After launching on Quest back in September of 2020 and “coming soon” to Steam ever since, the well rated VR mini golf game Walkabout Mini Golf finally has a July 15th release date on Steam, supporting all PC VR headsets and cross-play with the Quest and Oculus PC versions. The game was recently updated with its seventh course which will be included in all versions of the game.

Walkabout Mini Golf is… pretty much what you imagine: mini golf in VR. What makes it one of the best rated games on Quest is very likely its multiplayer capability which allows up to five players to play the game together, offering a pretty authentic feeling of hanging out together, chatting, and bragging about who’s in the lead.

While the game has been available on Quest and Oculus PC since September 2020, Steam users have been staring at the words “coming soon,” on the Walkabout Mini Golf Steam store page ever since then.

Today the studio finally announced a July 15th release date for Walkabout Mini Golf on Steam, and affirmed cross-play with all other versions of the game.

Joining friends on other platforms is easy thanks to a room system which allows you to make a private room with a given name. As long as other players (on any platform) have the name, they can join to get their putt on at any time—even if the round has already started.

Earlier this month Walkabout Mini Golf was also updated with a new course—the Western-themed ‘Bogey’s Bonanza’—bringing the count to seven 18-hole venues, including an unlockable ‘hard mode’ for each course which modifies holes with more difficult terrain. The game also offers a fun little scavenger hunt on each course by hiding a unique golf ball near each hole; each ball you find gets added to your custom ball collection. ‘Hard mode’ courses get their own version of this where players find clues which eventually unlock custom putters.

Newsletter graphic

This article may contain affiliate links. If you click an affiliate link and buy a product we may receive a small commission which helps support the publication. More information.


Ben is the world's most senior professional analyst solely dedicated to the XR industry, having founded Road to VR in 2011—a year before the Oculus Kickstarter sparked a resurgence that led to the modern XR landscape. He has authored more than 3,000 articles chronicling the evolution of the XR industry over more than a decade. With that unique perspective, Ben has been consistently recognized as one of the most influential voices in XR, giving keynotes and joining panel and podcast discussions at key industry events. He is a self-described "journalist and analyst, not evangelist."
  • Chris Badger

    This game is a steal for only $15, and a fantastic way to hang out with distant friends and family. Been playing it on Quest for over six months and the developers keep releasing new courses and features regularly. It’s also one of the few VR games I can stay immersed in for over an hour without VR fatigue. It has a 4.8 / 5 rating for a reason.

    • Daisy Hannah

      I am gaining 80 dollars/hr for freelancing on the computer.~nr257~ I’ve not at all realized that it’d possible however my close buddy collecting $25,000 just in four weeks easily doing this easy job and also she had satisfied me to join…~nr257~Try it out on following website, you have nothing to lose… >>> http://asq.kr/2jyF7VRWuDX0i.

  • Keef Riffhard

    Best golf VR game!

  • Nice!

  • Christian Schildwaechter

    As this just became the Daily Deal on Quest, I checked both the Quest and Rift version pages, as it doesn’t offer cross-buy. This was kind of interesting, as both versions are rated very high, were released on the same day, are usually sold at the same price and till 2021-07-15 the Oculus store is the only way to get it for a PCVR HMD. The ratings for the Rift version are even higher at 96% 5-star, derived from 92 votes. The Quest version has “only” 90% 5-star ratings, but a total of 2890 votes.

    Assuming that both Rift and Quest users are similarly likely to leave a rating for an app, this is bad news for PCVR, as it would mean that the Quest version sold more than 30 times as often as the Rift version. Very few developers will bother to really optimize for PCVR with these numbers, if they bother to support PCVR at all.

    It will be interesting to see if the release on Steam will push the PCVR sales significantly, as fewer gamers will use the Oculus store for PCVR after Facebook dropped the Rift. But even for a classic like Moss that was released on PC a year earlier than on Quest, looks better on PC, was part of a Humble bundle and has been discounted by 60% on Steam, the count stands at 4648 (Quest), 938 (PC/Oculus Store) and 1829 (PC Steam).

    • Chris Badger

      It does support cross-buy. I have access to both versions and only bought for Quest.

      • Christian Schildwaechter

        Thanks for the hint. I bought the Quest version as well, and when I just checked the Rift version, it was available for free. I am somewhat irritated, as I would swear that the product page for the Quest didn’t list the Rift and vice versa up until about 10min ago, when I specifically checked.

        Now that I have “bought” the Rift version for free, both pages list both headsets as supported, as I would expect from a cross-buy title. I prefer to believe that this was a glitch, as going insane would be very inconvenient.

        Unfortunately this somewhat messes up my metrics, as in theory Quest users could have rated the Rift version and vice versa, or used both versions.