At today’s Google hardware event in San Francisco, the company previewed various augmented reality apps built using the ARCore SDK, including a League of Legends AR map and a Lego AR model builder. ARCore is Google’s equivalent to Apple’s ARKit – supported by their new flagship Pixel 2 smartphone, and coming to many other high-end Android devices.

Real-time action from a League of Legends match was presented via an AR map, developed by Grab Games, creators of VR boxing game Knockout League and co-developers of VR FPS John Wick Chronicles. This experience is uses the ‘GRAB Augmented Reality “Table-Top” Platform’, previewed on the developer’s website. Grab Games believes their platform “will be future of how we experience traditional sports and esports replays”.

An augmented reality Lego model builder with characters that come to life was also shown. The famous construction toy has a strong background in virtual spaces, with the discontinued Fusion sets, the more recent Lego Brickheadz Builder VR for Daydream, not forgetting the many successful Lego video games. The AR demonstration shared similarities with the existing Brickheadz Builder VR.

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The trial version of Microsoft’s Monster Truck Madness probably had something to do with it. And certainly the original Super Mario Kart and Gran Turismo. A car nut from an early age, Dominic was always drawn to racing games above all other genres. Now a seasoned driving simulation enthusiast, and former editor of Sim Racer magazine, Dominic has followed virtual reality developments with keen interest, as cockpit-based simulation is a perfect match for the technology. Conditions could hardly be more ideal, a scientist once said. Writing about simulators lead him to Road to VR, whose broad coverage of the industry revealed the bigger picture and limitless potential of the medium. Passionate about technology and a lifelong PC gamer, Dominic suffers from the ‘tweak for days’ PC gaming condition, where he plays the same section over and over at every possible combination of visual settings to find the right balance between fidelity and performance. Based within The Fens of Lincolnshire (it’s very flat), Dominic can sometimes be found marvelling at the real world’s ‘draw distance’, wishing virtual technologies would catch up.
  • Xron

    Awesome, would love more AR/Vr news about games like LOL…

  • Henk Janssens

    On a phone, pretty useless. On a Rift, Vive or Windows MR HMD, nice.

    • dk

      well they have a mobile vive and a lenovo coming that will run daydream

      • Henk Janssens

        Might as well get a proper HMD. Also fragmentation is the last VR/MR/AR needs.

        • dk

          sure all I’m saying is the phone and the all in one headsets will have the same apps……it’s not just on a phone
          and if the all in one headsets have input from a pc now that might be interesting