cost, or some old classic rock and disco)?
    Very bad publicity Beat Games. You should care about that.

    • Justos

      People are starting to complain online, but i doubt they care. Im more worried about promised features that are likely never coming due to their monetization scheme (Custom songs)

      • MosBen

        If custom songs doesn’t happen, it won’t be because of Beat Games’ monetization, it’ll be because custom songs are legally dubious and there’s a decent chance that it could get Beat Games sued if custom songs were able to be shared.

        • Justos

          Thats what they want you to believe. See: Audica, Synthriderz.

          All they have to do is give us the option to load them into the game, the sharing aspect is done by a third party that has no affiliation with the game itself. You are allowed to create your own songs but the sharing is not done by them.

          In synthriders, all you have to do is drag+drop a file into the right folder. Leaderboards and everything built in. The game is so far ahead on this front its not even funny.

          • MosBen

            Yeah, it’s definitely a conspiracy and not the more popular game getting advice from lawyers while smaller games sail beneath the radar.

          • Justos

            If it were a legal issue Oculus would not allow it in the store. These things are caught well before that. Doubly so on the quest store. You need to recognize that beat games are not your friend. They created a hit, and are now doing everything in their power to make the most money they can even at the expense of their customers.

          • Jeremy Kins

            No, they wouldn’t, because Windows is an open platform and there’s more layers to obfuscate responsibility on an open platform like that. On Quest, it’s directly on them. I’m pretty sure for Synth Riders the modding is still done through sideloading correct? Oculus doesn’t moderate what happens through that, and the responsibility is on the game developer. Synth Riders isn’t a big title so they’re flying under the radar a bit, but what they’re doing is still risky on the Quest and could lead to lawsuits. Beat Games, corporations in general, aren’t always trying to pull one over on you.

          • Jeremy Kins

            Bingo.

          • I suspect it could have as much to do with maintaining positive relationships with publishers as it does with legal issues. Overall I think the biggest issue in any case isn’t a lack of custom songs but a dearth of official ones. They are trickling out at far too slow a pace. I know I’d be more than happy to pony up at the going rate of a dollar a song or a monthly membership fee if there was a more respectable amount of content available. Paying for content only makes sense.

          • Jeremy Kins

            Far too slow of a pace? More songs have come out since Quest release than existed in the game in the first place. Hell, more FREE songs have come out since then than the game launched with, let alone with DLC that we’ve been getting every month. Plus tons of customization features that were requested, and 360 levels are coming this year. I just don’t get what people expect or how they think development works.

          • Yes, too slow a pace to keep up with potential engagement. A new song pack per week in the vein of Guitar Hero or Rock Band would be great. As is, the song pack per month gets old in a few days. Playing the same few songs over again only holds interest so long, especially for a game with the potential to otherwise become part of people’s daily routine. A random metric like “more songs have come out since Quest release than existed in the game in the first place” means nothing given the dearth that existed already and still does relative to the existing market.

            They’re not only leaving stacks of money on the table, but losing audience engagement as is. I’m not saying they’re completely bungling the project they’ve obviously seen great success, just that the point at which supply meets demand is somewhere on the horizon. The CEO of the company recently stepped down from that role in order to fully pursue getting more music on the platform more quickly, so I think it’s fair to assume this is something they seem to realize as well. A streaming service with monthly membership would be ideal, but the intricacies of negotiating with publishers/artists for rights are likely the biggest hurdles so streamlining their processes in that regard I’m sure is their immediate focus. If I had to bet, I feel they’ll get there eventually the question is when.

          • Jeremy Kins

            And they have been pushing music more frequently. They’re a small team. Yes, they’re successful in the VR realm, but not in the grand gaming company sense. Harmonix is a much, much larger company with resources to do so. And even if they did license with a streaming company, that doesn’t negate the fact that each map has to be hand-crafted. The game right now has 40-50 tracks total between all the packs and that’s completely a standard number. People want too much, expect too much, with little realization of what it all takes to put it out.

          • I think I have a fair understanding of what it would take to accomplish this, with an enthusiast’s interest in both the music industry and game development (there’s a link to my music in my profile!). I’m not accusing them of gross negligence. At worst they may have lost a few months of productive time spent towards fully pursuing getting the most music they could onto their platform in the quickest time, but I certainly wouldn’t claim to know that they’s mismanaged their resources. What I’m arguing is that the pace at which they are currently releasing music is far below demand, that’s all.

            A streaming service is pie-in-the-sky at this point, but doable eventually and a great long term goal. If I were advising them for some reason, I’d first focus on independent artists and labels that are easier to deal with for licensing, and then pursue the larger artists like Imagine Dragons and Panic at the Disco. This would give them a larger library as a base to keep engagement up, and to fill gaps between those bigger releases. If I was really reaching I’d like to see them become a publisher for new music, circumventing a lot of those problems (although undoubtedly creating some new ones), and giving a lot of exposure to emerging artists. Mostly I see a ton of exciting potential to ponder.

          • Jeremy Kins

            Synth Riders is taking a risky road on Quest by allowing it. Audica hasn’t announced either way on Quest yet. Beat Saber has an official editor on PC just like all of the others, because Windows is an open platform and there’s more layers between Beat Saber and the modding community. On a closed platform like Quest, it’s directly on Beat Saber choosing to allow unlicensed music to appear on their application. One lawsuit would put them out of business. The same could easily happen to Synth Riders if anyone ever cared to take notice. They’re generating good will, yes, but they’re generating a lot of risk too.

      • Jeremy Kins

        Paid DLC has absolutely nothing to do with custom songs not being on Quest yet. If it were, they wouldn’t have released the level editor for custom maps on the PC side. It hasn’t happened on Quest yet because it’s a legal jungle gym nightmare and one wrong step and a lawsuit puts them out of business.

    • Why would you think it’s “zero cost” for Beat Saber to make and release song packs? Not only do they need to pay licensing fees to the publishers for each song downloaded, but they need to pay staff to map and test each beat map, and keep up with continuing administrative and operational costs.

      The business model for rhythm games has always been continual release of paid songs, just as it is for music publishers. Artists need to be paid for their work, this is how it’s accomplished. I can understand wanting something for free, or even cheaply as we see with monthly membership services like Spotify, but these are not feasible solutions to support content creators.

      • MosBen

        I’ll just never understand how people just completely miss this. There’s no algorithm that just takes an mp3 and turns it into a level in a game. Anyone that’s tried custom songs on the PC version of Beat Saber should know that there are some maps that work much better than others, and getting the mapping right takes time and effort. And of course, as you said, these songs aren’t free to Beat Games to use.

        • Yeah, I’m not sure why it’s such a consistent blindspot. I’d be interested to hear it from the horse’s mouth though…

    • wow

      That’s why you use beat saber mods..

      • Kasey

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      • MW

        It’s illegal…

        • aasdfa

          no its not illegal to use…. its illegal to put copyright material in something and sell it. so as a community we can make and share tracks. BS just cant make them and sell them without consent

          • DjArcas

            “Profit” has nothing to do with whether or not you’re illegally infringing on copyright.

        • DjArcas

          You mean the music needs licensing? Which costs money?

    • Jeremy Kins

      Really? Making the song playable is zero cost? So licensing fees, salaries to the developers and map makers that spend hours upon hours mapping the songs, office space for those workers, marketing, lawyers … those all cost nothing? Damn, I’m in the wrong business.

    • Jack Liddon

      You’re not just getting songs. Someone’s got to design the levels and play test them. $9 seems a little steep, but damn, these guys are a small development team.

    • MW

      Wow-what a discussion:) What I meant by ‘zero cost’ is that cost of buying song and making it playable in BS is incredibly small comparing to 9usd by copy of new music pack.Yes it is. BS is sold in over milion copies. 9 milion USD for 6 songs? Guys, please…
      And there are many songs (like classic music) where this cost is literally zero.

      • J.C.

        So you’re saying that once you’ve made some money at your job, you keep doing it for free, right? Because that’s what you’re saying. You want the devs to build new beat maps for songs for free. That’s their JOB right now, and you want them to do that job. For free. Because you want it that way.

        Please work next week at your job for free, because *I* think you made plenty of money already.

  • Grey Lock

    Can’t bring myself to pay $9 for 6 songs from a game I own, just to play them in another game I own.

    Even Rock Band songs didn’t seem that expensive, even top hits from the best known musicians…

    RIP B.S.

  • Adrian Meredith

    They seriously need to stay introducing some good music in their dlc packs. Sorry, but for me this new pack and the last are just horrible. Everyone keeps asking for more variety and they aren’t listening

    • J.C.

      I agree with this, ZERO interest in either Monstercat releases. I’d rather have actual SONGS, with lyrics.
      I get why they’re focusing on electronica, it tends to change beat patterns a LOT more than traditional songs, which is more fun to play. The two real bands they’ve done packs for are popular, which is just good business. And Imagine Dragons’ stuff is more traditionally structured, so electronica isn’t the ONLY way to go, yet…look at what they focus on.

      It may also be a case of them having difficulty with licensing. Don’t blame the devs for that side of it.

  • Meh, I wanted the collaboration with Superhot and we got this instead